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-= Crysis NanoSuit =-


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 04-20-2008 , 02:35   -= Crysis NanoSuit =-
Reply With Quote #1

There is a better made plugin!


-=Credits To=-
P@c|Man - I borrowed his plugin and changed the way it worked! If he wants to get control of this plugin no problem by me!

-=Include=-
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>


You need the fakemeta utils and the hamsandwitch module if you don't have the AMXX 1.80:
Fakemeta Utils
HamSandwitch Modile + Include
The fakemeta_util.inc and hamsandwitch.inc go in the "\addons\amxmodx\scripting\include"
The hamsandwitch binaries go in the "\addons\amxmodx\modules"

-=Description=-
Now you can buy and use the Crysis NanoSuit in CS!!!
You can choose between 4 differents modes:

-=Maximum Strength=-
- jump higher
- melee attack critical damage

-=Maximum Armor=-
- 400 armor
- slower (if set)
- smaller damage dealt to you
- energy is the armor that absorbs damage

-=Maximum Speed=-
- run faster

-=Cloak Mode=-
- invisibility
- if you shoot the energy will be set to 0 and you will be uncloaked(if set)

-=Cvars=-
NanoSuit_Team_Play (default 1) | sets if you're playing with a team or not (good for CSDM ffa) (1 with team, 0 without team)
NanoSuit_Punish_Death (default 0) | sets if a player will lose the nanosuit when killed (0 not, 1 yes)
NanoSuit_Bot_Allow (default 0) | allow bots to use the nanosuit (0 no, 1 yes)
NanoSuit_Price (set to 0) | if is set to 0 every player that will connect will get the armor and they won't lose it when they die even if NanoSuit_Punish_Death is set to 1.
NanoSuit_Energy (default 100) | the armor energy
NanoSuit_Critical (default 10) | the critical border of the armor energy
NanoSuit_Health (default 100) | the health that a player has with tha nanosuit
NanoSuit_HPCharge (default 5) | sets the quantaty of health that a player receives at 1 second.
NanoSuit_Armor (default 200) | the armor that a player has with tha nanosuit
NanoSuit_Regenerate (default 0.7) | the energy that a player receives at 1/10 seconds (that means that he will receive 7 in 1 second energy points)

NanoSuit_Strength_Impulse (default 460) | how much the player will jump in strength mode
NanoSuit_Strength_Jump (default 15) | energy cost for the jump
NanoSuit_Strength_Stab (default 10) | energy cost for the melee attack

NanoSuit_Armor_Armor (default 400) | the armor in armor mode
NanoSuit_Armor_Speed (default 250) | the speed of a player in armor mode
NanoSuit_Armor_Damage (default 0.85) | the damage that is dealt to the armor mode (ex for default if a player that has armor mode if he is damaged with 30 the damage will be multiplied by 0.85 => 30*0.85 = 25.5 so smaller damage)

NanoSuit_Speed_Speed (default 550) | speed in speed mode
NanoSuit_Speed_Energy (default 2.5) | energy cost when running also on 1/10 seconds (that means that it in one scond it will decreace 25 energy points)
NanoSuit_Speed_Critical (default 320) | speed in speed mode when in critical
energy

NanoSuit_Cloak_Alpha (default 16) | transparency in cloak mode
NanoSuit_Cloak_Energy (default 0.5) | energy if a player is running also on 1/10 secons
NanoSuit_Cloak_Punish (default 0) | punishes the moment a player is shooting (doesn't include knife) in cloak mode
NanoSuit_Cloak_Punish_Knife (default 0) | punishes the moment a player is using the knife in cloak mode

Both punishments set the players energy to 0 and put the NanoSuit in armor mode

-=Commands=-
For showing the help motd:
say/say_team : /nanohelp
console: nanohelp

For buying the nanosuit (if needed):
say/say_team: /nanobuy

For accesing the nanosuit functions:
say/say_team/console: nanosuit (it is best if u bind this command ;))
Attached Files
File Type: sma Get Plugin or Get Source (nanosuit.sma - 3016 views - 22.2 KB)
File Type: zip NanoSuit.zip (272.7 KB, 2689 views)
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Last edited by ot_207; 09-04-2009 at 10:54. Reason: Included demo file ;).
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ot_207
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Old 04-20-2008 , 06:00   Re: -= Crysis NanoSuit =-
Reply With Quote #2

Well? Does it work good? I see that 12 users have download it and 81 users have seen it. Any opinions and sugestions are welcomed!
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Exolent[jNr]
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Join Date: Feb 2007
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Old 04-20-2008 , 06:00   Re: -= Crysis NanoSuit =-
Reply With Quote #3

You submitted it 4 hours ago.
Give people from different time zones a chance to try it out.
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ot_207
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Old 04-20-2008 , 06:01   Re: -= Crysis NanoSuit =-
Reply With Quote #4

Correct!
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YamiKaitou
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Join Date: Apr 2006
Location: Texas
Old 04-20-2008 , 11:52   Re: -= Crysis NanoSuit =-
Reply With Quote #5

Explain the differences between this one and the unapproved one. I see that you change 3 client cvars, which is new.
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ot_207
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Old 04-20-2008 , 14:17   Re: -= Crysis NanoSuit =-
Reply With Quote #6

Old Armor:
- Strength mode
-touch function - when you touch a player or an entity that is not destroyable you find yourself with 0 energy
-sets the low gravity
-1.5* damage when is critical

New Armor:
- Strength mode
-no touch function
-you jump higher (it doesn't set low gravity)
-no more 1.5* damage , just the knife/melee attack will do 4* damage

Old Armor:
- Speed Mode
- run fast

New Armor:
- Speed Mode
- run fast before the critical border
- between the critical border and the 0 energy you run slower but faster than normal
- if 0 you will run normal

Old Armor:
- Armor Mode
- It just blocks your attack (it decreaces 6 energy for 1 bullet - not depending what type, so you will be old when you will kill a player)

New Armor:
- Armor Mode
- It blocks the damage dealt to you if you have energy (ex: if a player does 30 damage 30 energy points will be taken from the energy)
- It makes the damage smaller after ( the default cvar is set to 0.7) (ex: if a player damages you with 30 the damage will be multiplied by 0.7 30*0.7=21 so smaller!)

Old Armor:
- Stealth Mode
- If you stand still the energy doesn't decreace!!!

New Armor:
- Stealth Mode
- The armor doesn't charge the energy when using stealth mode
- added punish cvar which will punish you if you fire a gun (firs cvar) and if you use knife (second cvar)
- When reaching 0 the armor will set maximum armor

Old Armor:
- Energy was integer and it was charging 10 per second
- If you was reaching the 0 energy the armor was just resetting and the armor does nothing which was anoing
- No bot support
- Team Play - if you were playing in a team and you wil shoot the teammate in Strength Mode the energy would decreace with no purpose
- No Hp recharge

New Armor:
- Energy is float and charges at 1/10 secons so does the cloak mode and the speed mode for taxes
- No armor reset (just for cloak which was normal)
- Bot Support
- Hp charge
- And Teamplay
- added punish death - a player looses the armor after he is killed (doesn't work is NanoSuit_Price is set to 0)
- and it also gives nightvison ( a feature in crysis of the armor!)

If you want to compare them you will see a major diference!
This armor is closer to the crysis one, I have played the game and was totally disapointed of the plugin that pacman created!
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Last edited by ot_207; 04-20-2008 at 14:28. Reason: Added collors :D
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Orangutanz
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Join Date: Apr 2006
Old 04-20-2008 , 22:01   Re: -= Crysis NanoSuit =-
Reply With Quote #7

Remove stock in front of your last 2 functions. stock is mainly used for include files not scripts, chances of someone linking to your script is a million to one so it's completely pointless!

register_event("ResetHUD", "newRound", "be");
newRound isn't setup correctly, unless you didn't mean to hook ResetHUD event?
id is registered in the function header yet you've declared id within the function as static and looping through all players which makes no sense, due to the event used.

ResetHUD event is sent to all users but it's also an unreliable event since a user can call fullupdate and it will activate ResetHUD event whenever they like.

The following event would be more suitable:
register_event( "HLTV", "newRound", "a", "1=0", "2=0" )

Once you've fixed those problems, I'll review for approval.


Regards,

Orangutanz
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ot_207
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Old 04-21-2008 , 08:13   Re: -= Crysis NanoSuit =-
Reply With Quote #8

Updated!!! ;)
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BloodMan
Senior Member
Join Date: Apr 2008
Location: Lithuania
Old 04-21-2008 , 14:10   Re: -= Crysis NanoSuit =-
Reply With Quote #9

Nice i realy like this plugin,and game
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ARLEKIN
New Member
Join Date: Nov 2007
Old 04-30-2008 , 01:24   Re: -= Crysis NanoSuit =-
Reply With Quote #10

Nice plugin!!

But, what about model of nanosuit?
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