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Mani posted about having support for DoD Source..


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Thraka
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Join Date: Aug 2005
Old 12-25-2005 , 14:32   Mani posted about having support for DoD Source..
Reply With Quote #1

He posted about how he has linked his files correctly or something that adds slapping, set on fire, ect support for day of defeat source, instead of just counter-strike.

I've PM'd him on his main website about 3 weeks ago, but he hasn't responded.

Does anyone know what he had done? I want to get perfect cbaseentity and all that jazz in day of defeat. I do have cbaseentity working but there seems to be a lot of things that do not work like player->SetMaxHealth ect..

Does the MM sample plugin have cbaseentity in it and ready to use with dod? or if I change my plugin to MM will it take me a long time to convert my already half way and working HL2 Server plugin?

Thanks guys!
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 12-25-2005 , 19:52  
Reply With Quote #2

Those functions don't work because the SDK doesn't match the DOD:S binaries. New functions have been added, meaning you end up calling the wrong functions.

I believe Mani has added 'dummy' functions to get things to line up again.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 12-25-2005 , 22:12  
Reply With Quote #3

Also, you have to take into consideration that Teleport didnt work for DOD:S even before the CBaseEntity update, and they will never release a DOD:S version of the code anyway, so you will have to find a different way around it.
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Thraka
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Join Date: Aug 2005
Old 12-27-2005 , 15:20  
Reply With Quote #4

So (Mani or Someone who has it) can you share your updates that do enable CBaseEntity in DoD:S?

Thanks!
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c0ldfyr3
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Location: Ireland
Old 12-27-2005 , 15:39  
Reply With Quote #5

Nobody enabled CBaseEntity.
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