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CZ Bot control


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Willem
Junior Member
Join Date: Jun 2004
Old 06-03-2004 , 12:13  
Reply With Quote #11

Dont know what happend, but after the last update tonight this plugin don`t work. Server shut down after Mapchange
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tron73
Senior Member
Join Date: Apr 2004
Location: Schulzendorf / germany
Old 06-03-2004 , 13:13  
Reply With Quote #12

yes, here too!
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dbkams
New Member
Join Date: May 2004
Old 06-03-2004 , 13:31  
Reply With Quote #13

does this plugin work on CS that is running the bots for CZ??
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Gorm
Junior Member
Join Date: May 2004
Old 06-03-2004 , 14:03  
Reply With Quote #14

Hi! Ive got a small problem with this plugin!!
It works some!!!!
I can add bots but i cant remove them..??? If I start with adding 6 boots it works fine but when I try to remove a bot a new one is added???
In my server.cfg I have as instructed..

Code:
bot_join_after_player 0
amx_czbotautoadd 0
amx_czbotchangename 0
the problem above occur...
And the bots have common names as I like them..

But if I cange the cvar to
Code:
bot_join_after_player 0
amx_czbotautoadd 0
amx_czbotchangename  1
I can add and remove as I wish...
And the bots gets name like BOT1, BOT2 etc
And thoose names I dont like...
So there seems to be a prob with
amx_czbotchangename

Whats up??
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[FBX]
Senior Member
Join Date: May 2004
Old 06-04-2004 , 00:36  
Reply With Quote #15

has anyone gotten the console commands for POD bot 2.6mm to work? I type in "bot addbot" or "bot bot_kill unnamed" or anything that is SUPPOSED to work and none of it does. I can only use the default 6 bots that start and thats it Likewise anyone know how to make 2.6 bots more aggressive so they dont do dumb things like run from one bomb zone to the other bomb zone to plant (or just spend a minute jumping in one place at a bomb zone when they have the bomb)?
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 06-04-2004 , 06:38  
Reply With Quote #16

Quote:
Originally Posted by Willem
Dont know what happend, but after the last update tonight this plugin don`t work. Server shut down after Mapchange
Im having some wierd problems to. Perhaps valve broke something.

As stated above. This plugin is for CZ bots, on you guessed it. CZ

Its should be easy to port it to run with other bots, as it does not contain much spesfic code ( if you look away from the menus )

@Gorm
Remember to make sure the cvars are REALY changed. By doing rcon <cvar>
My test server figured this was a good day to crash on ( the drives at least ) so i cant test it now. But i think i tested that before i posted the plugin.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 06-04-2004 , 06:52  
Reply With Quote #17

Updated:
  • 1.1.0 ( 04.06.2004 )
    - Added: cvar: amx_czbotjoinafterplayer
    - Added: amx_czbotautokill 2
    - Changed: the kick_abot funtion now kicks bot with the CZ bot command with amx_czbotchangename 0
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Kamikatze
Member
Join Date: Apr 2004
Old 06-04-2004 , 21:41  
Reply With Quote #18

Hmmm, does this plugin work anymore?

I've testet it and some weird things happens:

This is what i set up in amxx.cfg
amx_czbotautoadd 6
amx_czbotautokill 1
amx_czbotchangename 0
amx_czbotjoinafterplayer 0

in server.cfg i have

bot_chatter off
bot_difficulty 2
bot_prefix "bss |"
bot_defer_to_human 0
bot_join_after_player 0
bot_allow_shield 1
bot_auto_vacate 0


So.. 7 humans were connectet (total of 13/17) but no bot was kicked

ant then.. i've made a changelevel in console and then:

12 bots were in game!!

What's going wrong??

PS: tryed to make the amxx.cfg commands in server.cfg ..but still not working

Ps2: LOL, after more mapchanges there is: "bot_quota" is "30"
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[FBX]
Senior Member
Join Date: May 2004
Old 06-05-2004 , 00:10  
Reply With Quote #19

I still must say that my version of bot auto kill is better because in your version, lets say there are 9 Ts and 1 CT left, then the CT can win just as likely as the T team if all the humans are dead. This will most likely frustrate some admins or players who use the plugin when this happens.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 06-05-2004 , 17:16  
Reply With Quote #20

@[FBX], yes i was going to make a more "cool" way, But it did not work ( Basicly teleport every bot to the top of the map. And Have them fight it out while falling to the ground.
That did not work, and i did not have all that much time before left for my mothers. Im proberbly gonna make a more advanced way. ( Proberbly teleport them to T/CT spawn and let them fight it out)
And make a "random" way that takes in account how many bots are alive at both teams & their current stats.

@Kamikatze
After the last update i got all sorts of weird errors with the bots myself. After a mapchange the server stats to kick me. And nobody can join, Since my plugin cannot kick human players im left to assume a bug has slipped with this release. Since im not sure whats making this happen, i can only recommend the following:
amx_czbotautoadd 0
amx_czbotchangename 0

If anything is messing with the bots, its has to be those functions. I recommend editing the plugin, and change the std. value the cvar is made with & recompile.
There is also a secound posiblity this plugin does create problems for the compiler ( witch is why the toggle_cvar function has to be on the top) there is a poseblity thats what making this happen.

3d one is that i fucked up. And dont know it.

The old version can be downloaded here if someone wants that instead:
http://home.no/eks/amx_plugins/czbot...ol%201.0.0.zip
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