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GunGame AMXX 2.10 BETA 2


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jbrads27
Member
Join Date: Feb 2007
Location: Arcanum,Ohio
Old 02-15-2008 , 10:03   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #21

Sorry all, I am not having any Trouble with this version. I am not running any Bots just live players. Check out my CS server at 24.209.104.119:27015
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senecas
Senior Member
Join Date: Jun 2006
Old 02-15-2008 , 19:56   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #22

XxAvalanchexX you're right.

there is my mistake in gungame.txt

thank you for answering me. ^^
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MattOG
Senior Member
Join Date: May 2005
Old 02-16-2008 , 04:27   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #23

Hey... one of the best plugins out there. Setup and config is super easy, and the upgrading of versions takes 5 mins, so kudos to you avalanche.

One thing I've noticed is if you put a map in the gungame_mapcycle.txt, and it's not there (either spelling mistake or you just don't have it) the server will "freeze" and not change map. Anyway to make it just "skip" to the next one in the cycle? and log that there was an error. It means that the server doesn't freeze, but I still know something's wrong.

Ta.
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Last edited by MattOG; 02-16-2008 at 04:29.
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Old 02-16-2008, 12:54
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This message has been deleted by XxAvalanchexX. Reason: don't double post
XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 02-16-2008 , 20:28   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #24

MattOG: When I originally wrote it, I had it check to make sure that the maps existed. However, the default maps are stored in the GCF, not the server, so it would return false.
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MattOG
Senior Member
Join Date: May 2005
Old 02-17-2008 , 03:58   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #25

lol, what a pain in the rear. Wonder whether it's possible to set a task after mp_chattime + 2 (or similar) to run a "skip this map" function. That way if it exists, the map changes before the task is called, and if not, the server only experiences a few extra seconds of "hanging around"....
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Swer
Junior Member
Join Date: Sep 2006
Old 02-18-2008 , 04:04   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #26

Quote:
Originally Posted by XxAvalanchexX View Post
Swer: If you make any changes to the language file, you have to make sure to save it without the BOM character. Notepad and Wordpad save it with the BOM character. I am use EMEditor to get rid of it.
thnx,working perfectly
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 02-24-2008 , 12:16   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #27

L 02/20/2008 - 028:00: Start of error session.
L 02/20/2008 - 028:00: Info (map "gg_fun_ekml") (file "addons/amxmodx/logs/error_20080220.log")
L 02/20/2008 - 028:00: [CSTRIKE] Invalid player 3
L 02/20/2008 - 028:00: [AMXX] Run time error 10 (plugin "gungame.amxx") (native "cs_get_user_team") - debug not enabled!
L 02/20/2008 - 028:00: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 02-24-2008 , 18:10   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #28

Enable debug and let me know if it happens again.
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Impaler
Member
Join Date: Jun 2007
Location: Twin Peaks, Netherealm
Old 02-24-2008 , 18:41   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #29

I have two suggestions:

as I play alot with bots (eventhough on extreme level they are easy to me), a new CVAR, two actually.

there is smth like gg_kills_per_lvl and I suggest to add
gg_bots_kills_per_lvl so bots would level up quickier and keep up the competition with human player/players. and the result would be for example, humans need 3 kills per level and bots need one kill. That would be MOOOORE fun!

And to make gg_bots_skip_he_lvl 1/0 because we know that bots poorly handle HE grenade level and get stuck. Dismissing HE from the weapon order is not and option!! So dont suggest that.

Please avalanche, look into this and concider this!!
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 02-28-2008 , 09:43   Re: GunGame AMXX 2.10 BETA 2
Reply With Quote #30

Has been 4 days with no error.
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