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[L4D & L4D2] Physics fix [9-August-2013]


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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 12-30-2023 , 10:37   Re: [L4D & L4D2] Physics fix [9-August-2013]
Reply With Quote #21

Quote:
Originally Posted by z282846139 View Post
Code:
Compiling fix_Physics.sp...
SourcePawn Compiler 1.11.0.6924
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

fix_Physics.sp(129) : warning 242: function "PF_t_WhellBarrow" should return an explicit value
fix_Physics.sp(129) : warning 242: function "PF_t_WhellBarrow" should return an explicit value
fix_Physics.sp(146) : warning 242: function "PF_t_RecreateThis" should return an explicit value
fix_Physics.sp(146) : warning 242: function "PF_t_RecreateThis" should return an explicit value
Code size:         7048 bytes
Data size:         3324 bytes
Stack/heap size:      16568 bytes
Total requirements:   26940 bytes

4 Warnings.
Fixed.
Attached Files
File Type: sp Get Plugin or Get Source (fix_Physics.sp - 35 views - 10.2 KB)

Last edited by BloodyBlade; 12-30-2023 at 10:38.
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DonProof
Junior Member
Join Date: Jun 2021
Old 01-29-2024 , 12:38   Re: [L4D & L4D2] Physics fix [9-August-2013]
Reply With Quote #22

Quote:
Originally Posted by BloodyBlade View Post
Fixed.
Hello, does this solve the error generated by Accelerator - Crash?

Code:
#0 0xf722df50 in CM_GetCollideableTriggerTestBox(ICollideable*, Vector*, Vector*, bool) () from /home/container/bin/engine_srv.so
[Current thread is 1 (Thread 0xf7f17ac0 (LWP 206))]
#0 0xf722df50 in CM_GetCollideableTriggerTestBox(ICollideable*, Vector*, Vector*, bool) () from /home/container/bin/engine_srv.so
#1 0xf722e2e8 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*, bool) () from /home/container/bin/engine_srv.so
#2 0xece0063d in CBaseEntity::PhysicsTouchTriggers(Vector const*) () from /home/container/left4dead2/bin/server_srv.so
#3 0xece00809 in CBaseEntity::VPhysicsUpdate(IPhysicsObject*) () from /home/container/left4dead2/bin/server_srv.so
#4 0xed1e1242 in CPhysicsProp::VPhysicsUpdate(IPhysicsObject*) () from /home/container/left4dead2/bin/server_srv.so
Since I have been having constant crashes on my server due to this CM_GetCollideableTriggerTestBox and I searched the internet and this forum turned up https://forum.myarena.ru/index.php?/...rsus -servere/ where I saw that you solved this by deleting the fix_Physics file and for that reason I am here to find out if this latest version that you published corrects that or I should delete that plugin.
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jian yu
Member
Join Date: Jun 2021
Old 03-06-2024 , 07:29   Re: [L4D & L4D2] Physics fix [9-August-2013]
Reply With Quote #23

https://forums.alliedmods.net/attach...1&d=1709728120

why did I load it on but it still showing as disabled ?

THANKS FOR HELP
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-06-2024 , 08:02   Re: [L4D & L4D2] Physics fix [9-August-2013]
Reply With Quote #24

You may try my plugin version that does the "same".
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jian yu
Member
Join Date: Jun 2021
Old 03-06-2024 , 17:13   Re: [L4D & L4D2] Physics fix [9-August-2013]
Reply With Quote #25

Quote:
Originally Posted by Marttt View Post
You may try my plugin version that does the "same".
yeah !!! I've tried !!!! it works !

THX FOR HELP
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