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[l4d2] axemaster


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Author
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Plugin ID:
1739
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    spawns a axe at round start
    Unapprover:
    Reason for Unapproving:
    uses GetMaxClients, also author entered a public cvar on forum, but there is none in the plugin.
    Old 06-16-2010 , 18:55   [l4d2] axemaster
    Reply With Quote #1

    description:
    basic plugin that spawns a fireaxe at round start!


    version history:
    1.0:
    - release
    1.1:
    - removed convar for the timer because it was causing major problems
    - fixed some code
    1.2:
    -fixed some code
    - precache the fireaxe
    Attached Files
    File Type: sp Get Plugin or Get Source (axemaster.sp - 456 views - 865 Bytes)
    __________________
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    Last edited by gamemann; 06-19-2010 at 09:07.
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    Mortiegama
    Senior Member
    Join Date: Feb 2010
    Old 06-17-2010 , 08:30   Re: [l4d2] axemaster
    Reply With Quote #2

    Is this just a stripped down version of this:

    http://forums.alliedmods.net/showthread.php?t=125164
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    gamemann
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    Join Date: Sep 2009
    Location: Mullica Hill, New Jersey
    Old 06-17-2010 , 15:33   Re: [l4d2] axemaster
    Reply With Quote #3

    Quote:
    Originally Posted by Mortiegama View Post
    Is this just a stripped down version of this:

    http://forums.alliedmods.net/showthread.php?t=125164
    well it gives you a axe at round start
    __________________
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    Visual77
    Veteran Member
    Join Date: Jan 2009
    Old 06-17-2010 , 17:09   Re: [l4d2] axemaster
    Reply With Quote #4

    This plugin is pretty useless. The plugin Mortiegama metioned has got so so much more. For instanse, if an axe is not avialiable at a specific map, it tries to spawn another melee weapon that is. Try use the search function
    next time, becuase this has already been done.

    Last edited by Visual77; 06-17-2010 at 17:11.
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    gamemann
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    Join Date: Sep 2009
    Location: Mullica Hill, New Jersey
    Old 06-17-2010 , 17:47   Re: [l4d2] axemaster
    Reply With Quote #5

    Quote:
    Originally Posted by Visual77 View Post
    This plugin is pretty useless. The plugin Mortiegama metioned has got so so much more. For instanse, if an axe is not avialiable at a specific map, it tries to spawn another melee weapon that is. Try use the search function
    next time, becuase this has already been done.
    no because this "GIVES" you a axe at round start not spawns one and this is axe only not other melee's weapons!
    __________________
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    Check out my GitHub here!
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    Visual77
    Veteran Member
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    Old 06-17-2010 , 17:57   Re: [l4d2] axemaster
    Reply With Quote #6

    What if the axe is not availiable? Not all melee weapons are availiable on all maps. You should check that the axe is, becuase otherwise they will not get one on the map were axe is not possible. If this is the case, try precache the axe.
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    gamemann
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    Join Date: Sep 2009
    Location: Mullica Hill, New Jersey
    Old 06-17-2010 , 18:50   Re: [l4d2] axemaster
    Reply With Quote #7

    Quote:
    Originally Posted by Visual77 View Post
    What if the axe is not availiable? Not all melee weapons are availiable on all maps. You should check that the axe is, becuase otherwise they will not get one on the map were axe is not possible. If this is the case, try precache the axe.
    ohh i got ya now i will get too that
    __________________
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    Check out my GitHub here!
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    gamemann
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    Location: Mullica Hill, New Jersey
    Old 06-19-2010 , 09:07   Re: [l4d2] axemaster
    Reply With Quote #8

    new update out!
    __________________
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    Check out my GitHub here!
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