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SM Damage


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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 11-18-2008 , 03:59   Re: SM Damage
Reply With Quote #31

Hacks extension is good too I am using it for restrictions, and it seems to work... hopefully the damage control will also work with that. (i just need the global multiplier)
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SWAT_88
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Join Date: Jan 2008
Location: Austria
Old 11-18-2008 , 11:27   Re: SM Damage
Reply With Quote #32

Quote:
Originally Posted by LocutusH View Post
Hacks extension is good too I am using it for restrictions, and it seems to work... hopefully the damage control will also work with that. (i just need the global multiplier)
I have several tests this week and next week.
Therefore I will code it later.

Sorry for the inconvenience.
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 12-05-2008 , 09:19   Re: SM Damage
Reply With Quote #33

news?
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 12-06-2008 , 18:35   Re: SM Damage
Reply With Quote #34

Quote:
Originally Posted by LocutusH View Post
news?
Unfortunately, the event OnTakeDamage is ReadOnly.
Therefore I cannot use the hacks extension for setting the damage.
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LocutusH
Senior Member
Join Date: Dec 2007
Location: Hungary
Old 12-07-2008 , 06:42   Re: SM Damage
Reply With Quote #35

Is it possible with dukehacks?
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 12-08-2008 , 04:17   Re: SM Damage
Reply With Quote #36

Quote:
Originally Posted by LocutusH View Post
Is it possible with dukehacks?
I will try it.
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c2qute
Junior Member
Join Date: Dec 2008
Old 12-13-2008 , 07:05   Re: SM Damage
Reply With Quote #37

Hey, 1 suggestion.

Could you make it in such a way that the plugin "stores" steamid and the multiplier so that whenever the client is connected the plugin will automatically activate the multiplier for them without accessing the sm_damage?
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SWAT_88
SourceMod Donor
Join Date: Jan 2008
Location: Austria
Old 12-13-2008 , 15:03   Re: SM Damage
Reply With Quote #38

Quote:
Originally Posted by c2qute View Post
Hey, 1 suggestion.

Could you make it in such a way that the plugin "stores" steamid and the multiplier so that whenever the client is connected the plugin will automatically activate the multiplier for them without accessing the sm_damage?
First I want to fix the current version.
Maybe afterward I will add your feature.
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Antithasys
Moderator
Join Date: Apr 2008
Old 12-13-2008 , 17:32   Re: SM Damage
Reply With Quote #39

I use dukehacks for my Cheater Hater plugin. It blocks all damage done by the "marked" cheater and kills the cheater on any fall damage.

You should look at my source code if you need help with the functions.

http://forums.alliedmods.net/showthread.php?p=698383
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c2qute
Junior Member
Join Date: Dec 2008
Old 12-13-2008 , 23:18   Re: SM Damage
Reply With Quote #40

Quote:
Originally Posted by SWAT_88 View Post
First I want to fix the current version.
Maybe afterward I will add your feature.
Alright, look forward to your fixed version!
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