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[L4D2] [Help] Object Spawer Fix/Easier


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Elite Biker
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Join Date: Nov 2020
Location: The 13 Blessings
Old 03-27-2021 , 17:05   [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #1

Hey.

The Menu Spawner:
- I want to ask help from anyone who knows how to build/code a Object/Prop spawner menu.
Because i'm suffering from the amount how you place the prop/object and it faces only one direction and when saving It just faces the same side he spawned with. And I need more category's to find the right things for the builds.

The Idea in a shortcut:
- 1) Easier way to build and conferrable to spawn with and Much understanding category's to what items/props/objects that are in it. (Like: "Rocks" are in the rocks // "Crates" boxs and crates in the crates // "Fences" All Fences are in the fences.)
- 2) Save system (+) Save Command/Remove command (+) Remove saved prop command.
- 3) Easier Rotation system (From the menu) and much more rotations. (Move system with the screen [If possible].) (+) Save all.
- 4) Proper load(Autoload) system.
- 5) Much more props. (Like l4d1 props/css props).
- 6) Better grab/move objector.


Entity Limiter:
- 1) (If Possible) to break the limit "Entity Limit" to how much you build.
- 2) (If Possible) Entity shower in the admin menu.



I used: (w/Problems)
https://forums.alliedmods.net/showpo...03&postcount=1 [You maybe can find some uses].
- Problems:
- 1) Save system confusing. ("stripper", "routing" and "plugin_cache" on what should i save??) (I mean what's the point of the other's the better way is to save everything in one).
- 2) Load(Autoload) Don't work. [I found a fix]
- 3) No (Go back) in the spawner menu.
- 4) Confusing category's.



- If someone really do it i really really will be happy. Or even help me it works too.

Last edited by Elite Biker; 03-28-2021 at 08:51.
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DiogoOnAir
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Join Date: Jul 2018
Location: Portugal
Old 03-30-2021 , 18:09   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #2

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Elite Biker
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Join Date: Nov 2020
Location: The 13 Blessings
Old 03-31-2021 , 12:04   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #3

Quote:
Originally Posted by HarryPotter View Post
That's all unknown language for me..
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Darkwob
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Old 03-31-2021 , 16:13   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #4

Quote:
Originally Posted by HarryPotter View Post
the language used is Chinese. you don't expect us to understand that, do you?
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HarryPotter
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Join Date: Sep 2017
Location: TW
Old 04-05-2021 , 09:10   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #5

Quote:
Originally Posted by Darkwob View Post
the language used is Chinese. you don't expect us to understand that, do you?
You are right, I don't need to share my private plugin, no money, no thanks,
don't expect us to help you
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 04-05-2021 , 09:27   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #6

Agreed with Harry, most of us share plugins for free.

This kind of rude comments (unnecessary and to someone that constantly is helping the L4D SM community) really discourages us to help you guys.

At least some code snippet was shared to use as a basis.

Doing a simple google translate may translate some things for you.

You won't find any plugin that has all these features without some self-effort and without doing extra coding.

You guys are free to make a pull request with improvements to the plugin.

Don't expect complex things like this being done fast and free
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Last edited by Marttt; 04-05-2021 at 09:32.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 04-05-2021 , 15:34   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #7

Quote:
Originally Posted by Elite Biker View Post
- Problems:
- 1) Save system confusing. ("stripper", "routing" and "plugin_cache" on what should i save??) (I mean what's the point of the other's the better way is to save everything in one).
- 2) Load(Autoload) Don't work. [I found a fix]
- 3) No (Go back) in the spawner menu.
- 4) Confusing category's.
All of those problems were addressed in my 3.0 rework of the plugin. The fact that you don't know what method to use is a "you" issue. You need to learn what those words mean and adjust accordingly.

Here is my fork, there are other people who have posted some bugfixes to it, so maybe give them a try as well.

https://forums.alliedmods.net/showpo...&postcount=178
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Elite Biker
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Join Date: Nov 2020
Location: The 13 Blessings
Old 04-06-2021 , 13:11   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #8

Quote:
Originally Posted by HarryPotter View Post
You are right, I don't need to share my private plugin, no money, no thanks,
don't expect us to help you
So why you posted? (Hey at least you tried to help)

Quote:
Originally Posted by Marttt View Post
Agreed with Harry, most of us share plugins for free.

This kind of rude comments (unnecessary and to someone that constantly is helping the L4D SM community) really discourages us to help you guys.

At least some code snippet was shared to use as a basis.

Doing a simple google translate may translate some things for you.

You won't find any plugin that has all these features without some self-effort and without doing extra coding.

You guys are free to make a pull request with improvements to the plugin.

Don't expect complex things like this being done fast and free
I agree but.. It's your choice not to post or post anything and or even help.. even tho you could just give an example like "using google translate to do it" like what Marttt just gave thanks for the idea too i didn't notice i could do that.. It's better to give a suggestion instead of nothing I mean let the person change things by himself or something idk. and i mean Not like making a plugin by themselves and learn programming to do what they want to do but they think is hard and long or even they are lazy. but if he deny's it then it's he's problem not to listen to the Plugin Author That he is trying to do it in a quicker way.

And about money i truly believe the hard working Plugin Authors should be awarded.

But in my way i can't pay anything i have problems with my money. so i ask for help the people who can do it for free and i mean the people who got time to do something that is hard to do..
I just feel it gives a challenge to the person who is making the plugin i don't know.. but that's what i think. Isn't the idea here?


[If you see grammar sorry then]


Quote:
Originally Posted by Spirit_12 View Post
All of those problems were addressed in my 3.0 rework of the plugin. The fact that you don't know what method to use is a "you" issue. You need to learn what those words mean and adjust accordingly.

Here is my fork, there are other people who have posted some bugfixes to it, so maybe give them a try as well.

https://forums.alliedmods.net/showpo...&postcount=178
It works fine. I like it but.. Yea it doesn't have the "Back" whenever you go in a category.
But Thanks It works for now !
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Spirit_12
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Old 04-06-2021 , 13:15   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #9

I'm assuming English is not your first language so here is a word of advice. Try not to translate statements that use "but" over and over again. It's a contradicting word and doesn't come off that we'll
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Elite Biker
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Join Date: Nov 2020
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Old 04-06-2021 , 13:22   Re: [L4D2] [Help] Object Spawer Fix/Easier
Reply With Quote #10

Quote:
Originally Posted by Spirit_12 View Post
I'm assuming English is not your first language so here is a word of advice. Try not to translate statements that use "but" over and over again. It's a contradicting word and doesn't come off that we'll
Yea, still trying to work it out. But thanks.
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