Raised This Month: $12 Target: $400
 3% 

[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


Post New Thread Reply   
 
Thread Tools Display Modes
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 02-14-2019 , 22:56   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #471

Version 8.57 is out!

Download | Changelog
__________________

Last edited by Psyk0tik; 10-11-2020 at 19:20.
Psyk0tik is offline
axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 02-15-2019 , 16:23   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #472

Quote:
Originally Posted by Crasher_3637 View Post
Version 8.57 is out!

Download | Changelog
Thanks you!! And great job, btw.

One question: Can the "Finales Only" property be assigned to specific super tanks?
For example, Darth Vader Tank on Finales only?
axelnieves2012 is offline
axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 02-15-2019 , 16:28   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #473

What does this plugin call "finales only"...?.
a) a final entire map? (after leaving begining safe room)
b) battles againt tank after calling rescue vehicle.

MultiTanks plugin calls finales to [A].

Last edited by axelnieves2012; 02-15-2019 at 16:29.
axelnieves2012 is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 02-15-2019 , 17:28   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #474

Quote:
Originally Posted by axelnieves2012 View Post
Thanks you!! And great job, btw.

One question: Can the "Finales Only" property be assigned to specific super tanks?
For example, Darth Vader Tank on Finales only?
There's already a setting called "Finale Tank" which you assign to specific Tanks that you only want for finales.

Quote:
Originally Posted by axelnieves2012 View Post
What does this plugin call "finales only"...?.
a) a final entire map? (after leaving begining safe room)
b) battles againt tank after calling rescue vehicle.

MultiTanks plugin calls finales to [A].
The plugin checks if the current map is a finale map.
__________________
Psyk0tik is offline
axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 02-16-2019 , 17:20   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #475

Thank you. Nice job
axelnieves2012 is offline
FatalOE71
Member
Join Date: Jun 2018
Old 02-20-2019 , 19:33   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #476

Crasher_3637, so I have a question.

As I play with your plugin more, I realized that though you can heal SI. There is no ability for a tank to heal another tank. They can heal or regen themselves. But I would like to build a healer tank that sole job is to keep SI and other tanks alive longer without giving them the heal or regen ability. Do you have any plans to add that ability or is even possible?
FatalOE71 is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 02-20-2019 , 19:55   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #477

Quote:
Originally Posted by FatalOE71 View Post
Crasher_3637, so I have a question.

As I play with your plugin more, I realized that though you can heal SI. There is no ability for a tank to heal another tank. They can heal or regen themselves. But I would like to build a healer tank that sole job is to keep SI and other tanks alive longer without giving them the heal or regen ability. Do you have any plans to add that ability or is even possible?
Yes I can add that easily. You're referring to the Medic ability right?
__________________
Psyk0tik is offline
FatalOE71
Member
Join Date: Jun 2018
Old 02-21-2019 , 00:47   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #478

Yeah adding it to Medic would work.
FatalOE71 is offline
Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 02-21-2019 , 20:36   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #479

Hello Crasher,

Just to report.

I'm having a problem since the latest versions with Gravity Ability.
Even with the "Ability Enabled" setting, "2" Tank continues to change players' gravity.

"2": ON, the Super Tank can pull in or push away survivors.

But the biggest problem is that after tank dies, gravity continues to change, does not return to normal.



The same thing happens if I leave it configured:
"Ability Enabled" setting, "0"
After tank dies, gravity continues to change, does not return to normal.

"Gravity Ability"
{
"Human Ability" "0"
"Human Ammo" "2"
"Human Cooldown" "120.0"
"Ability Enabled" "2"
"Ability Effect" "123"
"Ability Message" "0"
"Gravity Chance" "33.0"
"Gravity Duration" "5.0"
"Gravity Force" "-40.0"
"Gravity Hit" "1"
"Gravity Hit Mode" "0"
"Gravity Range" "200.0"
"Gravity Range Chance" "15.0"
"Gravity Value" "0.3"
}
__________________
Mi.Cura | Modded Servers | L4D2
https://steamcommunity.com/groups/micuramodzombie

Last edited by Mi.Cura; 02-21-2019 at 20:42.
Mi.Cura is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 02-21-2019 , 22:44   Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Reply With Quote #480

Quote:
Originally Posted by Mi.Cura View Post
Hello Crasher,

Just to report.

I'm having a problem since the latest versions with Gravity Ability.
Even with the "Ability Enabled" setting, "2" Tank continues to change players' gravity.

"2": ON, the Super Tank can pull in or push away survivors.

But the biggest problem is that after tank dies, gravity continues to change, does not return to normal.



The same thing happens if I leave it configured:
"Ability Enabled" setting, "0"
After tank dies, gravity continues to change, does not return to normal.

"Gravity Ability"
{
"Human Ability" "0"
"Human Ammo" "2"
"Human Cooldown" "120.0"
"Ability Enabled" "2"
"Ability Effect" "123"
"Ability Message" "0"
"Gravity Chance" "33.0"
"Gravity Duration" "5.0"
"Gravity Force" "-40.0"
"Gravity Hit" "1"
"Gravity Hit Mode" "0"
"Gravity Range" "200.0"
"Gravity Range Chance" "15.0"
"Gravity Value" "0.3"
}
Set "Gravity Hit" to 0.

"Ability Enabled" is only for the range attack and pull/push force.
"Gravity Hit" is only for melee attacks.
__________________
Psyk0tik is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode