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[L4D2] Tank Health Hint


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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 09-15-2010 , 13:58   Re: [L4D2] Tank Health Hint
Reply With Quote #11

This plug-in won't show health hints in coop mode (the only one I've tested it in) for tank health. The only thing this plug-in does is show who killed the tank as a hint window.
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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 09-15-2010 , 14:23   Re: [L4D2] Tank Health Hint
Reply With Quote #12

In other words, the tank health gauge is not present in the hint windows and the only thing the plugin shows is who killed the tank.
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Death [GER]
Senior Member
Join Date: Mar 2010
Old 09-16-2010 , 11:56   Re: [L4D2] Tank Health Hint
Reply With Quote #13

Well just like the Original Plugin it only works in Versus Mode with Player-controlled tanks. I did just rewrite the whole shit to fix the damn console spamming errors.

For AI Support i'll need bigger arrays to store their health.. I may add this later, but I rewrote the plugin to fix errors, not to add features.
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danielmyst777
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Join Date: Aug 2010
Location: Virginia
Old 09-16-2010 , 17:16   Re: [L4D2] Tank Health Hint
Reply With Quote #14

Also, viewing option #1 is broken. It kinda works when there is a tank spawned (the health gauge not the x/x health meter) but when the tank dies by nobody doing any damage to the tank, I believe whoever was the tank prior to that experiences a health meter for themselves throughout the rest of the vs. match regardless if they are a tank or not.
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Eraa
Senior Member
Join Date: Mar 2010
Old 09-19-2010 , 20:28   Re: [L4D2] Tank Health Hint
Reply With Quote #15

The plugin does not work currently only show who kill the tank in hint msg.
The "Tank ||||||" is show on hint text when an infected hit me.
This error too :
Code:
L 09/19/2010 - 22:07:42: [SM] Plugin encountered error 14: Divide by zero
L 09/19/2010 - 22:07:42: [SM] Displaying call stack trace for plugin "l4d2_tankhealthhint.smx":
L 09/19/2010 - 22:07:42: [SM]   [0]  Line 29, /home/groups/alliedmodders/forums/files/7/2/9/0/4/73319.attach::Event_PlayerHurt()
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Death [GER]
Senior Member
Join Date: Mar 2010
Old 09-20-2010 , 03:02   Re: [L4D2] Tank Health Hint
Reply With Quote #16

If you read what i said you would know why only the killing message is shown for non player controlled tanks. I will try to fix the others now.
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Death [GER]
Senior Member
Join Date: Mar 2010
Old 09-20-2010 , 05:22   Re: [L4D2] Tank Health Hint
Reply With Quote #17

Ok it should be working now..
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Eraa
Senior Member
Join Date: Mar 2010
Old 09-20-2010 , 10:31   Re: [L4D2] Tank Health Hint
Reply With Quote #18

Tested with humain player "thh_mode 2" i see nothing... no more error log.
You don't have the game at home to test ?
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Death [GER]
Senior Member
Join Date: Mar 2010
Old 09-21-2010 , 00:33   Re: [L4D2] Tank Health Hint
Reply With Quote #19

If you read what i said, you would know that i do not own L4D2 and therefore its hard to debug for me.. And again it should be working from the code side.. theoretically..

Sorry ;(
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 09-21-2010 , 03:45   Re: [L4D2] Tank Health Hint
Reply With Quote #20

It creates HUGE lags if there is at least only 1 tank on the map. If a 2nd tank appears additionally the server lags like hell. I wonder why you write something that "theoretically" works but donīt test it under certain preconditions O_O ?
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