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DoD Shell Shock v2.0


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diamond-optic
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Join Date: May 2005
Old 07-05-2007 , 19:32   Re: DoD Shell Shock v1.4
Reply With Quote #21

if your using the standard metamod... you can try metamod-p and that solved the problem for some other ppl..
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diamond-optic
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Join Date: May 2005
Old 07-29-2009 , 17:48   Re: DoD Shell Shock v2.0
Reply With Quote #22

Update to Version 2.0

Code:
- 07.29.2009 Version 2.0
    Added cvar query for client's room_type setting
    Improved code for reseting sfx effect
    Replaced spawn forward with HamSandwich
    Added commands to force/stop shell shock on a player (can be called by other plugins)
    Added file consistency on the shellshock sound
    Renamed the sound file to start fresh for the file consistency
    Adjusted some default times
    Another attempt at fixing the 0 volume issue
    Replaced DoDx death forward with HamSandwich
    Changed alot of the CVARs to compiler defines
    Improved task handling
    Various code improvements
    Added compiler define for setting max players
** IMPORTANT NOTE **

due to adding a file consistency check to the ringing sound file, I have renamed the file to start fresh (so there isnt any issues if some servers possibly replaced the old file with a different one of the same name).. So you will need to download the new file and put it on your server..

Also, if you plan on changing to a different sound file, DO NOT REPLACE THE DEFAULT ONE, use one with a different name and change the RINGSOUND define inside the source code!
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