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[CS:S] Mix Mod (plugin) (v4.3, Updated: 29-07-2012)


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Teigen
Senior Member
Join Date: Jun 2011
Location: Norway
Old 08-03-2011 , 15:02   Re: [CSS] Mix Mod (plugin) (v2.5, Updated: 02-08-2011)
Reply With Quote #41

I would like to hear your ideas guys

We just wiped our warserver to fix something. (its a 512 fps on a own dedi for max performance)

So, would you re-installed Zblock, or install SM and use this?


including to result:
what would use the least resources from the server?
Would it affect the server bad somehow ?

We have been "war-ing" for years, but we would appreciate your ideas. thanks @ who answers
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karil
SourceMod Donor
Join Date: Jan 2010
Old 08-03-2011 , 18:31   Re: [CSS] Mix Mod (plugin) (v2.5, Updated: 02-08-2011)
Reply With Quote #42

Install ZBlock too, because it has some extra features for wars like remove props, "anticheat", anti "antismoke", anti illegal defuse,...

Then set mixmod so it uses zb_lo3 and zb_ko3. We are highly satisfied with this combination.

Of course every extra plugin slows the server down, but you will certainly not notice any difference other than placebo effect.
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Teigen
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Join Date: Jun 2011
Location: Norway
Old 08-03-2011 , 19:11   Re: [CSS] Mix Mod (plugin) (v2.5, Updated: 02-08-2011)
Reply With Quote #43

Ok, havent checked the cfgs attached here yet
Must be easier then to use HLSW to load cfgs etc
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iDragon
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Join Date: Aug 2010
Old 08-04-2011 , 13:25   Re: [CSS] Mix Mod (plugin) (v2.6, Updated: 04-08-2011)
Reply With Quote #44

*** Version updated: 2.6 ***
For more information view the changelog.

Option to remove all props from the map (every round_start) when mix is running has been added!
- sm_mixmod_remove_props (Default: "1")

I finally finished creating the team's players money list... Now it's sorted from highest value to the lowest value. (I can't believe it took me so much time to create this algorithm)
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karil
SourceMod Donor
Join Date: Jan 2010
Old 08-04-2011 , 13:48   Re: [CSS] Mix Mod (plugin) (v2.5, Updated: 02-08-2011)
Reply With Quote #45

Quote:
Originally Posted by Teigen View Post
Ok, havent checked the cfgs attached here yet
Must be easier then to use HLSW to load cfgs etc
What are you talking about?

Actually the best thing here is that admins can be simply added one by one and that they can use tons of useful features during war-ing, not only lo3/ko3.
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Teigen
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Join Date: Jun 2011
Location: Norway
Old 08-04-2011 , 15:55   Re: [CSS] Mix Mod (plugin) (v2.6, Updated: 04-08-2011)
Reply With Quote #46

must be easier then to use HLSW

What i am saying is that it must be easier to use this plugin, than to use HLSW
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iDragon
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Join Date: Aug 2010
Old 08-07-2011 , 12:12   Re: [CSS] Mix Mod (plugin) (v3.0 Beta, Updated: 07-08-2011)
Reply With Quote #47

*** Plugin has been updated: 3.0 Beta ***
View changelog for more information.

--------------------
Listen guys, I need suggestions of how to do the sub system for the Auto-War option.

For now I've done this:
When 10 players are ready the mix will start.
If player disconnect from the server during the mix the password will be removed and the server name will be change to: "Server name - NEED SUB!!!" until someone will enter the server. when he'll choose his team he will be automatically assigned as "ready" ,random password will be set and the server name will go back to normal.

Now, do you think it's a good thing to do so? or should I change it?

Please help me here...

B.T.W: If you find any bug with the ready system, I'll be more then happy to fix it.

Have fun!
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Last edited by iDragon; 08-07-2011 at 18:05.
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 08-09-2011 , 18:29   Re: [CSS] Mix Mod (plugin) (v3.0 Beta, Updated: 07-08-2011)
Reply With Quote #48

Nice plugin. I will test it.

Feature requests:
  • After team wins knife round, give them choice to "Leave" (switch teams) or "Stay" (run live)
  • SourceTV auto-recording
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iDragon
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Join Date: Aug 2010
Old 08-10-2011 , 08:05   Re: [CSS] Mix Mod (plugin) (v3.0 Beta, Updated: 07-08-2011)
Reply With Quote #49

Quote:
Originally Posted by musosoft View Post
Nice plugin. I will test it.

Feature requests:
  • After team wins knife round, give them choice to "Leave" (switch teams) or "Stay" (run live)
  • SourceTV auto-recording
1. I can do the knife thing, but should I send the vote to all the team (like a vote), or just to one random player from them?
2. I'll add it soon.

Thank you.
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 08-10-2011 , 09:42   Re: [CSS] Mix Mod (plugin) (v3.0 Beta, Updated: 07-08-2011)
Reply With Quote #50

Quote:
Originally Posted by iDragon View Post
should I send the vote to all the team (like a vote)
Yes vote with treshold option should be good
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