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GunGame AMXX 2.10 BETA 2


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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 02-05-2008 , 22:26   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #11

Neither did I. It's okay.
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ben10a
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Join Date: Jan 2008
Location: Sweden
Old 02-06-2008 , 01:07   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #12

XxAvalanchexX :But why weapons disappear when game starts?
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XxAvalanchexX
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Old 02-06-2008 , 20:05   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #13

Because you aren't allowed to pick them up, so they disappear. If you want to pick them up, turn on gg_pickup_others
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 02-09-2008 , 13:09   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #14

I'm just wondering if there is any way that the map vote can come up in the worm up round instead of the actual gg-match. When people are in gg-match they tend not to pay attention and just press any button to get the map vote out of their view. I think we would get a better vote response this way.

I don't wont you to go out of your way or anything I know you probably have lots of stuff you are working on.

Thanks

Edit: I love how the moders act like 5 min of coding takes all year.
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senecas
Senior Member
Join Date: Jun 2006
Old 02-12-2008 , 01:49   Small bug with GunGame2.10 BETA 2
Reply With Quote #15

win_motd_line4A

If the game ended by time(I mean time win)
The WIN_MOTD cannot read losercolor and losername.
because there is no loser. there is only winner.
so my server's WIN_MOTD show The final knife kill blabla ML_NOTFOUND

I think that you need to fix .sma
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 02-13-2008 , 01:05   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #16

Would you be able to take a screenshot of the broken MOTD for me?
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senecas
Senior Member
Join Date: Jun 2006
Old 02-13-2008 , 08:16   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #17

here is my screenshot(yes I fixed it in korean)

and here is my gungame.txt

WIN_MOTD_LINE4A = 마지막(=last) <font color=#00CC00>%s<font color=white> 킬(=kill): <font color=%s>%s

Did I make a mistake ?
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Swer
Junior Member
Join Date: Sep 2006
Old 02-13-2008 , 19:29   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #18

XxAvalanchexX then i start server in debug mode log show me this error: L 02/14/2008 - 011:51: Invalid multi-lingual line (file "cstrike\addons\amxmodx\data\lang\gungame.txt " line 1)
gungame.txt 1line: [en]
CANCEL = Cancel.... Sceershot: http://static.kiberzona.lt/cs/ggerror.jpg why?
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XxAvalanchexX
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Old 02-14-2008 , 18:59   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #19

senecas: The problem isn't with the WIN_MOTD_LINE4A entry but with the NO_ONE entry. Make sure it exists in your translation, and make sure the title is spelled exactly that way.

Swer: If you make any changes to the language file, you have to make sure to save it without the BOM character. Notepad and Wordpad save it with the BOM character. I am use EMEditor to get rid of it.
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xg1NeTwork
Junior Member
Join Date: Jan 2008
Old 02-15-2008 , 07:20   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #20

Avalanche
thanks for the best update!
I dont find some bugs. NICE NICE NICE MAN!

u god of gungame
i love you
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