Try with the
Zhlt tools
http://zhlt.info/
unzip the archive in a folder , then save your project as > .map < to this folder .
Also copy the
zhlt.wad to your
game mod directoty.
+
This launcher called
Zhlt launcher :
http://www.01net.com/telecharger/win...hes/19170.html
wich launche successively the four (4) compilers with a gui interface , it's in french but very handy and easy to use.
it manages compilers parameters ,(Onlyents / Leakonly / Vis Full / Extra Rad)
Priority and cpu usage level, in adition of the wad setting :
-normal : wads are not included in the .bsp
-nowadtexture :wads are included in the .bsp
-personalisé : custum setting
and it can generate a bat file if u wish.
For the the first use (or by clicking on the configuration button)
you have to indicate two things
> the Zhlt's directory
> then , the game mod directory .
nota : the Zhlt's work separately (don't depend on vh.editor)