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Players Models 1.3.1 ( 13 nov 2010 )


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deadman909
Veteran Member
Join Date: Oct 2008
Old 10-25-2014 , 18:59   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #591

Post your Txt File
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Meep69
Member
Join Date: Jan 2014
Old 10-26-2014 , 12:01   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #592

Quote:
Originally Posted by deadman909 View Post
Post your Txt File
Code:
; replace default skins
;"defaultname" "newname"

; set skin according to steamid
;"STEAM_0:1:23456789" "terrorist_model" "ct_model"
;"BOT" "bot_te_model" "bot_ct_model"

;CT

"gign" "rage_ct"
"gsg9" "rage_ct"
"sas" "rage_ct"
"urban" "rage_ct"
"spetsnaz" "rage_ct"

;T

"arctic" "rage_te"
"guerilla" "rage_te"
"leet" "rage_te"
"terror" "rage_te"
"militia" "rage_te"
First it was just ragect and ragete, tried to change to rage_ct and _te but still no effect


Edit: I noticed for some minutes ago that one of the players dead body was the custom model. We could only see it when the player was dead. And we could not see it on anyone else alive or dead.

Last edited by Meep69; 10-26-2014 at 15:53.
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ositoe
Member
Join Date: Nov 2009
Location: Palmdale, CA
Old 11-06-2014 , 16:16   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #593

For some reason the models do not want to show... I have the directory path correct, models have been downloaded to the server. but it still does not want to show the model... I am running it on a Linux, and have lowered case all the names and titles of the files and folders...


//players_models.ini
Code:
; replace default skins
;"defaultname" "newname"

; set skin according to steamid
;"STEAM_0:1:23456789" "terrorist_model" "ct_model"
;"BOT" "bot_te_model" "bot_ct_model"
*kfcm_ct2
*kfcm_t3
*Fkfc_ct
*Fkfc_t2
*ladyt
*ladyct
*lakb24
*lakb24t
*bigbird_t
*bigbird_ct
*elmo_t
*kfc_t
*kfc_ct
*sbt3
*sbctw
*hb
*hbT
*hbct
*deadpool_t
*deadpool_tT
*deadpool_ct
*deadpool_ctT

"STEAM_0:0:11935775" "deadpool_t" "deadpool_ct" ;name
"STEAM_0:0:2288405" "elmo_t" bigbird_ct" ;name

//plugins.ini
Code:
; Custom - Add 3rd party plugins here

gungame.amxx            ; GunGame
gamenamechanger.amxx    ; Name Change =K.F.C= #1
invisible_spectator.amxx ; Spactate without spec mode
walkguard_KFG.amxx      ; block map glitch zones
no_camping.amxx         ; Anti Camping Timer
;mapend_sounds.amxx      ; End of map song
sank_sounds.amxx        ; Sound clips .wav
Block_Kill_v0.6_2KFG.amxx  ; No killing yourself in console
amx_adminpush.amxx      ; Push players
amx_parachute.amxx      ; Free Parachute
amx_gore_ultimate.amxx  ; Bloody Death mod
chicken_bombs.amxx      ; Turn grenades into chickens
stickynades.amxx        ; Grenades stick to people
ScoreBoardTitle.amxx    ; Scoreboard Title
players_models.amxx     ; Admin Skins
ColoredSmoke.amxx       ; Colored Smoke Nades
;Donator_Plugin_Final.amxx debug ; Keep this plugin at the BOTTOM
any suggestions that im not seeing, Ive checked error logs and logs, and everything shows that its working properly.... so im kinda lost...
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Last edited by ositoe; 11-06-2014 at 16:18.
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wickedd
Veteran Member
Join Date: Nov 2009
Old 11-06-2014 , 18:04   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #594



Edit:
Quote:
Originally Posted by ositoe View Post
I have the directory path correct
Are you sure? Where are you placing the models?
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Last edited by wickedd; 11-06-2014 at 18:35.
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GBLTeam
Senior Member
Join Date: Mar 2012
Location: Republic of Macedonia
Old 12-04-2014 , 09:28   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #595

I put 2 skins one for urban and one for terror they work, now i put third it not work the model its avaible on cstrike/models/player/gigaCT/gigaCT.mdl but not work

Code:
Error: server failed to transmit file 'models/player/gigaCT/gigaCT.mdl'
Error: could not load file models/player/gigaCT/gigaCT.mdl
Model models/player/gigaCT/gigaCT.mdl not found and not available from server
Cannot continue without model models/player/gigaCT/gigaCT.mdl, disconnecting.

Last edited by GBLTeam; 12-04-2014 at 09:48.
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GBLTeam
Senior Member
Join Date: Mar 2012
Location: Republic of Macedonia
Old 12-05-2014 , 10:35   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #596

Whats this>
L 12/05/2014 - 16:02:40: [AMXX] Run time error 10 (plugin "players_models.amxx") (native "TrieKeyExists") - debug not enabled!
L 12/05/2014 - 16:02:40: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 12/05/2014 - 16:02:44: Invalid trie handle provided (0)
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_GamerX
AlliedModders Donor
Join Date: Jun 2011
Location: Fun Server
Old 12-15-2014 , 02:25   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #597

Hi, I wanted to edit the plugin for specific maps.

PHP Code:
        new szConfigFile[256], map[32];
    
get_mapname(map,31);
    
get_localinfo("amxx_configsdir"szConfigFilecharsmax(szConfigFile));
    
format(szConfigFilecharsmax(szConfigFile), "%s/players_models_%s.ini"szConfigFilemap);
    if(!
file_exists(szConfigFile))
    {
        
get_localinfo("amxx_configsdir"szConfigFilecharsmax(szConfigFile));
        
format(szConfigFilecharsmax(szConfigFile), "%s/players_models.ini"szConfigFile);
    } 
But when you play the map, so do not change.
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 12-15-2014 , 03:29   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #598

Maybe this can help you:

https://forums.alliedmods.net/showpo...03&postcount=6
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ositoe
Member
Join Date: Nov 2009
Location: Palmdale, CA
Old 02-08-2015 , 23:28   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #599

BUMP**

Quote:
Originally Posted by wickedd View Post


Edit:

Are you sure? Where are you placing the models?

models/player/etc../etc..mdl
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frAd
Member
Join Date: Apr 2014
Location: Philippines
Old 02-12-2015 , 19:46   Re: Players Models 1.3.1 ( 13 nov 2010 )
Reply With Quote #600

Well, I tried everything, it's working but my cs just crashes when I join to the server. Tried it with many models

Last edited by frAd; 02-12-2015 at 19:59.
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