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Snoopy's Anti Cheat


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snoopy
Member
Join Date: Nov 2008
Location: Cluj-Napoca, Romania, Eu
Old 07-28-2009 , 15:27   Re: Snoopy's Anti Cheat
Reply With Quote #11

sry for double post, but please don't change the name of the plugin..and the autor..that is why first i didn't want to post the .sma

and pls..publish the plugin..
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ALIENMODSX
BANNED
Join Date: Nov 2008
Old 07-28-2009 , 15:31   Re: Snoopy's Anti Cheat
Reply With Quote #12

Hmm..

Code:
        if ((get_user_flags(id)&ADMIN_KICK)) 
           {              
           client_print(id,print_chat,"[Snoopy's Anticheat] Cheats detection was stopped because of your admin immunity!")
           return PLUGIN_HANDLED
           }
Maybe you should have the immunity flag should be immunity?
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snoopy
Member
Join Date: Nov 2008
Location: Cluj-Napoca, Romania, Eu
Old 07-28-2009 , 15:35   Re: Snoopy's Anti Cheat
Reply With Quote #13

there are lots of servers where are lots of players with slot+immunity flags..
so when i said admin immunity i means that you got to have an admin flag (kick in our case) to have a real immunity..
you understand what i mean?

but..that's simple to change..
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ALIENMODSX
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Join Date: Nov 2008
Old 07-28-2009 , 15:48   Re: Snoopy's Anti Cheat
Reply With Quote #14

Yes I understand and yes it's simple to change.

I just thought that it should be the immunity flag because.. it says itself ^^
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 07-28-2009 , 15:49   Re: Snoopy's Anti Cheat
Reply With Quote #15

Learn to use indent properly >.<
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snoopy
Member
Join Date: Nov 2008
Location: Cluj-Napoca, Romania, Eu
Old 07-28-2009 , 15:56   Re: Snoopy's Anti Cheat
Reply With Quote #16

I modified it:

Admin immunity:
if ((get_user_flags(id)&ADMIN_IMMUNITY) || (get_user_flags(id)&ADMIN_RESERVATION))
{

and now it checkes if the number of kills increase at least by 2 before of ban:

if(frags>=(g_frags[id] + 1) && g_blindat[id]==1)
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Last edited by snoopy; 07-28-2009 at 16:03.
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snoopy
Member
Join Date: Nov 2008
Location: Cluj-Napoca, Romania, Eu
Old 07-28-2009 , 16:05   Re: Snoopy's Anti Cheat
Reply With Quote #17

it's more shure than before..
i don't think that if before you are blinded you see more than one player in oreder to kill more..
that's why i set this code:

if(frags>=(g_frags[id] + 1) && g_blindat[id]==1)
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shine771
Senior Member
Join Date: Jun 2007
Old 07-28-2009 , 17:39   Re: Snoopy's Anti Cheat
Reply With Quote #18

But if he sees 2 players and just holds attack.. or 3.. or 4.. or just kills 2 and hears another 2.. or kills 2 with HE.. or it's a knife map.. or a HE map. There are million different possibilities where your plugin will fail.
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diamond-optic
Veteran Member
Join Date: May 2005
Old 07-28-2009 , 17:44   Re: Snoopy's Anti Cheat
Reply With Quote #19

seems to me that this is a horribly inefficient way to 'catch' cheaters and would very likely get false positives more often then not. And seems like it would be an annoyance to a large number of legit players


like.. you kill a few guys and dont die (extremely common) then your screen goes blank or whatever.. and you freak out about it and randomly start firing all over or you have a nade that kills some people.. and you get perm banned?
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Last edited by diamond-optic; 07-28-2009 at 17:48.
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Trafalete
Senior Member
Join Date: Sep 2008
Location: Bucuresti ( Printre nori
Old 07-28-2009 , 17:46   Re: Snoopy's Anti Cheat
Reply With Quote #20

+ blind sometimes fails due to a bug in hl1 engine
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