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CS:S Team Balance


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ph
AlliedModders Donor
Join Date: Mar 2006
Old 03-09-2009 , 01:34   Re: CS:S Team Balance
Reply With Quote #291

Quote:
Originally Posted by NoS View Post
Is there a way to disable all of this:

!tbmenu: Opens the team management menu(admin only)
!tbstats: Displays the internal stats of the plugin
!tbswitchnow: Switches a player to the other team(admin only)
!tbswitchatstart: Switches a player at the beginning of the next round(admin only)
!tbdump: Dumps the team balance settings(admin only)
!tbset: Sets a players stats(admin only)
!tbswap: Swaps the teams(admin only)

So the plugin just works without the commands.

can this be actioned/created ? a lite version
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smithxxl
Member
Join Date: Jan 2008
Location: Indianapolis, IN
Old 04-08-2009 , 21:24   Re: CS:S Team Balance
Reply With Quote #292

This plugin is sooooo great. I've tried several different plugins including hlstat's premium, and this is by far the most accurate and well balanced plugin. Unfortunatly, when there are 20+ players, the server lags at round end/start. Is there anyway to improve performance? It's so weird, but i can't sacrafice lag for team balance. It's only when that plugin is loaded and enabled.

Anything you can advise, I appreciated it.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 04-14-2009 , 23:05   Re: CS:S Team Balance
Reply With Quote #293

Here are my current settings, however there are some rounds when T = 17 and CT = 15 and it goes without balancing the teams even...

Quote:
// ********************************************* ********************************
// Plugin : TeamBalance
//
// Filename : sm_teambalance.cfg
//
// This file is used to set cvar's which globally control plugin behavior.
// ********************************************* ********************************

// Enable the team balancer
// Setting this to Off forces the plugin to not load
// 0 = Off, 1 = On(Default)
sm_team_balance_enable 1

// Announcement preferences
// 0: No announcements
// 1: Announce when the teams balance is pending
// 2: Announce when the teams are not balanced
// 4: Announce when the teams are balanced
// 8: Announce when nothing can be done to make the teams more balanced
sm_team_balance_announce 10

// The number of hours to save stats for
sm_team_balance_save_time 672

// This is the number of rounds to skip between balancing
// Setting this to one will mean that at best it will balance every other round
sm_team_balance_min_balance_frequency 5

// This forces the plugin to balance team sizes, even if the losing team is the
// bigger team
sm_team_balance_maintain_size 1

// Setting this to 1 allows the plugin to control team joins. It will force players
// to join the smaller team and not allow them to switch to the stronger team later in the game.
sm_team_balance_control_joins 0

// The database configuration to use. Leave commented for a local SQLite db
// you can use default or configure your own connection in addons/sourcemod/configs/database.cfg
// sm_team_balance_database "default"

// Set to 0 if admins should not be immune to join control
sm_team_balance_join_immunity 1

// Set to 1 if you want to force each player to stay in the teams assigned
sm_team_balance_lock_teams 1

// The number of minutes after disconnect before the team lock expires after disconnect
sm_team_balance_lock_time 15

// Set to 1 if you don't want players who have already joined a team to be able to switch to spectator
sm_team_balance_stop_spec 0

// The admin flags that admins who should have immunity must have one of leave empty for all admins
sm_team_balance_admin_flags r

// ********************************************* ********************************
// WARNING
// Changing anything below this line effects the performance of the team
// balancer. Only change these values if you are sure you know what you
// are doing.
// ********************************************* ********************************

// The minimum number of kills + deaths you need to have in order to get a real
// kdr. Before this you kdr is set to sm_team_balance_def_kdr
sm_team_balance_min_kd 10

// The number of consecutive wins required to declare the teams unbalanced
sm_team_balance_consecutive_wins 5

// The win loss ratio required to declare the teams unbalanced
// 1.0 is an even number of wins and losses
sm_team_balance_wlr 0.55

// The number of rounds to delay team balancing when a new player joins
// the losing team
// If you want the balancer to evaluate more often change this to 0
sm_team_balance_new_join_rounds 0

// The minimum number of rounds before the team balancer starts
sm_team_balance_min_rounds 5

// The default kdr used until a real kdr is established
sm_team_balance_def_kdr 1.0

// The maximimum number of players on a team for which a single player is balanced
sm_team_balance_single_max 6

// The increment for which additional players are balanced
sm_team_balance_increment 5

// Admin Immunity: This should be set 0 to disable immunity
// WARNING: Enabling immunity SEVERELY limits the balancing algorithm
sm_team_balance_admin_immunity 1
IcEWoLF is offline
INP
New Member
Join Date: May 2009
Old 05-23-2009 , 08:30   Re: CS:S Team Balance
Reply With Quote #294

Quote:
Originally Posted by zhelev81 View Post
any fix for this stuck ?
I have the same problem.Pls give information is there a fix?
INP is offline
zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 05-23-2009 , 08:40   Re: CS:S Team Balance
Reply With Quote #295

no fix ,the only thing we can do is to search for some plugin like the !zstuck option in ZR plugin
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 05-25-2009 , 08:08   Re: CS:S Team Balance
Reply With Quote #296

is there a way to only activate the teambalancer
if there are more than 2 humans playing?

my servers are running with bot_quata 4
and if there are only 2 players on the
server the plugin will switch both humans
into one team sometimes

any fix for this?
arsirc is offline
Winnipooh
Junior Member
Join Date: Nov 2008
Old 05-27-2009 , 10:30   Re: CS:S Team Balance
Reply With Quote #297

Hiho,

is there already a fix for the MySQL-Problem? I think it would be nice to solve this, because there seem to be many people, where the described Fix is not working (mee too).

I tried the fix, but got the same errors described by other users before...and there has been no response to this Database-Error anymore.

Are there any results so far?

Greetz
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Natalie
Junior Member
Join Date: May 2009
Old 05-30-2009 , 03:22   Re: CS:S Team Balance
Reply With Quote #298

My server crashes right after it switches a few players it crashes about 15 to 20 seconds later. Does any of you know what it could be? i run cs:s
Natalie is offline
zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 05-30-2009 , 03:51   Re: CS:S Team Balance
Reply With Quote #299

I don't have such problem ... it may by another plugin ... post your plugins here pls
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smithxxl
Member
Join Date: Jan 2008
Location: Indianapolis, IN
Old 06-01-2009 , 07:25   Re: CS:S Team Balance
Reply With Quote #300

I think it was the SM Super Commands. But oh well because more and more of those commands are coming built into stock SM.
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