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H-Reserved (Advanced Reserved Slots)


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chundo
Senior Member
Join Date: May 2008
Old 07-06-2008 , 16:44   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #281

Two other drop selection methods would be handy:

1) Lowest points/min
2) Random
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willy1234x1
Senior Member
Join Date: Jun 2008
Old 07-06-2008 , 17:00   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #282

Quote:
Originally Posted by chundo View Post
Two other drop selection methods would be handy:

1) Lowest points/min
2) Random
Agreed.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 07-06-2008 , 18:13   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #283

random will be easy.
points per minute should also not be a real problem.
maybe I'll have a look in the next days ....
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iVeDAkiLLa
Member
Join Date: Dec 2004
Old 07-22-2008 , 03:33   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #284

Hi,

i need a redirect form our normal DoD:S to our Realism Mod DoD:S Server.

Are the settings right in my hreserved_slots.cfg??

Our Server has 32 Slots, what must i change in the sv_visiblemaxplayers setting?

Please give me a fast reply, if the settings are right! ;)

We would like to have 2 reserved Slots on our normal DoD:S Server for the redirect.



// ConVars for plugin "hreserved_slots.smx"



// protect admins from beeing dropped from server by reserved slot access (0: no protection, 1: except spec mode, 2: full protection)
// -
// Default: "1"
sm_hreserved_admin_protection "1"

// kick bots/fake clients (e.g. SourceTV)? (0: kick, 1: do not kick)
// -
// Default: "0"
sm_hreserved_bot_protection "0"

// method for dropping players to free a reserved slot (0: no players are dropped from server, 1: kick, 2: offer to be redirected to the server specified in sm_hreserved_redirect_target)
// -
// Default: "1"
sm_hreserved_drop_method "2"

// select how players are chosen to be dropped from server when there are multiple targets with the same priority. (0: highest ping, 1: shortest connection time)
// -
// Default: "0"
sm_hreserved_drop_select "0"

// value to be subtracted from the immunity level of spectators. The value 0 will make spectators to be treated like players in the game
// -
// Default: "1"
sm_hreserved_immunity_decrement "1"

// alternate server a client is offered to be redirected to, if sm_hreserved_drop_method is set to value 2
// -
// Default: ""
sm_hreserved_redirect_target "193.17.219.115:27015"

// time to show the redirection offer dialog
// -
// Default: "12"
sm_hreserved_redirect_timer "8"

// number of reserved slots (do not specify or set to -1 to automatically use hidden slots as reserved)
// -
// Default: "-1"
sm_hreserved_slots_amount "-2"

// disable/enable reserved slots
// -
// Default: "1"
sm_hreserved_slots_enable "1"

// use sourcemod immunity level to find a player to be dropped (0: do not use immunity , 1: use immunity level)
// -
// Default: "1"
sm_hreserved_use_immunity "1"
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-22-2008 , 03:59   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #285

change sm_hreserved_slots_amount "-2" to -1

Go into server.cfg and type sv_visiblemaxplayers 30

Your server will show 30 slots now. I also suggest the cbaseserver extension and if its not rented use the fake slot which will let you have 1 reserved slot only for reserved people at all times and the 2nd can be a public extra slot. I dont like reserved slots either, they are confusing as hell.
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 07-22-2008 , 05:09   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #286

yep. that may be the problem.

and btw: I'm off for vacation right now, so there will be no support by me for the next 1 or 2 weeks.
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iVeDAkiLLa
Member
Join Date: Dec 2004
Old 07-22-2008 , 05:12   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #287

But when i change sv_visiblemaxplayers to "30" then are the 28 and 29 slot for the redirection right??

I would like to have the Slots 31 and 32 for the redirect to our Realism Mod Server!! Only Admins can connect to the normal DoD:S on the Slots 31 and 32 and will not redirect.

sm_hreserved_slots_amount -2 did mean that i have 2 slots for Admins or Redirects right??

PLS add me in ICQ "red!" my englisch is very bad and i see you are from Germany. ;)

My Nr. is 147422432
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Last edited by iVeDAkiLLa; 07-22-2008 at 05:21.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-22-2008 , 16:17   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #288

no, -1 just means it automatically sets the hidden slots to be reserved. If you keep maxplayers at 32 and visible 30, you will still have 32 slots and 2 can be joined by anyone but can kicked from. If you use redirect I suggest not hiding slots and changing -2 to 2 and leaving visible empty with max 32.
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iVeDAkiLLa
Member
Join Date: Dec 2004
Old 07-23-2008 , 02:24   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #289

What i would is:

32 Slots are visible, and the last two Slots are for redirect to our other DoD:S Realism Server. What must i change in hreserved_slots.cfg that the redirection runs?

But Admins must to be able to join the Server with the two redirect Slots! Is this possible or not?

Important is that the redirection runs!!!!
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-23-2008 , 02:27   Re: H-Reserved (Advanced Reserved Slots)
Reply With Quote #290

I have never seen the redirection work so I am guessing it does. I really dont understand it since it offers to redirect so while it offers you are connecting but not really connected? Players will be able to use them and use the connect "ip" console command to join to have them asked to be redirected and if not kicked. Get rid of sv_visiblemaxplayers

change this sm_hreserved_slots_amount "-2" to this sm_hreserved_slots_amount "2"
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