Quote:
Originally Posted by mi123645
Are you sure director spawning is on? It shouldn't be showing the timer at all.
As for the "life stats", It was actually possible to turn off the stat board at one point, but it did not remove the lag. I may put the cvar back in 1.7.6.
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When I turn director spawning on, we don't seem to spawn at all. I'll test it some more. Besides that, it works great.
Edit
I played through DA1 with this plugin on, with these settings:
Code:
"l4d_infectedbots_tanks_per_spawn" = "1"
notify ss_added
- Number of tanks when a tank spawns, includes the original tank
"l4d_infectedbots_spawn_time" = "25"
ss_added
- Sets spawn time for special infected spawned by the plugin in seconds
"l4d_infectedbots_coop_survival_tank_playable" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
ss_added
- If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
"l4d_infectedbots_infhud_announce" = "0" ( def. "1" )
- Toggle whether L4D Infected HUD plugin announces itself to clients.
"l4d_infectedbots_boomer_limit" = "1"
ss_added
- Sets the limit for boomers spawned by the plugin
"l4d_infectedbots_infhud_enable" = "1"
- Toggle whether L4D Infected HUD plugin is active or not.
"l4d_infectedbots_infected_team_joinable" = "1" min. 0.000000 max. 1.000000
notify ss_added
- If 1, players can join the infected team in coop/survival
"l4d_infectedbots_director_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
ss_added
- If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
"l4d_infected_limit" = "4" min. 1.000000 max. 18.000000
singleplayer ss_added
- Max amount of infected (will not affect bots)
"l4d_infectedbots_smoker_limit" = "1"
ss_added
- Sets the limit for smokers spawned by the plugin
"l4d_infectedbots_version" = "1.7.5"
notify singleplayer replicated ss_added
- Version of L4D Infected Bots
"l4d_infectedbots_max_specials" = "4"
ss_added
- Defines how many special infected can be on the map on all gamemodes
"l4d_infectedbots_free_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
notify ss_added
- If 1, infected players in coop/survival will spawn as ghosts, does not allow ghost spawning at finale on versus
] rcon find l4d_infectedbots_di
"l4d_infectedbots_director_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
ss_added
- If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
I spawned once as a boomer, and a few seconds later a boomer bot spawned. A bit later I spawned as a smoker, and then a smoker bot spawned.
Survival, with those same settings, seems to work ok, but I'm not entirely sure. There were 3 hunters within a few minutes, which seemed wrong.
If the game is restarted when you are in ghost mode, you can't spawn until you become the tank ("Waiting for Finale to start!")
I also lost the regular HUD (Showing my health) and the infected bot HUD when that happened. That fixed when I changed the map.
It seems the limits to the SI are only checked for humans, not bots.