This plugin, I made it cuz friagram made me cry, so I made it, with ALOT of help from community and a guy I know.
this plugin allows server operators to be able to adjust the damage fall off and the damage ramp up for TF2 weapons
(if any of you guys want me to add other weapons to have separate convars, lemme know)
NOTICE: IF THERE ARE OTHER PLUGINS LIKE THIS; I'D LIKE IT ESTABLISHED NOW THAT I HAD NO KNOWLEDGE OF EXISTING PLUGINS THAT HAVE THIS FEATURE.
Changelog
-v1.4.1 ; updated it for new syntax
-v1.4.0 ; minor improvements, added plugin advert with adjustable timer via config.
-v1.0.0 ; release
Cvars list
PHP Code:
// amount of damage fall off Huntsman will have
// -
// Default: "100"
sm_arrow_damagefalloff_percent
// amount of damage ramp up Huntsman will have
// -
// Default: "100"
sm_arrow_damagerampup_percent
// amount of damage fall off Loose Cannon will have
// -
// Default: "100"
sm_cannon_damagefalloff_percent
// amount of damage ramp up Loose Cannon will have
// -
// Default: "100"
sm_cannon_damagerampup_percent
// amount of damage fall off Flying Guillotine will have
// -
// Default: "100"
sm_cleaver_damagefalloff_percent
// amount of damage ramp up Flying Guillotine will have
// -
// Default: "100"
sm_cleaver_damagerampup_percent
// amount of damage fall off Flareguns will have
// -
// Default: "100"
sm_flare_damagefalloff_percent
// amount of damage ramp up Flareguns will have
// -
// Default: "100"
sm_flare_damagerampup_percent
// amount of damage fall off Grenade Launchers will have
// -
// Default: "100"
sm_gl_damagefalloff_percent
// amount of damage ramp up Grenade Launchers will have
// -
// Default: "100"
sm_gl_damagerampup_percent
// amount of damage fall off Miniguns will have
// -
// Default: "50"
sm_minigun_damagefalloff_percent
// amount of damage ramp up Miniguns will have
// -
// Default: "150"
sm_minigun_damagerampup_percent
// amount of damage fall off Pistols will have
// -
// Default: "50"
sm_pistol_damagefalloff_percent
// amount of damage ramp up Pistols will have
// -
// Default: "150"
sm_pistol_damagerampup_percent
// amount of damage fall off Pomson 6k will have
// -
// Default: "75"
sm_pomson_damagefalloff_percent
// amount of damage ramp up Pomson 6k will have
// -
// Default: "125"
sm_pomson_damagerampup_percent
// amount of damage fall off Shortstop will have
// -
// Default: "50"
sm_primpistol_damagefalloff_percent
// amount of damage ramp up Shortstop will have
// -
// Default: "150"
sm_primpistol_damagerampup_percent
// amount of damage fall off Rescue Ranger will have
// -
// Default: "50"
sm_rescue_damagefalloff_percent
// amount of damage ramp up Rescue Ranger will have
// -
// Default: "150"
sm_rescue_damagerampup_percent
// amount of damage fall off Revolvers will have
// -
// Default: "50"
sm_revolver_damagefalloff_percent
// amount of damage ramp up Revolvers will have
// -
// Default: "150"
sm_revolver_damagerampup_percent
// amount of damage fall off Sniper Rifles will have
// -
// Default: "100"
sm_rifle_damagefalloff_percent
// amount of damage ramp up Sniper Rifles will have
// -
// Default: "100"
sm_rifle_damagerampup_percent
// amount of damage fall off Rocket Launcher will have
// -
// Default: "53"
sm_rl_damagefalloff_percent
// amount of damage ramp up Rocket Launcher will have
// -
// Default: "125"
sm_rl_damagerampup_percent
// amount of damage fall off Scatterguns will have
// -
// Default: "50"
sm_scattergun_damagefalloff_percent
// amount of damage ramp up Scatterguns will have
// -
// Default: "175"
sm_scattergun_damagerampup_percent
// amount of damage fall off Sentries will have
// -
// Default: "100"
sm_sentry_damagefalloff_percent
// amount of damage ramp up Sentries will have
// -
// Default: "100"
sm_sentry_damagerampup_percent
// amount of damage fall off Shotguns will have
// -
// Default: "50"
sm_shotgun_damagefalloff_percent
// amount of damage ramp up Shotguns will have
// -
// Default: "150"
sm_shotgun_damagerampup_percent
// amount of damage fall off SMGs will have
// -
// Default: "50"
sm_smg_damagefalloff_percent
// amount of damage ramp up SMGs will have
// -
// Default: "150"
sm_smg_damagerampup_percent
// amount of damage fall off Stickybomb Launchers will have
// -
// Default: "50"
sm_sticky_damagefalloff_percent
// amount of damage ramp up Stickybomb Launchers will have
// -
// Default: "115"
sm_sticky_damagerampup_percent
// amount of damage fall off Syringe Guns will have
// -
// Default: "50"
sm_syringe_damagefalloff_percent
// amount of damage ramp up Syringe Guns will have
// -
// Default: "120"
sm_syringe_damagerampup_percent