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[CS:S] Ammo From Dead


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GrO
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Old 05-04-2015 , 16:12   Re: [CS:S] Ammo From Dead
Reply With Quote #171

Quote:
Originally Posted by TnTSCS View Post
You don't need to edit the .sp, you can just change the CVar for those.

I think I compiled it against 1.6, but I can't remember. I'll try and see if compiling against 1.7.1 causes errors for me.
Yes, but I wanted to fix a model dirs (pistol model was used for all types) and to be sure it's recompiled with SM 1.7.1.

(...and I've read somewhere there are some problems with SMLib 0.11 Beta and 1.7.1 compiler. They say it's fine using 1.6.X one.)

Last edited by GrO; 05-04-2015 at 16:16.
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TnTSCS
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Old 05-04-2015 , 17:55   Re: [CS:S] Ammo From Dead
Reply With Quote #172

Oh yea, I forgot this had SMLib. I can look at it when I get time for compiling against 1.7.1
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GrO
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Old 05-04-2015 , 22:59   Re: [CS:S] Ammo From Dead
Reply With Quote #173

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Originally Posted by TnTSCS View Post
Oh yea, I forgot this had SMLib. I can look at it when I get time for compiling against 1.7.1
Got it.
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TnTSCS
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Old 05-05-2015 , 13:39   Re: [CS:S] Ammo From Dead
Reply With Quote #174

Attached 0.2.1.5

Fixed the CVars for model files and removed requirement for SMLib include file for compiling. Added the required SMLib functions directly to the SP file.

Still requires include files for updater and autoexecconfig (attached)

compiles with SM 1.7.1
Attached Files
File Type: smx ammo_from_dead.smx (20.0 KB, 145 views)
File Type: sp Get Plugin or Get Source (ammo_from_dead.sp - 202 views - 47.1 KB)
File Type: inc autoexecconfig.inc (16.5 KB, 138 views)
File Type: inc updater.inc (2.3 KB, 231 views)
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Last edited by TnTSCS; 05-05-2015 at 13:41.
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GrO
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Old 05-05-2015 , 23:05   Re: [CS:S] Ammo From Dead
Reply With Quote #175

Quote:
Originally Posted by TnTSCS View Post
Attached 0.2.1.5

Fixed the CVars for model files and removed requirement for SMLib include file for compiling. Added the required SMLib functions directly to the SP file.

Still requires include files for updater and autoexecconfig (attached)

compiles with SM 1.7.1
Great job, will test it, thanks.
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GrO
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Old 05-09-2015 , 20:57   Re: [CS:S] Ammo From Dead
Reply With Quote #176

Quote:
Originally Posted by GrO View Post
QUESTION:
Would this plugin drop 2 boxes (i.e. rifle ammo box and pistol ammo box), while the server also runs [CSS] Drop on Death plugin by bigbalaboom?
Quote:
Originally Posted by TnTSCS View Post
Attached 0.2.1.5

Fixed the CVars for model files and removed requirement for SMLib include file for compiling. Added the required SMLib functions directly to the SP file.

Still requires include files for updater and autoexecconfig (attached)

compiles with SM 1.7.1
Works great and no errors in logs (I've used the attached SMX):



EDIT:
There were no errors, until I've disabled AFD for a warmup time (only grenades in warmup, so...). Drop on Death plugin is running all the time:

Quote:
L 05/10/2015 - 078:26: SourceMod error session started
L 05/10/2015 - 078:26: Info (map "de_cpl_fire") (file "errors_20150510.log")
L 05/10/2015 - 078:26: [SM] Native "SDKHook" reported: Entity 5 is invalid
L 05/10/2015 - 078:26: [SM] Displaying call stack trace for plugin "ammo_from_dead.smx":
L 05/10/2015 - 078:26: [SM] [0] Line 1000, C:\Sourcemod\TnTSCS\scripting\ammo_from_dead. sp::OnEnabledChanged()
Quote:
AFD CFG


DOD CFG
EDIT II:
When downscaling the models, sometimes they hang too high for some parts of some popular maps (awp_india_v2, de_losttemple_pro or de_cpl_fire). The same is happening with drop-on-death plugin removed/unloaded:



Regards.

Last edited by GrO; 05-10-2015 at 03:35.
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TnTSCS
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Old 05-11-2015 , 04:16   Re: [CS:S] Ammo From Dead
Reply With Quote #177

I'll look at the code for the error message and fix it. As for the models not sitting on the ground fully, I'll have to play around with it and see if I can reproduce.
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GrO
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Old 05-11-2015 , 14:15   Re: [CS:S] Ammo From Dead
Reply With Quote #178

Quote:
Originally Posted by TnTSCS View Post
I'll look at the code for the error message and fix it. As for the models not sitting on the ground fully, I'll have to play around with it and see if I can reproduce.
BTW, I'm using sv_turbophysics "1".
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pubhero
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Old 09-17-2015 , 22:49   Re: [CS:S] Ammo From Dead
Reply With Quote #179

The latest CS:S update kill this plugin for me. When i using this, got server freezing. Maybe need new gamedata?
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Old 09-18-2015 , 20:40   Re: [CS:S] Ammo From Dead
Reply With Quote #180

quite possibly - you can try modifying the values by an increment of one.
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