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[L4D2] Sky (comp. config), that adds only the additional events to camapigns?


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Proaxel
Member
Join Date: Oct 2014
Old 04-07-2021 , 14:28   [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #1

(Note: This is not to be confused with Sky RPG which seems to be an entirely different thing altogether)

I've noticed some other servers are running this plugin where it has adds additional events to campaigns, like Scavenge events to parts where there clearly weren't before, or additional horde events.

I think I have managed to track this down to Sky, which is a "competitive configuration for Left 4 Dead 2". The list of changes and additions to the campaign levels are detailed on the GitHub page, and they seem to match up to the stuff I have seen.
https://github.com/Attano/Sky

I'd like to try adding this just to see all the changes in the campaigns, but there seems to be a few problems right away:
  • It requires ProMod, the link provided to download it is a 404
  • Both this and ProMod seem to also make a bunch of changes to gameplay and balancing in favor of competitive gameplay, which I am not interested in. I intend to only play this in a casual coop environment.

Is it possible that someone can release a version of this plugin that only contains the additional events to campaigns as well as the random weather? In other words strip out the ProMod requirement, and any competitive gameplay changes, in order to make a "Casual version" that can be played in Coop servers. Or if there is no one that can do it, can someone at least provide instructions on how one can do these themselves.

The closest other thread I could find on the matter is this other person here asking how one adds their own scavenge events like so: https://forums.alliedmods.net/showthread.php?t=320624
Lux, the person replying, said they are using a modified version of this plugin that from the sound of seems to be exactly the things I described above, but the link they provided to it has also since turned into a 404.
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Crasher_3637
AlliedModders Donor
Join Date: May 2012
Old 04-07-2021 , 17:12   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #2

You mainly just need Stripper to use the Sky configs. The only plugin really required for these configs is Silvers’ Plane Crash plugin. I modified the configs myself to only use the custom events and completely removed all the competitive balances/fixes.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-07-2021 , 20:41   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #3

Stripper is enough, most things will work, except some stuff that uses a plugin like "add_canister_points" and "plane crash" (already mentioned by Crasher). Also, there are some events that use plugins to detect if someone is holding a specific item, but you can adapt it all in the stripper. (like the train event or the pipe bomb on dark carnival)
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 04-12-2021 , 14:54   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #4

Hi, I have problems with Sky's stripper's C12m2_traintunnel event, how can I fix it?
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-12-2021 , 15:56   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #5

I "fixed" a long time ago, you can try setting this part here
Actually I just ended up adding:
Code:
"OnTimeUp" "sky_train_button,Unlock"

PHP Code:
{
"classname" "func_button_timed"
"targetname" "sky_train_lever_button"
"origin" "-8090 -6552 5"
"spawnflags" "1025"
"StartDisabled" "0"
"use_string" "Grab train lever!"
"use_sub_string" "Grab train lever!"
"use_time" "1.5"
"OnPressed" "!Zoey,speakresponseconcept,PlayerAlertGiveItem,0,-1"
"OnTimeUp" "sky_propane_spawn,ForceSpawn,,0,-1"
"OnTimeUp" "sky_train_breakable_propanetank,addhealth,99999,0.1,-1"
"OnTimeUp" "sky_pickup_sound,PlaySound,,0,-1"
"OnTimeUp" "sky_train_button_model_b,startglowing,,0,-1"
"OnTimeUp" "sky_train_button_model_a,stopglowing,,0.3,-1"
"OnTimeUp" "!activator,addoutput,targetname player_owner,0,-1"
"OnTimeUp" "sky_train_button_model_a,SetParent,player_owner,0.1,-1"
"OnTimeUp" "sky_train_button_model_a,SetParentAttachment,medkit,0.2,-1"
"OnTimeUp" "sky_train_lever_button_second,unlock"
"OnTimeUp" "sky_instructor_hint,EndHint,,0,-1"
"OnTimeUp" "sky_instructor_hint,Kill,,0.1,-1"
"OnTimeUp" "sky_instructor_hint_second,ShowHint,,0.2,-1"
"OnTimeUp" "sky_train_button,Unlock"
"OnTimeUp" "!self,Kill,,1,-1"

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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 04-12-2021 , 23:44   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #6

hi, mmm i think i had a little bug, now i can't remove the lever
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jeremyvillanueva
Member
Join Date: Jan 2021
Location: Lima
Old 04-14-2021 , 14:13   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #7

Hi, ProAxel CHEERS!! nice finding
This is the last fork for Promod I think:
https://github.com/SirPlease/L4D2-Competitive-Rework
But maybe ProdigySim could tell us better which is the last branch,
With this we shall enhance the cooperativeness in this game !!
BW!

Last edited by jeremyvillanueva; 04-14-2021 at 14:13.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 04-14-2021 , 14:18   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #8

he wants the sky events, L4D2 Competitive Rework has some stuff from the sky stripper but doesn't have most of the extra events.

Quote:
Originally Posted by BlackSabbarh View Post
hi, mmm i think i had a little bug, now i can't remove the lever
Maybe you are using the plugin that does specific map events

I think is this one:
https://github.com/Attano/Sky/blob/m...stomization.sp
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Last edited by Marttt; 04-14-2021 at 14:25.
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BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 04-14-2021 , 17:17   Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?
Reply With Quote #9

hi, mm i don't use that plugin, just add the skymaps stripper. just replace this with this

{
"classname" "func_button_timed"
"targetname" "sky_train_lever_button"
"origin" "-8090 -6552 5"
"spawnflags" "1025"
"StartDisabled" "0"
"use_string" "Grab train lever!"
"use_sub_string" "Grab train lever!"
"use_time" "1.5"
"OnPressed" "!Zoey,speakresponseconcept,PlayerAlertGiveIt em,0,-1"
"OnTimeUp" "sky_propane_spawn,ForceSpawn,,0,-1"
"OnTimeUp" "sky_train_breakable_propanetank,addhealth,99 999,0.1,-1"
"OnTimeUp" "sky_pickup_sound,PlaySound,,0,-1"
"OnTimeUp" "sky_train_button_model_b,startglowing,,0 ,-1"
"OnTimeUp" "sky_train_button_model_a,stopglowing,,0. 3,-1"
"OnTimeUp" "!activator,addoutput,targetname player_owner,0,-1"
"OnTimeUp" "sky_train_button_model_a,SetParent,player_ow ner,0.1,-1"
"OnTimeUp" "sky_train_button_model_a,SetParentAttachment ,medkit,0.2,-1"
"OnTimeUp" "sky_train_lever_button_second,unlock"
"OnTimeUp" "sky_instructor_hint,EndHint,,0,-1"
"OnTimeUp" "sky_instructor_hint,Kill,,0.1,-1"
"OnTimeUp" "sky_instructor_hint_second,ShowHint,,0.2 ,-1"
"OnTimeUp" "sky_train_button,Unlock"
"OnTimeUp" "!self,Kill,,1,-1"
}


{
"classname" "func_button_timed"
"targetname" "sky_train_lever_button"
"origin" "-7590 -6552 5"
"spawnflags" "1025"
"StartDisabled" "0"
"use_string" "Grab train lever!"
"use_sub_string" "Grab train lever!"
"use_time" "1.5"
"OnPressed" "!Zoey,speakresponseconcept,PlayerAlertGiveIt em,0,-1"
"OnTimeUp" "sky_propane_spawn,ForceSpawn,,0,-1"
"OnTimeUp" "sky_train_breakable_propanetank,addhealth,99 999,0.1,-1"
"OnTimeUp" "sky_pickup_sound,PlaySound,,0,-1"
"OnTimeUp" "sky_train_button_model_b,startglowing,,0 ,-1"
"OnTimeUp" "sky_train_button_model_a,stopglowing,,0. 3,-1"
"OnTimeUp" "!activator,addoutput,targetname player_owner,0,-1"
"OnTimeUp" "sky_train_button_model_a,SetParent,player_ow ner,0.1,-1"
"OnTimeUp" "sky_train_button_model_a,SetParentAttachment ,medkit,0.2,-1"
"OnTimeUp" "sky_train_lever_button_second,unlock"
"OnTimeUp" "sky_instructor_hint,EndHint,,0,-1"
"OnTimeUp" "sky_instructor_hint,Kill,,0.1,-1"
"OnTimeUp" "sky_instructor_hint_second,ShowHint,,0.2 ,-1"
"OnTimeUp" "!self,Kill,,1,-1"
}
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