The cursed rocket is like a rocket have animation of spell, so don't forgot to add to your boss a spell book
Code:
"name" "cursed_rocket"
"arg1" "2000" // Rocket Speed
"arg2" "50" // Rocket dmg (don't forget x3)
"arg3" "models/workshop/player/items/pyro/eotl_ducky/eotl_bonus_duck.mdl" // Rocket model
"arg4" "spell_fireball_small_trail_red" // Rocket trail
"plugin_name" "ffalex_finalpack"
Stunt the boss for x sec and heal him
Code:
"abilityX"
{
"name" "repair_healing"
"arg1" "7.0" // Stunt / heal duration
"arg2" "48 ; 7.0" //Condition
"arg3" "0.7" // healing rate
"arg4" "500" // Heal add
"plugin_name" "ffalex_finalpack"
}
Heal the boss and the minion, minions need to be in the radius
Code:
"abilityX"
{
"name" "team_healing"
"arg0" "11"
"arg1" "7.0" // healing duration
"arg2" "20 ; 7.0 ; 48 ; 13.0" // Condition during healing
"arg3" "0.7" // Healing rate
"arg4" "200" // Heal add
"arg5" "600" // Healing distance
"plugin_name" "ffalex_finalpack"
}
Remove all bad things like stunt, bleed, marked for death
Code:
"abilityX"
{
"name" "remove_all_debuff"
"arg0" "11"
"arg1" "300.0" // Distance to remove
"arg2" "28 ; 2.0" // Condition during healing
"plugin_name" "ffalex_finalpack"
}
Setup a tp point
Code:
"abilityX"
{
"name" "setup_tp"
"plugin_name" "ffalex_finalpack"
}
Teleport to the point and create an illusion of you, also can change your color
Code:
"abilityX"
{
"name" "tp_to_tp"
"arg0" "11"
"arg1" "57 ; 2.0 ; 15 ; 3.1" // Condition When tp
"arg2" "skull_island_embers" // Illusion Particle
"arg3" "3.0" // Duration Illusion
"arg4" "255 ; 255 ; 255 ; 255" // Image's RGBA
"arg5" "0 ; 0 ; 0 ; 0 ; 3.0" // Player's RGBA + duration
"arg6" "255 ; 255 ; 255 ; 255" // Player's RGBA After duration
"plugin_name" "ffalex_finalpack"
}
Change your color, create an illusion and give you some speed
Code:
"abilityX"
{
"name" "quick_escape"
"arg0" "11"
"arg1" "57 ; 2.0 ; 15 ; 3.1" // Condition When tp
"arg2" "skull_island_embers" // Illusion Particle
"arg3" "3.0" // Duration Illusion
"arg4" "255 ; 255 ; 255 ; 255" // Image's RGBA
"arg5" "0 ; 0 ; 0 ; 0 ; 3.0" // Player's RGBA + duration
"arg6" "255 ; 255 ; 255 ; 255" // Player's RGBA After duration
"arg7" "520" // Speed when escape
"plugin_name" "ffalex_finalpack"
}
It's like an aimbot, each enemy you can see are hit if you shoot
Code:
"abilityX"
{
"name" "aim_assister"
"arg0" "11"
"arg1" "10.0" // Duration of aim assister
"arg11" "526" // Weapon idx
"arg12" "3000" // Weapon dmg
"arg13" "3" // Bullet number (-1 = infinite)
"arg21" "1149" // Weapon idx
"arg22" "200" // Weapon dmg
"arg23" "-1" //Bullet number (-1 = infinite)
"plugin_name" "ffalex_finalpack"
}
Push up all enemies you can see and deals divised dmg, you can also make combo
Code:
"abilityX"
{
"name" "smash_up"
"arg0" "11"
"arg1" "300.0" // Distance
"arg2" "10.0" // Dmg
"arg3" "1000.0" // Velocity Force
"arg4" "300.0" // Velocity boost (x and y)
"arg5" "2.0" // Add combo multiplier
"arg6" "3.0" // Combo duration
"arg7" "1.3"
"arg8" "spell_fireball_small_trail_red"
"arg9" "bip_hand_R"
"plugin_name" "ffalex_finalpack"
}
Push down all enemies you can see and deals divised dmg, you can also make combo
Code:
"abilityX"
{
"name" "smash_down"
"arg0" "11"
"arg1" "300.0" // Distance
"arg2" "10.0" // Dmg
"arg3" "1000.0" // Velocity Force
"arg4" "300.0" // Velocity boost (x and y)
"arg5" "2.0" // Add combo multiplier
"arg6" "3.0" // Combo duration
"arg7" "1.3"
"arg8" "spell_fireball_small_trail_red"
"arg9" "bip_foot_R"
"plugin_name" "ffalex_finalpack"
}
Push where you look all enemies you can see and deals divised dmg, you can also make combo
Code:
"abilityX"
{
"name" "velocity_punch"
"arg0" "11"
"arg1" "300.0" // Distance
"arg2" "10.0" // Dmg
"arg3" "1000.0" // Velocity Force
"arg4" "500.0" // Velocity boost (ground)
"arg5" "2.0" // Add combo multiplier
"arg6" "3.0" // Combo duration
"arg7" "1.3"
"arg8" "spell_fireball_small_red"
"arg9" "bip_hand_R"
"plugin_name" "ffalex_finalpack"
}
You can dash forward, backward, left, right and diagonal, it's a dash for dodge, not for mobility
Code:
"abilityX"
{
"name" "escape_dash"
"arg0" "11"
"arg1" "0.19" // Distance
"arg2" "14 ; 0.19 ; 28 ; 0.21" // Condition
"arg3" "1500.0" // Velocity Force
"arg4" "350.0" // Velocity boost (ground)
"arg5" "1.3"
"arg6" "drg_cow_rockettrail_normal"
"arg7" "bip_hand_R"
"plugin_name" "ffalex_finalpack"
}
Heal the closest ally where is your crosshair (it can be you btw)
Code:
"abilityX"
{
"name" "focused_healing"
"arg0" "11"
"arg1" "1000" // Heal
"arg2" "42 ; 5.0" // Condition
"plugin_name" "ffalex_finalpack"
}
Push up all enemy around you (not you like velocity and smash)
Code:
"abilityX"
{
"name" "slam_ground"
"arg0" "11"
"arg1" "300.0" // Distance
"arg2" "10.0" // Dmg
"arg3" "1000.0" // Velocity Force
"plugin_name" "ffalex_finalpack"
}
Create a shield for you and close teammate, if you shield break with dmg, you take all extra dmg
Code:
"abilityX"
{
"name" "team_shield"
"arg0" "11"
"arg1" "0.0" // Shield duration, set to 0 for infinite
"arg2" "1000.0" // Shield hp
"arg3" "500.0" // Distance for shield
"arg4" "models/buildables/sentry_shield.mdl" // Shield Model
"arg5" "255 ; 255 ; 255 ; 255" // Shield RGBA
"arg6" "0.9" // Shield size
"arg7" "" // Shield attributes
"plugin_name" "ffalex_finalpack"
}
Your teammate link with you share x% of they dmg to you and take 1-x%, you can also take y% of your dmg
Code:
"abilityX"
{
"name" "team_up_shield"
"arg0" "11"
"arg1" "10.0" // Shield duration
"arg2" "20 ; 0.7" // Condition during Protection
"arg3" "0.7" // Buff Rate
"arg4" "600" // Shield Radius
"arg5" "0.75" // % Damage Protector take
"arg6" "0.25" // % Protected share to protector
"plugin_name" "ffalex_finalpack"
}
Give condition to close teammate and you
Code:
"abilityX"
{
"name" "team_condition"
"arg0" "11"
"arg1" "600.0" // Buff radius
"arg2" "16 ; 5.0 ; 26 ; 7.0 ; 29 ; 7.0 ; 32 ; 7.0" // Condition
"plugin_name" "ffalex_finalpack"
}