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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 11-03-2019 , 17:54   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #591

Read the INFORMATION.MD file.

There are some attributes that controls it.

For example:

Code:
Props Attached"Props"
{
	"Props Attached"			"62"
	"Props Chance"				"33.3,33.3,33.3,33.3,33.3,33.3"
More info below.
Spoiler
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Voevoda
Senior Member
Join Date: Aug 2016
Old 11-06-2019 , 10:15   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #592

Quote:
Originally Posted by Marttt View Post
Read the INFORMATION.MD file.

There are some attributes that controls it.

For example:

Code:
Props Attached"Props"
{
	"Props Attached"			"62"
	"Props Chance"				"33.3,33.3,33.3,33.3,33.3,33.3"
More info below.
Spoiler
configs do not work at all
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Voevoda
Senior Member
Join Date: Aug 2016
Old 11-06-2019 , 10:30   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #593

Quote:
"Tank #1" // Alternative: "Tank 1"
{
"General"
{
"Tank Name" "Absorber Tank"
"Tank Enabled" "1"
"Tank Chance" "100.0"
"Tank Note" "1"
"Human Support" "1"
"Skin Color" "50,90,150,255"
"Glow Enabled" "0"
"Glow Color" "50,90,150"
}
"Props"
{
"Light Color" "0"
"Oxygen Tank Color" "0"
"Flame Color" "0"
"Rock Color" "0"
"Tire Color" "0"
}
"Enhancements"
{
"Extra Health" "0"
}
"Absorb Ability"
{
"Human Ability" "0"
"Human Ammo" "0"
"Human Cooldown" "0"
"Ability Enabled" "0"
"Ability Message" "0"
"Absorb Bullet Divisor" "0"
"Absorb Chance" "0"
"Absorb Duration" "0"
"Absorb Explosive Divisor" "0"
"Absorb Fire Divisor" "0"
"Absorb Melee Divisor" "0"
}
}
}

I put everything on "0"
no change
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Marttt
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Location: Brazil
Old 11-06-2019 , 11:31   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #594

Try to add this attribute:

Code:
"Props Attached"			"62"
E.g.

Spoiler


Note: The default value for the "Props Attached" is "62" even when it's not specified.
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Last edited by Marttt; 11-06-2019 at 15:35.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 11-06-2019 , 20:55   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #595




just standing still

Last edited by Voevoda; 11-06-2019 at 20:56.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 11-07-2019 , 04:48   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #596

Sorry, I didn't get what is wrong now?

I don't see any cylinders, stones, tires, lights or flames attached to the tank in the picture.
Quote:
please tell me how to remove cylinders, stones on my hands
Also, this tank is the "Tank #49" => "Puke Tank" and not the one from which you specified in the topic above "Tank #1" => "Absorber Tank"
You have to apply these configs to all tanks in the data .cfg file.
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Last edited by Marttt; 11-07-2019 at 04:49.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 11-08-2019 , 03:01   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #597

Quote:
Originally Posted by Marttt View Post
Sorry, I didn't get what is wrong now?

I don't see any cylinders, stones, tires, lights or flames attached to the tank in the picture.


Also, this tank is the "Tank #49" => "Puke Tank" and not the one from which you specified in the topic above "Tank #1" => "Absorber Tank"
You have to apply these configs to all tanks in the data .cfg file.
this is another bug, the tank just stands and cannot go
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 11-08-2019 , 09:05   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #598

L4D1

[MT] Your "CTerrorPlayer_OnStaggered" signature is outdated.

Use:

Code:
			"CTerrorPlayer_OnStaggered"
			{
				"library"	"server"
				"linux"		"@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector"
				"windows"	"\x83\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B"
				/* 83 ? ? ? 8B ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 8B ? 8B */
				/* Search: "Player.Shoved" */
			}
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 11-08-2019 , 09:11   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #599

https://forums.alliedmods.net/showpo...&postcount=413

Wind sound bug is still exist in the latest build.
Most noticed on Goliath tank when I set 100% chances of abilities in config.

Let me know if you need additional tests.

EDIT. Instead of hiding sound with hook, you can use:
Code:
 
TeleportEntity(ent, view_as<float>({0.0, 0.0, 0.0}), NULL_VECTOR, NULL_VECTOR);
instead of removing edict of tank_rock.

Also, alternatively you could change rock collision to non-solid and force destoring the rock in normal physics way, point hurt or so (not tesed).
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Last edited by Dragokas; 11-08-2019 at 10:14.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 11-08-2019 , 09:59   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #600

L4d1 crash on dropper tank.

https://crash.limetech.org/6spdw7qxbrfe

doesn't have this model file. I think should be: w_shotgun.mdl

Spoiler


P.S.: [L4D] Drop weapon work good for me.
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[My plugins] [My tools] [GitHub] [Articles] [HiJackThis+] [Donate]

Last edited by Dragokas; 11-08-2019 at 10:02.
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