Author
|
Message
|
Senior Member
Join Date: Oct 2016
Location: vsh_apg
|
04-15-2017
, 13:36
my oc theme problem
|
#1
|
Quote:
"character"
{
"name" "히비키"
"class" "8"
"model" "models\freak_fortress_2\hiddenmurder\spy.mdl "
"ragedist" "1000"
"ragedamage" "2750"
"health_formula" "(((760+n)*n)^1.04)/2"
"maxspeed" "340"
"sound_block_vo" "1"
"lives" "2"
//Boss Description(s)
"description_en" "Boss Name - Hidden Murder\nBoss Info - A proffesional killer to kill on secs and a fast death\nYour Abilities\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (Stun+Hidden Mode): Call medic or taunt when the rage meter is full.\nYou have 2 lifes\nOn lost life : (Ubercharge+New Melee)"
"weapon1"
{
"name" "tf_weapon_knife"
"index" "649"
"attributes" "347 ; 1 ; 357 ; 2.5 ; 63 ; 0.5 ; 60 ; 0.4 ; 2013 ; 2007 ; 2025 ; 3 ; 2014 ; 2 ; 361 ; 5 ; 2 ; 0.5"
"show" "1"
}
"weapon2"
{
"name" "tf_weapon_revolver"
"index" "161"
"attributes" "5 ; 15 ; 112 ; 100 ; 149 ; 3 ; 150 ; 1 ; 2027 ; 1 ; 2013 ; 2007 ; 2025 ; 3 ; 2014 ; 2 ; 402 ; 1"
"show" "1"
}
//Boss Ability(s)
"ability1"
{
"name" "rage_uber"
"arg0" "-1"
"arg1" "10,5"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "rage_tfcondition"
"arg1" "66 ; 10" // Boss Conditions (TFCond ; Duration)
"plugin_name" "ff2_tfcond"
}
"ability3"
{
"name" "rage_new_weapon"
"arg0" "-1"
"arg1" "tf_weapon_knife"
"arg2" "194"
"arg3" "2 ; 9 ; 149 ; 3 ; 2013 ; 2007 ; 2025 ; 3 ; 2014 ; 2 ; 542 ; 1 ; 2027 ; 1"
"arg4" "2"
"arg5" "1"
"arg6" "1"
"plugin_name" "special_noanims"
}
"ability4"
{
"name" "dynamic_weighdown"
// slot is ignored
"arg1" "0" // 1 = disabled by default (can only be re-enabled in code)
"arg2" "0" // number of uses. set to 0 to be infinite.
"arg3" "1.0" // the hale's normal gravity. this will practically always be 1.0
// strings
"arg19" "You have used weighdown!"
"plugin_name" "ff2_dynamic_defaults"
}
"ability5"
{
// aside from promoting my own brand
// I'm using dynamic jump and weighdown on new saxton so these abilities can't be combined with others.
// it's not necessary, but it's highly recommended. also required if you want to compile the source.
"name" "dynamic_jump"
// slot is ignored.
"arg1" "2.5" // charge time, same as charge_bravejump
"arg2" "7.0" // cooldown, same as charge_bravejump
"arg3" "0" // 1 = disabled by default (can only be re-enabled in code)
"arg4" "0" // number of uses. set to 0 to be infinite.
"arg6" "100.0" // minimum damage before super duper jump
"arg7" "0" // use new jump
"arg8" "1.5" // jump intensity multiplier. unlike charge_bravejump, this works for oldjump too
"arg9" "0" // 1 = use RELOAD instead of ALT-FIRE
"arg10" "0" // don't affect weighdown's cooldown
// HUD strings
"arg17" "Super DUPER Jump ready! Look up, press and release ALT-FIRE." // super duper jump message
"arg18" "Super Jump is not ready. %.1f seconds remaining." // cooldown message
"arg19" "Super Jump is ready. %.0f percent charged.\nLook up, press and release ALT-FIRE." // charge message
"plugin_name" "ff2_dynamic_defaults"
}
//Sound(s)
"sound_begin" //"Let's get dangerous!" Line in mini-setup.
{
"1" "vo\Spy_battlecry01.mp3"
"2" "vo\Spy_battlecry02.mp3"
"3" "vo\Spy_battlecry03.mp3"
"4" "vo\Spy_battlecry04.mp3"
}
"sound_kspree" //When boss does 3 kills in ten or less seconds.
{
"1" "vo\Spy_specialcompleted10.mp3"
"2" "vo\Spy_laughevil01.mp3"
"3" "vo\Spy_laughevil02.mp3"
}
"sound_win" //When boss wins
{
"1" "vo\Spy_cheers01.mp3"
"2" "vo\Spy_cheers02.mp3"
"3" "vo\Spy_cheers03.mp3"
"4" "vo\Spy_cheers04.mp3"
"5" "vo\Spy_cheers05.mp3"
"6" "vo\Spy_cheers06.mp3"
"7" "vo\Spy_cheers07.mp3"
"8" "vo\Spy_cheers08.mp3"
}
"sound_death" //When boss dies
{
"1" "vo\Spy_paincrticialdeath01.mp3"
"2" "vo\Spy_paincrticialdeath02.mp3"
"3" "vo\Spy_paincrticialdeath03.mp3"
}
"sound_ability" //When boss uses ability
{
"1" "vo\Spy_sf13_spell_teleport_self01.mp3"
"slot1" "1"
}
"sound_precache" //Just precache sounds
{
"1" "ui\gamestartup6.mp3"
"2" "ui\gamestartup7.mp3"
}
"sound_stabbed"
{
"1" "vo\Spy_jeers01.mp3"
"2" "vo\Spy_jeers02.mp3"
"3" "vo\Spy_jeers03.mp3"
"4" "vo\Spy_jeers04.mp3"
"5" "vo\Spy_jeers05.mp3"
"6" "vo\Spy_jeers06.mp3"
}
"sound_kill_spy"
{
"1" "vo\Spy_DominationSpy01.mp3"
"2" "vo\Spy_DominationSpy03.mp3"
}
"sound_kill_medic"
{
"1" "vo\Spy_DominationMedic02.mp3"
"2" "vo\Spy_DominationMedic03.mp3"
"3" "vo\Spy_DominationMedic04.mp3"
"4" "vo\Spy_DominationMedic05.mp3"
}
"sound_kill_sniper"
{
"1" "vo\Spy_DominationSniper01.mp3"
"2" "vo\Spy_DominationSniper03.mp3"
"3" "vo\Spy_DominationSniper06.mp3"
"4" "vo\Spy_dom_sniper3.mp3"
}
"sound_kill_engineer"
{
"1" "vo\Spy_DominationEngineer01.mp3"
"2" "vo\Spy_DominationEngineer02.mp3"
"3" "vo\Spy_DominationEngineer04.mp3"
"4" "vo\Spy_DominationEngineer06.mp3"
}
"sound_kill_heavy"
{
"1" "vo\Spy_DominationHeavy01.mp3"
"2" "vo\Spy_DominationHeavy05.mp3"
"3" "vo\Spy_DominationHeavy06.mp3"
"4" "vo\Spy_DominationHeavy07.mp3"
"5" "vo\Spy_DominationHeavy08.mp3"
}
"sound_kill_pyro"
{
"1" "vo\Spy_DominationPyro02.mp3"
"2" "vo\Spy_DominationPyro03.mp3"
"3" "vo\Spy_DominationPyro04.mp3"
}
"sound_kill_scout"
{
"1" "vo\Spy_DominationScout01.mp3"
"2" "vo\Spy_DominationScout04.mp3"
"3" "vo\Spy_DominationScout05.mp3"
"4" "vo\Spy_DominationScout06.mp3"
"5" "vo\Spy_DominationScout08.mp3"
}
"sound_kill_soldier"
{
"1" "vo\Spy_DominationSoldier01.mp3"
"2" "vo\Spy_DominationSoldier03.mp3"
"3" "vo\Spy_DominationSoldier04.mp3"
"4" "vo\Spy_DominationSoldier05.mp3"
}
"sound_kill_demo"
{
"1" "vo\Spy_DominationDemoMan01.mp3"
"2" "vo\Spy_DominationDemoMan04.mp3"
"3" "vo\Spy_DominationDemoMan05.mp3"
"4" "vo\Spy_DominationDemoMan06.mp3"
"5" "vo\Spy_DominationDemoMan07.mp3"
}
"sound_kill_buildable"
{
"1" "vo\Spy_specialcompleted05.mp3"
}
"sound_lastman"
{
"1" "vo\Spy_specialcompleted09.mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2\hiddenmurder\juegosbgm. mp3"
"time1" "369"
"name1" "{orange}Rap God{default}"
"artist1" "{blue}Emimem{default}"
"path2" "freak_fortress_2\hiddenmurder\juegosbgm2.mp3 "
"time2" "243"
"name2" "{orange}Berzerk{default}"
"artist2" "{blue}Eminem{default}"
}
"mod_download"
{
"1" "models\freak_fortress_2\hiddenmurder\spy "
}
"download"
{
"1" "sound\freak_fortress_2\hiddenmurder\juegosbg m.mp3"
"2" "models\freak_fortress_2\hiddenmurder\spy.phy "
"3" "sound\freak_fortress_2\hiddenmurder\juegosbg m2.mp3"
}
}
|
sound bgm working only path1 help me
__________________
|
|
|
|