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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 05-03-2020 , 19:52   Re: [L4D & L4D2] Mutant Tanks (v8.66, 5-1-2020) [Human/AI Tanks Supported]
Reply With Quote #671

Really love this update, now all tank can be using and playable in versus mode.
btw, any chance to add auto using ability features where player controlled a tank?

example: Jumper Tank, instead of holding "E" button. I preferable for auto active, so for player who control that tank, he will jump every second.
or Meteor Tank, meteor raining every 5 second, then 5 second cooldown. no button, no ammo / charge.

Thanks...
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 05-08-2020 , 19:05   Re: [L4D & L4D2] Mutant Tanks (v8.66, 5-1-2020) [Human/AI Tanks Supported]
Reply With Quote #672

Code:
L 05/08/2020 - 22:08:15: SourceMod error session started
L 05/08/2020 - 22:08:15: Info (map "c1m2_streets") (file "/game/left4dead2/addons/sourcemod/logs/errors_20200508.log")
L 05/08/2020 - 22:08:15: [SM] Exception reported: Invalid entity (134 - 134)
L 05/08/2020 - 22:08:15: [SM] Blaming: mutant_tanks/mutant_tanks.smx
L 05/08/2020 - 22:08:15: [SM] Call stack trace:
L 05/08/2020 - 22:08:15: [SM]   [0] GetEntityNetClass
L 05/08/2020 - 22:08:15: [SM]   [1] Line 494, C:\Users\admin\Downloads\l4d sourcemod\addons\sourcemod\scripting\include\entity.inc::GetEntSendPropOffs
L 05/08/2020 - 22:08:15: [SM]   [2] Line 440, C:\Users\admin\Downloads\l4d sourcemod\addons\sourcemod\scripting\include\entity_prop_stocks.inc::SetEntityRenderColor
L 05/08/2020 - 22:08:15: [SM]   [3] Line 4170, mutant_tanks.sp::vColorRocks
L 05/08/2020 - 22:08:15: [SM]   [4] Line 3849, mutant_tanks.sp::vSetName
L 05/08/2020 - 22:08:15: [SM]   [5] Line 5434, mutant_tanks.sp::tTimerTankSpawn
L 05/08/2020 - 22:08:20: [SM] Exception reported: SetEntityRenderColor not supported by this mod
L 05/08/2020 - 22:08:20: [SM] Blaming: mutant_tanks/mutant_tanks.smx
L 05/08/2020 - 22:08:20: [SM] Call stack trace:
L 05/08/2020 - 22:08:20: [SM]   [0] ThrowError
L 05/08/2020 - 22:08:20: [SM]   [1] Line 444, C:\Users\admin\Downloads\l4d sourcemod\addons\sourcemod\scripting\include\entity_prop_stocks.inc::SetEntityRenderColor
L 05/08/2020 - 22:08:20: [SM]   [2] Line 4170, mutant_tanks.sp::vColorRocks
L 05/08/2020 - 22:08:20: [SM]   [3] Line 3849, mutant_tanks.sp::vSetName
L 05/08/2020 - 22:08:20: [SM]   [4] Line 5434, mutant_tanks.sp::tTimerTankSpawn
L 05/08/2020 - 22:14:44: Error log file session closed.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-10-2020 , 11:02   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #673

Version 8.67 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Requires DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
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Last edited by Psyk0tik; 10-11-2020 at 19:24.
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user2000
Member
Join Date: Nov 2015
Location: Peru - Lima
Old 05-10-2020 , 15:42   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #674

I get this error in version 8.67

Quote:
L 05/10/2020 - 144:28: [SM] Exception reported: Handle 2d902ab is invalid (error 3)
L 05/10/2020 - 144:28: [SM] Blaming: mutant_tanks\mt_blind.smx
L 05/10/2020 - 144:28: [SM] Call stack trace:
L 05/10/2020 - 144:28: [SM] [0] CloseHandle
L 05/10/2020 - 144:28: [SM] [1] Line 547, mt_blind.sp::vBlind
L 05/10/2020 - 144:28: [SM] [2] Line 459, mt_blind.sp::MT_OnEventFired
L 05/10/2020 - 144:28: [SM] [4] Call_Finish
L 05/10/2020 - 144:28: [SM] [5] Line 3715, mutant_tanks.sp::vEventHandler
L 05/10/2020 - 144:28: [SM] Exception reported: Handle 2da02ab is invalid (error 3)
L 05/10/2020 - 144:28: [SM] Blaming: mutant_tanks\mt_drug.smx
L 05/10/2020 - 144:28: [SM] Call stack trace:
L 05/10/2020 - 144:28: [SM] [0] CloseHandle
L 05/10/2020 - 144:28: [SM] [1] Line 561, mt_drug.sp::vDrug
L 05/10/2020 - 144:28: [SM] [2] Line 461, mt_drug.sp::MT_OnEventFired
L 05/10/2020 - 144:28: [SM] [4] Call_Finish
L 05/10/2020 - 144:28: [SM] [5] Line 3715, mutant_tanks.sp::vEventHandler
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login101
Senior Member
Join Date: Sep 2017
Old 05-11-2020 , 04:06   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #675

Do you support Korean?
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RDiver
Member
Join Date: Mar 2010
Old 05-11-2020 , 11:39   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #676

Thanks for continuing support!

As an end user, can this plugin allow spawing 2 tanks simultaneously each time with a total of 4 tanks for each map (i.e. 2 times of spawning with 2 alive tanks together each attempt) while not interfering the AI director to spawn tanks subject to map design or else?

If possible, how should I tweak to achieve the outcome above?

Here are the relevant cvars you offered regarding Tank spawn rate:

PHP Code:
        "Waves"
        
{
            
"Regular Amount"            "2"
            "Regular Interval"            "480.0"
            "Regular Mode"                "0"
            "Regular Type"                "1-114"
            "Regular Wave"                "0"
            "Finale Types"                "1-38,39-77,78-114"
            "Finale Waves"                "0,0,0" 

Last edited by RDiver; 05-11-2020 at 11:41.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-11-2020 , 19:34   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #677

Quote:
Originally Posted by user2000 View Post
I get this error in version 8.67
That will be fixed in the next update. Thanks for reporting.

Quote:
Originally Posted by login101 View Post
Do you support Korean?
If you want to add Korean translation for the messages, go ahead and I'll add them in the next update.

Quote:
Originally Posted by RDiver View Post
Thanks for continuing support!

As an end user, can this plugin allow spawing 2 tanks simultaneously each time with a total of 4 tanks for each map (i.e. 2 times of spawning with 2 alive tanks together each attempt) while not interfering the AI director to spawn tanks subject to map design or else?

If possible, how should I tweak to achieve the outcome above?

Here are the relevant cvars you offered regarding Tank spawn rate:

PHP Code:
        "Waves"
        
{
            
"Regular Amount"            "2"
            "Regular Interval"            "480.0"
            "Regular Mode"                "0"
            "Regular Type"                "1-114"
            "Regular Wave"                "0"
            "Finale Types"                "1-38,39-77,78-114"
            "Finale Waves"                "0,0,0" 
At the moment, you cannot have the best of both worlds. Your only options are:

- Spawn X extra Tanks when the AI Director spawns one.
- Spawn X number of Tanks every X seconds.

I'll see about implementing a way to do what you described.
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Last edited by Psyk0tik; 05-11-2020 at 19:34.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 05-12-2020 , 12:19   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #678

Quote:
Originally Posted by RDiver View Post
Thanks for continuing support!

As an end user, can this plugin allow spawing 2 tanks simultaneously each time with a total of 4 tanks for each map (i.e. 2 times of spawning with 2 alive tanks together each attempt) while not interfering the AI director to spawn tanks subject to map design or else?

If possible, how should I tweak to achieve the outcome above?

Here are the relevant cvars you offered regarding Tank spawn rate:

PHP Code:
        "Waves"
        
{
            
"Regular Amount"            "2"
            "Regular Interval"            "480.0"
            "Regular Mode"                "0"
            "Regular Type"                "1-114"
            "Regular Wave"                "0"
            "Finale Types"                "1-38,39-77,78-114"
            "Finale Waves"                "0,0,0" 

In my case I always have 2 Tanks on each wave with this configuration;

"Waves"
{
"Regular Amount" "2"
"Regular Interval" "0.5"
"Regular Type" "1-114"
"Regular Wave" "1"
"Regular Mode" "0"
"Finale Types" "1-114,1-114,1-114"
"Finale Waves" "2,2,2"
}
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Last edited by Mi.Cura; 05-12-2020 at 12:24.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-12-2020 , 12:24   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #679

Quote:
Originally Posted by Mi.Cura View Post
In my case I always have 2 Tanks on each wave with this configuration;

"Waves"
{
"Regular Amount" "2"
"Regular Interval" "0.5"
"Regular Type" "1-64"
"Regular Wave" "1"
"Regular Mode" "0"
"Finale Types" "1-64,1-64,1-64"
"Finale Waves" "2,2,2"
}
He wants the timer to run only 2 times for each map. The current version runs the timer infinitely, so I'm going to add a setting in the next version to let users set a limit for how many waves of Tanks can spawn in each non-finale map (director AI-spawned Tanks will be unaffected).
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 05-12-2020 , 13:07   Re: [L4D & L4D2] Mutant Tanks (v8.67, 5-10-2020) [Human/AI Tanks Supported]
Reply With Quote #680

Quote:
Originally Posted by Crasher_3637 View Post
He wants the timer to run only 2 times for each map. The current version runs the timer infinitely, so I'm going to add a setting in the next version to let users set a limit for how many waves of Tanks can spawn in each non-finale map (director AI-spawned Tanks will be unaffected).
Haaa, I understand now.

I'm still using version 8.66, as I have SourceMod v1.11.0.6508 and will have to update to 1.0.10.6421 or higher. for use 8.67 version.

p.s: For those who have any problems with the loss of "props" I found that the SMAC plugin was causing this.
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