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CSS BRush


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Lordearon
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Join Date: Jan 2013
Location: Vietnam
Old 08-17-2013 , 01:50   Re: CSS BRush
Reply With Quote #101

any luck?
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TnTSCS
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Join Date: Oct 2010
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Old 08-17-2013 , 10:49   Re: CSS BRush
Reply With Quote #102

I forgot about this one - firing up the code now to look at it.
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Lordearon
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Old 09-15-2013 , 06:21   Re: CSS BRush
Reply With Quote #103

Thanks man, for the time you put into this
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Lordearon
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Old 10-22-2013 , 06:26   Re: CSS BRush
Reply With Quote #104

is this working for CSGO now? I've got my server back and will be trying this out within this week
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TnTSCS
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Old 11-02-2013 , 18:49   Re: CSS BRush
Reply With Quote #105

I'll test my update tonight and post it
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TnTSCS
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Old 11-04-2013 , 08:40   Re: CSS BRush
Reply With Quote #106

For those that want to test (I wouldn't put this on a production server), here's an alpha release... I haven't had time to fully vet this yet, which is why I'm not posting it to the main thread.

CVars


Change log


...:: TnT Edit ::...

Bah, left DEBUG spew on... fixed.
Attached Files
File Type: txt brush.phrases.txt (2.3 KB, 73 views)
File Type: sp Get Plugin or Get Source (brush.sp - 73 views - 76.9 KB)
File Type: smx brush.smx (31.8 KB, 68 views)
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Last edited by TnTSCS; 11-04-2013 at 11:25.
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Lordearon
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Join Date: Jan 2013
Location: Vietnam
Old 11-07-2013 , 03:29   Re: CSS BRush
Reply With Quote #107

Thank you so much

I'v finally got my server up (vanila for now), will be testing this soon
http://api.steampowered.com/ISteamAp...104&format=xml

Last edited by Lordearon; 11-07-2013 at 03:30.
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teol
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Join Date: Oct 2009
Location: Marbella
Old 11-10-2013 , 19:31   Re: CSS BRush
Reply With Quote #108

Does this can work on csgo?

Last edited by teol; 11-10-2013 at 19:31.
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Lordearon
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Join Date: Jan 2013
Location: Vietnam
Old 11-15-2013 , 05:09   Re: CSS BRush
Reply With Quote #109

Quote:
Originally Posted by TnTSCS View Post
For those that want to test (I wouldn't put this on a production server), here's an alpha release... I haven't had time to fully vet this yet, which is why I'm not posting it to the main thread.

CVars


Change log


...:: TnT Edit ::...

Bah, left DEBUG spew on... fixed.
  • I have a vanilla CSGO & Metamod/sourcemod install
    Code:
    version : 1.31.1.0/13110 5456 secure
    udp/ip  : 1.2.3.4:27017  (public ip: 1.2.3.4)
    os      :  Linux
    type    :  community dedicated
    
    Metamod:Source version 1.10.1-dev
    Listing 3 plugins:
      [01] SourceMod (1.5.3-dev+3952) by AlliedModders LLC
      [02] CS Tools (1.5.3-dev+3952) by AlliedModders LLC
      [03] SDK Tools (1.5.3-dev+3952) by AlliedModders LLC
  • I downloaded brush.sp, dropped it in scripting folder
  • added autoexecconfig from https://github.com/Impact123/AutoExecConfig
  • added updater from http://forums.alliedmods.net/showthread.php?p=1570806
  • added morecolors.inc from http://forums.alliedmods.net/showthread.php?t=185016
  • compiled autoexec, brush successfully and moved the compiled/*.smx to plugins folder
  • started my server
I have a lot of strange characters (color codes?) around the messages & a server crash - see imgur album: http://imgur.com/a/mIEzJ

EDIT: initially I used the b-rush maps from collection: http://steamcommunity.com/sharedfile.../?id=165916231

When I switched to default maps (de_dust2 and planted on B site, no issue, but server crashed again when trying to plant on A site)

Last edited by Lordearon; 11-15-2013 at 05:27.
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Lordearon
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Join Date: Jan 2013
Location: Vietnam
Old 11-15-2013 , 08:52   Re: CSS BRush
Reply With Quote #110

I've removed the dependency on morecolors and reformated all the PrintToChat(All) to use a more simplified color scheme.

I've identified the server crashes each time the c4 planting sequence is initiated on bombsite A if bomb spot is set to B. I'm using simplified maps that block access to the 2nd bombsite, so for now, I can just set sm_brush_bombsite "A"

EDIT, that didn't work, I'm removing all code that checks which bombsite is being planted at for now.

The simplified maps have the advantage that bots know how to navigate them, but the disadvantage that they are no longer up to date with the latest version of the default maps :/ ideally I should use a plugin to create large crates to block off certain parts of a map, but I'm afraid the bots won't know how to navigate the maps after doing that?

Last edited by Lordearon; 11-15-2013 at 09:18.
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