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[L4D] Frustian's Competitive L4D Plugin (1.3.2)


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Frus
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Join Date: Aug 2009
Old 10-08-2009 , 21:42   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.0)
Reply With Quote #101

at the start of every campaign.

doing that won't help, it's the same problem.

Regardless, a lot of cvars like the tank and pill conversion cvars break unless they are re-set at the start of every campaign.
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spiderlemur
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Join Date: Jul 2009
Old 10-08-2009 , 22:01   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.0)
Reply With Quote #102

Putting the cvars of RUP and frus into it's own config and having server.cfg execute it worked for some reason. However, there are still 2 medpacks and 2 pills in the safe room.
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spiderlemur
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Old 10-08-2009 , 22:36   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.0)
Reply With Quote #103

Got it working, RUP needed sm_cvar infront of it's commands to work, and frus seemed to just start working properly after that.
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Frus
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Old 10-08-2009 , 23:04   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.0)
Reply With Quote #104

RUP restarts the map.
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Frus
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Old 10-11-2009 , 22:19   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)
Reply With Quote #105

I added a new casual version of the plugin for those having issues because the default version requires map restarts.

I'm doing this on a trial basis to see if people are interested in me maintaining such a version.

In the future I may find a way to eliminate the need to restart altogether.
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quadhog
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Join Date: Jan 2009
Old 10-12-2009 , 14:00   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)
Reply With Quote #106

Quote:
Originally Posted by Frus View Post
I added a new casual version of the plugin for those having issues because the default version requires map restarts.

I'm doing this on a trial basis to see if people are interested in me maintaining such a version.

In the future I may find a way to eliminate the need to restart altogether.
Yes, please! This is how I run it...mixed with others; running all the time. All settings the same?
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Frus
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Join Date: Aug 2009
Old 10-12-2009 , 14:03   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)
Reply With Quote #107

Quote:
Originally Posted by Frus View Post
Notes on casual version:
Current Version: 1.3.2-casual

This version is designed for server owners that plan to have the plugin enabled and active all the time. Generally because it is a public server or some other server that an admin will not be on all the time, and the plugin has to run without an admin execing a config or restarting the map.

Specific changes:
  • l4d_comp_enable defaults to 1
  • Automatically disables the plugin if the server is in co-op mode
  • Adds CVAR l4d_comp_casual_enablereset (defaults to 1) which will automatically enable the plugin when mp_gamemode is versus.
  • The above CVAR will also change the pill conversion cvars, and may conflict if you try to run CEVO config on a co-op server
From the first post. It shouldn't break any currently working configs if you substitute casual for the regular version.
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spiderlemur
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Join Date: Jul 2009
Old 10-13-2009 , 00:47   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)
Reply With Quote #108

We just had a scrim, the match was forced to pause, upon unpause all 8 players were still frozen, a horde came and killed all the survivors :\
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Frus
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Join Date: Aug 2009
Old 10-13-2009 , 01:00   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)
Reply With Quote #109

Considering I've never seen anything of the sort happen you will have to be more specific.

Including what plugins you use and any other commands you used other than pausing.

And if your server log had any errors.
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spiderlemur
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Join Date: Jul 2009
Old 10-13-2009 , 01:20   Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)
Reply With Quote #110

Happened on our other server too, they're both running Kigen's Anti-Cheat.

Survivors are still stripped of all items as well. I didn't have access to the console when it happened.

Only commands used were the pause, it happens while agreeing to a pause too.

edit: removed kac and will see if its fixed

edit2: removed kac and its fixed

Last edited by spiderlemur; 10-13-2009 at 01:33.
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