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Model index offset code. Export from ZP.


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hellmoss
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Join Date: Oct 2009
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Old 05-17-2012 , 13:21   Model index offset code. Export from ZP.
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When this is enabled, the custom model's hitboxes are accurate as they seem to be in the HLMV. But in-game the engine forces the hitboxes to restore to default (like a gign, leet, etc.).
Can this engine function be enabled by a cvar without Metamod or something? Or the only way to get that plugin is to export it from ZP?

I am using The Specialists Mod 3.0

Last edited by hellmoss; 05-17-2012 at 15:10.
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H.RED.ZONE
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Location: Serbia, Belgrade
Old 05-17-2012 , 13:25   Re: Modeling offset code. Export from ZP.
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http://forums.alliedmods.net/showthread.php?t=69386
http://forums.alliedmods.net/showthread.php?p=1509565
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hellmoss
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Old 05-17-2012 , 13:39   Re: Modeling offset code. Export from ZP.
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That was CS only.
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NiHiLaNTh
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Old 05-17-2012 , 13:46   Re: Modeling offset code. Export from ZP.
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I dont understand what do you need ? Model index offset? For CS it's:

Code:
const m_iModelIndex = 491;
set_pdata_int(id, m_iModelIndex, your_model_index);
I dont know whats the offset index for TS, I am not even sure if TS has this kind of offset.
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H.RED.ZONE
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Old 05-17-2012 , 14:29   Re: Modeling offset code. Export from ZP.
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Not really a good place to ask here.
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hellmoss
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Old 05-17-2012 , 15:08   Re: Modeling offset code. Export from ZP.
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Yeah, I suppose it's not the proper place to ask..

I need it for a custom model in TS without hitboxes..
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Y060N
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Old 05-17-2012 , 23:12   Re: Model index offset code. Export from ZP.
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There's a few people that provided a ton of offsets for TS, I suggest searching and you should find the answer
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