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JumpStats v1.7.3 (unfinished!)


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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 08-16-2009 , 18:01   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1011

Quote:
Originally Posted by armasi View Post
exolent can you make stats on non-steam please?
No Steam = No Support
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Quote:
Originally Posted by joropito View Post
You're right Metalicross
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dezkit
Member
Join Date: Jun 2008
Old 08-16-2009 , 19:34   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1012

Hey exolent, the main .amx file doesn't work for the new amxmodx 1.8.1, can you please fix it?
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Mordekay
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Join Date: Apr 2006
Location: Germany
Old 08-16-2009 , 21:00   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1013

Dezkit, most likely the webcompiler does not work correct. Check the filesize, if it is around or more than 1 MB it is corrupt. In this case compile it localy.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 08-17-2009 , 01:07   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1014

Updated to v1.7.0!

- Added block and edge distances
- Added 2 cvars for the legal settings agreement ( js_save_prune, js_legal_settings_disagree )
- Changed the distance cvars for LadderJumps
- Fixed the water bug in all techniques.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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GmTx
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Join Date: May 2009
Location: Mountains [BG/Sofia]
Old 08-17-2009 , 03:40   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1015

When you make the Surf longjumps
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NGage70
Senior Member
Join Date: Sep 2008
Old 08-17-2009 , 04:05   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1016

I'm interested in that too..
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LaineN
Veteran Member
Join Date: Mar 2008
Location: Sweden
Old 08-17-2009 , 04:56   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1017

Code:
// This determines what happens when a player does not use a legal cvar value for jump settings
// - 0 = Disable jumping for the player and make the player agree to be able to jump again
// - 1 = Kick player from the server
// Default: 1
js_legal_settings_kick "1"

// This determines what happens when a player disagrees to using legal jump settings
// - 0 = Disable jumping for the player and make the player agree to be able to jump again
// - 1 = Kick player from the server
// Default: 1
js_legal_settings_disagree "1"
The same?

EDIT:
Found some bugs
Suggestion
Make the menus for the 'Personal Bests' like the 'Resets Tops Menus' and the 'Tops Menu'. That the jumptypes which is emty is disabled (grey).

And you have to update the main post with Edge Distances!
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Last edited by LaineN; 08-17-2009 at 08:29.
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tomashaker4e
Junior Member
Join Date: Jun 2009
Location: Macedonia,Skopje
Old 08-17-2009 , 06:28   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1018

Exolent, the new version is Great ... Nice Job.
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fantasist
Member
Join Date: Mar 2009
Old 08-17-2009 , 07:05   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1019

Great update

I think there should be a change in jumpstats_bhop:
PHP Code:
new Float:height_diff g_jumped_at[client][2] - g_bhopped_at[client][2]; 
Because players often jump on a higher block (diff larger than 2 units) and bhop away. It is not reasonable to ignore these jumps.

I also found a small bug that bhop block distance detection is not accurate. I tried on kz_longjumps2, 230 & 231 blocks are all detected as 231, and 232 block is detected as 233, etc.
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Old 08-17-2009, 09:15
SchlumPF*
This message has been deleted by SchlumPF*. Reason: inet lag
SchlumPF*
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Join Date: Mar 2007
Old 08-17-2009 , 09:27   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1020

@gmtx
>> When you make the Surf longjumps
id like to answer this question for exolent: its done when its done just be patient, spamming that question is rather annoying than pushing the author's motivation to implement that feature. also, the current version still has a few bugs which should be fixed before adding a new huge feature like surflongjumps. another point why adding surflongjumps may take this long is the former intention of the author to create a "JumpStats" plugin for hns and kz which excludes surf. you may say that there are hns maps including ramps to surf but in fact the classic hns always dealed with running/jumping.

@lainen
>> The Block Distance doesn't work for BhopJump and Standup BhopJump. (Look at the picture)
when exolent implemented that feature he told me that for some reason the block length the plugin calculates on bhops seems to be incorrect, at least on kz_longjumps2. since i published the edgedistance code in a standalone plugin to simply show how it works i realized the same bug but i only tested it on kz_longjumps2. i dont know whether its the same with other maps but on kz_lj2 the calculated blocksize was always 1 units to high, i guess this happens on other maps too but exolent didnt find out yet why that happens and didnt add that feature for bhops yet.

>> It shows the last Land Edge you've got on the failed jumps. (Only if it's same jump type)
if exolent tries to add all feature i was planning to add then he will try to add the jumpoff edge as well as the landing edge, on both, failing and successfully landing the jump.

@fantasist
>> I also found a small bug that bhop block distance detection is not accurate. [...]
same as i said to lainen

@exolent
you need to expand the list of credits
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Old 08-17-2009, 11:21
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