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GunGame AMXX 2.10


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Bawakuda
Junior Member
Join Date: Nov 2007
Old 01-07-2008 , 15:53   Re: GunGame AMXX 2.10
Reply With Quote #11

I see what creeper means about the lag, I have also noticed the "freeze" at the end of gungame, i've tried to reduced "mp_freezetime" to 1, and I test to play a winner song shorter, but it isn't that... (my gg_stats_mode is set to 2)
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 01-07-2008 , 16:58   Re: GunGame AMXX 2.10
Reply With Quote #12

About 20 to 24. Its just that when the motd pops up it grabs you and shakes you a little. Then if you click ok it lets you go no big deal. But I have had people tell me that there loss has shot up really high although mine hasn't.

Is there anyway to put the winers weapons stats on the gungame_winmotd.
I am using stats 1. I like everything it has now I would just like to add their weapons stats. Or maybe even just how many knife kills the winner has.

I also got this error
Code:
L 01/07/2008 - 16:39:34: Start of error session.
L 01/07/2008 - 16:39:34: Info (map "as_oilrig") (file "addons/amxmodx/logs/error_20080107.log")
L 01/07/2008 - 16:39:34: [CSTRIKE] Invalid weapon id 29
L 01/07/2008 - 16:39:34: [AMXX] Run time error 10 (plugin "gungame.amxx") (native "cs_set_user_bpammo") - debug not enabled!
L 01/07/2008 - 16:39:34: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Here is my gg.cfg
Code:
; GunGame AMXX 2.10

// basic cvars
gg_enabled 1
gg_vote_setting 7
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 21; mp_winlimit 0; sv_alltalk 1; mp_chattime 10; mp_c4timer 25"
gg_endmap_setup ""
gg_join_msg 0
gg_colored_messages 1
gg_save_temp 60
gg_status_display 1
gg_map_iterations 1
gg_ignore_bots 0
gg_block_equips 2
gg_leader_display 1
gg_leader_display_x -1.0
gg_leader_display_y 0.0
gg_allow_changeteam 2

// autovote cvars
gg_autovote_rounds 0
gg_autovote_delay 6.0
gg_autovote_ratio 0.51
gg_autovote_time 10.0

// stats cvars
gg_stats_file "gungame.stats"
gg_stats_ip 0
gg_stats_prune 2592000
gg_stats_mode 1
gg_stats_winbonus 1.5

// deathmatch cvars
gg_dm 1
gg_dm_sp_time 2.5
gg_dm_sp_mode 2
gg_dm_spawn_random 0
gg_dm_start_random 1
gg_dm_spawn_delay 2.0
gg_dm_spawn_afterplant 1
gg_dm_corpses 1
gg_dm_countdown 1

// objective cvars
gg_block_objectives 1
gg_bomb_defuse_lvl 1
gg_host_touch_reward 2
gg_host_rescue_reward 2
gg_host_kill_reward 1
gg_host_kill_penalty 1

// gameplay cvars
gg_ff_auto 0
gg_weapon_order "usp,p228,deagle:2,glock18,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47:4,scout,m4a1:4,sg552:3,aug:3,m249:2,g3sg1,sg550,awp:3,hegrenade,knife"
gg_max_lvl 3
gg_triple_on 0
gg_turbo 1
gg_knife_pro 1
gg_knife_elite 0
gg_suicide_penalty 1
gg_worldspawn_suicide 1
gg_pickup_others 0
gg_handicap_on 1
gg_top10_handicap 1
gg_warmup_timer_setting 53
gg_warmup_weapon "knife"
gg_warmup_multi 0
gg_nade_glock 0
gg_nade_smoke 0
gg_nade_flash 0
gg_extra_nades 1
gg_nade_refresh 5.0
gg_kills_per_lvl 1
gg_give_armor 100
gg_give_helmet 1
gg_ammo_amount 200
gg_refill_on_kill 0
gg_tk_penalty 1
gg_awp_oneshot 0
gg_teamplay 0
gg_teamplay_melee_mod 0.33
gg_teamplay_nade_mod 0.50

// sound cvars
gg_sound_levelup "sound/gungame/smb5_powerup.wav"
gg_sound_leveldown "sound/gungame/humiliation33.wav"
gg_sound_levelsteal "sound/gungame/smb3_1-up.wav"
gg_sound_nade "sound/gungame/nade_level.wav"
gg_sound_knife "sound/gungame/knife_level.wav"
gg_sound_welcome "sound/gungame/gungame2.wav"
gg_sound_triple "sound/gungame/smb_star.wav"
gg_sound_winner "sound/gungame/disturbed.mp3"
gg_sound_takenlead "sound/gungame/takenlead.wav"
gg_sound_tiedlead "sound/gungame/tiedlead.wav"
gg_sound_lostlead "sound/gungame/lostlead.wav"
gg_lead_sounds 0.8

// random weapon order cvars (leave blank to disable)
gg_weapon_order1 "usp,p228,deagle:2,glock18,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47:3,scout,m4a1:3,sg552:3,aug:3,m249,g3sg1,sg550,awp:3,hegrenade,knife"
gg_weapon_order2 "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47:4,scout,m4a1:4,sg552:3,aug:3,m249:2,g3sg1,sg550,awp,hegrenade,knife"
gg_weapon_order3 "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,g3sg1,sg550,awp,hegrenade,knife"
gg_weapon_order4 "awp:2,aug:2,sg552:2,sg550,m249,g3sg1,m4a1:3,scout,ak47:3,famas,galil,p90,ump45,mp5navy,mac10,tmp,xm1014,m3,elite,fiveseven,deagle,p228,usp,glock18,hegrenade,knife"
gg_weapon_order5 "usp,p228,deagle:2,glock18,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47:3,scout,m4a1:3,sg552:3,aug:3,m249,g3sg1,sg550,awp:3,hegrenade,knife"
gg_weapon_order6 "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47:4,scout,m4a1:4,sg552:3,aug:3,m249:2,g3sg1,sg550,awp,hegrenade,knife"
gg_weapon_order7 "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,g3sg1,sg550,awp,hegrenade,knife"
gg_weapon_order8 "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,g3sg1,sg550,awp,hegrenade,knife"
gg_weapon_order9 "glock18,usp,p228,deagle,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47,scout,m4a1,sg552,aug,m249,g3sg1,sg550,awp,hegrenade,knife"
gg_weapon_order10 "usp,p228,deagle:2,glock18,fiveseven,elite,m3,xm1014,tmp,mac10,mp5navy,ump45,p90,galil,famas,ak47:3,scout,m4a1:3,sg552:3,aug:3,m249,g3sg1,sg550,awp:3,hegrenade,knife"

// valid weapon names for gg_weapon_order:
//
// ak47, aug, awp, deagle, elite, famas, fiveseven, g3sg1, galil, glock18, hegrenade, knife,
// m249, m3, m4a1, mac10, mp5navy, p228, p90, scout, sg550, sg552, tmp, ump45, usp, xm1014
Do I have to edit the sma and recompile because I use diff sounds ?
Just changeing the cfg is good right ?
Does the fun model have to be on ?
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Last edited by creeperdank; 01-07-2008 at 17:03.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-07-2008 , 21:42   Re: GunGame AMXX 2.10
Reply With Quote #13

What do you mean by their weapon stats?

I think I was able to find the runtime error that you posted and fix it. Just changing the config should be fine for custom sounds.
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 01-08-2008 , 00:22   Re: GunGame AMXX 2.10
Reply With Quote #14

So what do you mean you fixed it ? For the next release ?

I mean like how many knife kills, glock kills ext ext.

O and frost nades work .
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Last edited by creeperdank; 01-08-2008 at 12:53.
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creeperdank
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Join Date: Dec 2004
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Old 01-08-2008 , 15:20   Re: GunGame AMXX 2.10
Reply With Quote #15

I've noticed a couple of other things to.
I have gg_handicap_on 1 and there could be 4 or 5 people on the map and if somebody new joins it gives them the leaders weapon. A little unfair.
The auto burst I don't know if its just my mouse but it don't shot all the bullets with one click. And if your spaying and you level up the gun won't shot intell you release the button and fire again.
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XxAvalanchexX
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Old 01-08-2008 , 22:13   Re: GunGame AMXX 2.10
Reply With Quote #16

Looking at the code, I don't see anything wrong with the handicap, but I'll run some tests later to make sure.

There's no reason that GunGame would change how burst fire works. It's also intentional that you stop firing when you level up, although it was mainly because of a DoD thing, so I might remove it.
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creeperdank
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Join Date: Dec 2004
Location: IL
Old 01-09-2008 , 21:03   Re: GunGame AMXX 2.10
Reply With Quote #17

Please do remove it everybody complains about it. And the burst thing was just my mouse.
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2inspyr
SourceMod Donor
Join Date: Dec 2004
Old 01-11-2008 , 01:20   Re: GunGame AMXX 2.10
Reply With Quote #18

Bugs so far after doing some beta testing of 2.10.

end round MOTD lags the server right out so badly that some ppl are dropped on every map change, it also appears to quickly. I think it needs a delay before it pops up which may solve the lagging issues with using gg_stats setting of 2.

also a cvar in the next revision to set the motd on or off would be great, because i personally am not a fan of it.

gg_endround_motd <0|1>

or somthing of the sort would be great if you could for the next revision.

also i think maybe add spanwkill protection apart from the "anti-level" style one. a godmode on respawn plugin would be great, although i may develop one externally specifically for gungame and release it.


cheers for the awsome job youve done with GG, and the great support levels with the plugin.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 01-11-2008 , 04:29   Re: GunGame AMXX 2.10
Reply With Quote #19

Quote:
gg_dm_sp_mode (default: 1)

* 1=If killed during spawn protection, killer gets no points. 2=Completely invincible during spawn protection. Use 0 to disable spawn protection.
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XxAvalanchexX
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Old 01-11-2008 , 14:03   Re: GunGame AMXX 2.10
Reply With Quote #20

Now that I think about it, I recall that the method of formatting the MOTD is maybe a little sloppy and tedious, doing tons of large string formatting, so that might be what is causing the lag. Later today I'll give you a version specifically without the MOTD and you can tell me if it still lags like that.
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