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[L4D(2)] SuperVersus [1.5.4]


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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 03-18-2012 , 22:46   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #931

Here is the version I have, this is a bit different than the original version:

Current Version: 1.8.5 (Merudo Patch) (DEFUNCT, NO LONGER PUBLIC)

New Commands:
!changeteam - Opens Team Panel with Selecton (Alt)
!teams - Opens Team Panel with Selecton
!join - Join Survivor Team (If N/A, Spawn New Player)
!infected - Join Infected Team
!survivor - Join Survivor Team (If Bot Available)
!spectate - Join Spectator Team
!afk - Join Spectator Team (Alt)

New Features:
Survivor Mass Fix - Fixed Extra Bot Spawns on round start.
Infected Versus - Auto Infected on Versus just like Left 4 Dead 2 (L4D Only)
Tank HP Fix - Correctly Apply Tank HP on Survivor Count.
Extra Med-kits - Adds extra med-kits over the original four medkits available.
On Spot Join - Allow players to join the game on the spot.
The Merudo Patch - Includes patches, hotfixes, and corrections by Merudo

Bug Fixes & Updates
Extra Bots Spawn - No more extra bots spawn higher than specified variable.
Team Panel - Provides details of teams for status: GHOST, DEAD, DOWN, BLWH, and Health.
Attached Files
File Type: txt l4drespawn.txt (2.1 KB, 849 views)
File Type: sp Get Plugin or Get Source (l4d_superversus.sp - 1737 views - 38.6 KB)
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Last edited by Marcus101RR; 02-28-2016 at 14:41.
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jking
AlliedModders Donor
Join Date: Jan 2012
Old 03-18-2012 , 23:08   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #932

Awesome Marcus, I'll report back on how it goes and thanks for posting!
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bental
Junior Member
Join Date: Jan 2011
Old 03-19-2012 , 00:20   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #933

So, just to be clear, is this plugin currently functioning correctly?

Am hoping to set up a 9v9 tonight.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 03-19-2012 , 00:45   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #934

Quote:
Originally Posted by bental View Post
So, just to be clear, is this plugin currently functioning correctly?

Am hoping to set up a 9v9 tonight.
I had 10 vs 10 on my versus. so I do not see why not?
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jking
AlliedModders Donor
Join Date: Jan 2012
Old 03-19-2012 , 10:51   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #935

Marcus, I have it loaded now, seems fine but I notice that "l4d_supertank" and "l4d_tank_hpmulti" come up as unknown command, not that this is a big deal as other plugins take care of this in various ways but is this a result of your changes?
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bental
Junior Member
Join Date: Jan 2011
Old 03-19-2012 , 21:54   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #936

Quote:
Originally Posted by Marcus101RR View Post
I had 10 vs 10 on my versus. so I do not see why not?
Thankyou.
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tdes
Junior Member
Join Date: Nov 2010
Old 03-20-2012 , 00:26   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #937

My Cfg files into the following situation



// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "l4d_superversus.smx"



The back are blank

May I ask what went wrong?

Thank you
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jking
AlliedModders Donor
Join Date: Jan 2012
Old 03-20-2012 , 01:43   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #938

Quote:
Originally Posted by tdes View Post
My Cfg files into the following situation



// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "l4d_superversus.smx"



The back are blank

May I ask what went wrong?

Thank you
tdes, with this version, the cvars "l4d_tank_hpmulti" and "l4d_supertank" have been eliminated so I've commented them out below, just cut-n-past this into your config

// This file was auto-generated by SourceMod (v1.4.2-dev)
// ConVars for plugin "l4d_superversus.smx"

// Give extra survivors HP packs? (1 for extra medpacks)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_XtraHP "0"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_infected_limit "8"

// Should we clear Lobby reservation? (For use with Left4DownTown extension ONLY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "0"

// Set tanks HP based on Survivor Count
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
//l4d_supertank "0"

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "8"

// Tanks HP Multiplier (multi*(survivors-4))
// -
// Default: "0.25"
// Minimum: "0.010000"
// Maximum: "1.000000"
//l4d_tank_hpmulti "0.25"

Last edited by jking; 03-20-2012 at 01:44.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 03-20-2012 , 02:11   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #939

Quote:
Originally Posted by jking View Post
tdes, with this version, the cvars "l4d_tank_hpmulti" and "l4d_supertank" have been eliminated so I've commented them out below, just cut-n-past this into your config

// This file was auto-generated by SourceMod (v1.4.2-dev)
// ConVars for plugin "l4d_superversus.smx"

// Give extra survivors HP packs? (1 for extra medpacks)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_XtraHP "0"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_infected_limit "8"

// Should we clear Lobby reservation? (For use with Left4DownTown extension ONLY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "0"

// Set tanks HP based on Survivor Count
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
//l4d_supertank "0"

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "8"

// Tanks HP Multiplier (multi*(survivors-4))
// -
// Default: "0.25"
// Minimum: "0.010000"
// Maximum: "1.000000"
//l4d_tank_hpmulti "0.25"
Yes about that, The Tank's HP is automatically and correctly applied depending on survivor count. So if you have the game set to 6 players, the tank will have HP for 6 survivors rather than 4. The default value is 4000 for 4 survivors on normal difficulty, use this formula to get the amount for 6 and their difficulty.
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Xipher
New Member
Join Date: Apr 2012
Old 04-04-2012 , 00:06   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #940

Can anyone tell me if there is a way to limit the amount of bots spawned?

I'd like to have an 8 person server, but never have bots if more than 3 people join. Sort of want it to function like a traditional server where there are 4 slots, and the bots fill those slots so there is always at least 4 people, but once there are 4 people or more, no need for bots.

I'm really only using this for co-op and survival, its fun, but, I don't really want the extra bots, I just want the extra slots, you know?
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