I want you when you buy AWP to be able to buy it only after the 3rd round, every time a round starts! (sorry if I got a word wrong ...)
Code:
#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#define PLUGIN "VIP"
#define VERSION "v1.0"
#define AUTHOR "Aleku"
new PREFIX[] = "!t[V.I.P]!y"
new TITLE_MENIU[] = "\rRECOVER - \yv1.1 \r- \yMeniu \rArme"
#define VIP_LEVEL_ACCES ADMIN_LEVEL_H
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Spawn, "player", "vip_menu", 1) //Foloseste Ham_Spawn pentru a detecta spawn-ul jucatorului
}
public vip_menu(id)
{
new menu
switch(cs_get_user_team(id))
{
case CS_TEAM_CT:
{
menu = menu_create(TITLE_MENIU,"menu_ammunition" );
menu_additem(menu, "\rAWP\d+\yDeagle\d+Set grenazi", "1", VIP_LEVEL_ACCES);
menu_additem(menu, "\wM4A1\d+\yDeagle\d+Set grenazi", "2", VIP_LEVEL_ACCES);
menu_additem(menu, "\wFamas\d+\yDeagle\d+Set grenazi", "3", VIP_LEVEL_ACCES);
}
case CS_TEAM_T:
{
menu = menu_create(TITLE_MENIU, "menu_ammunition");
menu_additem(menu, "\rAWP\d+\yDeagle\d+\wSet grenazi", "1", VIP_LEVEL_ACCES)
menu_additem(menu, "\wAK47\d+\yDeagle\d+\wSet grenazi", "2", VIP_LEVEL_ACCES);
menu_additem(menu, "\wGalil\d+\yDeagle\d+\wSet grenazi", "3", VIP_LEVEL_ACCES);
}
}
menu_display(id, menu, 0)
return PLUGIN_HANDLED;
}
public menu_ammunition ( id, menu, item )
{
new data[6], szName[64];
new access, callback;
menu_item_getinfo(menu, item, access, data,charsmax(data), szName,charsmax(szName), callback);
new key = str_to_num(data);
if(cs_get_user_team(id) == CS_TEAM_CT)
switch(key)
{
case 1:
{
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_AWP, 30);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ChatColor(id,"%s Ai ales !gAwp!y+!gDeagle!y+!gSet grenazi!y.",PREFIX);
}
case 2:
{
give_item(id, "weapon_m4a1");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_M4A1, 90);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ChatColor(id,"%s Ai ales !gM4a1!y+!gDeagle!y+!gSet grenazi!y.",PREFIX);
}
case 3:
{
give_item(id, "weapon_famas");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_FAMAS, 90);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ChatColor(id,"%s Ai ales !gFamas!y+!gDeagle!y+!gSet grenazi!y.",PREFIX);
}
}
if(cs_get_user_team(id) == CS_TEAM_T)
switch(key)
{
case 1:
{
give_item(id, "weapon_awp");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_AWP, 30);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ChatColor(id,"%s Ai ales !gAwp!y+!gDeagle!y+!gSet grenazi!y.",PREFIX);
}
case 2:
{
give_item(id, "weapon_ak47");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_AK47, 90);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ChatColor(id,"%s Ai ales !gAk47!y+!gDeagle!y+!gSet grenazi!y.",PREFIX);
}
case 3:
{
give_item(id, "weapon_galil");
give_item(id, "weapon_deagle");
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
cs_set_user_bpammo(id, CSW_GALIL, 90);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
ChatColor(id,"%s Ai ales !gGalil!y+!gDeagle!y+!gSet grenazi!y.",PREFIX);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
//==================================
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^x04"); // verde
replace_all(msg, 190, "!y", "^x01"); // default
replace_all(msg, 190, "!t", "^x03"); // team color
if (id) players[0] = id; else get_players(players, count, "ch");
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}