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[L4D/L4D2] Infected Bots Control (1.0.0)


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mi123645
Veteran Member
Join Date: Feb 2009
Old 08-26-2009 , 17:25   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #151

Quote:
Originally Posted by crazydog View Post
Is this:
included in this version?

I ask because the spawn timer is still existent.
Are you sure director spawning is on? It shouldn't be showing the timer at all.

As for the "life stats", It was actually possible to turn off the stat board at one point, but it did not remove the lag. I may put the cvar back in 1.7.6.

Last edited by mi123645; 08-26-2009 at 17:28.
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Dona_1942
Junior Member
Join Date: Aug 2009
Old 08-26-2009 , 17:35   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #152

The survivors on the rooftop map don't use the radio, and it doesn't go foward. I also have this prolem on the elevator, they enter but don't make it run. Is this my problem only? what can i do?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 08-26-2009 , 17:50   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #153

Quote:
Originally Posted by Dona_1942 View Post
The survivors on the rooftop map don't use the radio, and it doesn't go foward. I also have this prolem on the elevator, they enter but don't make it run. Is this my problem only? what can i do?
Please read my original post for it has a link to a plugin that fixes that.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-26-2009 , 19:26   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #154

Quote:
Originally Posted by mi123645 View Post
Are you sure director spawning is on? It shouldn't be showing the timer at all.

As for the "life stats", It was actually possible to turn off the stat board at one point, but it did not remove the lag. I may put the cvar back in 1.7.6.

When I turn director spawning on, we don't seem to spawn at all. I'll test it some more. Besides that, it works great.

Edit

I played through DA1 with this plugin on, with these settings:
Code:
"l4d_infectedbots_tanks_per_spawn" = "1"
 notify ss_added
 - Number of tanks when a tank spawns, includes the original tank
"l4d_infectedbots_spawn_time" = "25"
 ss_added
 - Sets spawn time for special infected spawned by the plugin in seconds
"l4d_infectedbots_coop_survival_tank_playable" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 ss_added
 - If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
"l4d_infectedbots_infhud_announce" = "0" ( def. "1" )
 - Toggle whether L4D Infected HUD plugin announces itself to clients.
"l4d_infectedbots_boomer_limit" = "1"
 ss_added
 - Sets the limit for boomers spawned by the plugin
"l4d_infectedbots_infhud_enable" = "1"
 - Toggle whether L4D Infected HUD plugin is active or not.
"l4d_infectedbots_infected_team_joinable" = "1" min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, players can join the infected team in coop/survival
"l4d_infectedbots_director_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 ss_added
 - If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
"l4d_infected_limit" = "4" min. 1.000000 max. 18.000000
 singleplayer ss_added
 - Max amount of infected (will not affect bots)
"l4d_infectedbots_smoker_limit" = "1"
 ss_added
 - Sets the limit for smokers spawned by the plugin
"l4d_infectedbots_version" = "1.7.5"
 notify singleplayer replicated ss_added
 - Version of L4D Infected Bots
"l4d_infectedbots_max_specials" = "4"
 ss_added
 - Defines how many special infected can be on the map on all gamemodes
"l4d_infectedbots_free_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, infected players in coop/survival will spawn as ghosts, does not allow ghost spawning at finale on versus
] rcon find l4d_infectedbots_di
"l4d_infectedbots_director_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 ss_added
 - If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
I spawned once as a boomer, and a few seconds later a boomer bot spawned. A bit later I spawned as a smoker, and then a smoker bot spawned.

Survival, with those same settings, seems to work ok, but I'm not entirely sure. There were 3 hunters within a few minutes, which seemed wrong.
If the game is restarted when you are in ghost mode, you can't spawn until you become the tank ("Waiting for Finale to start!")
I also lost the regular HUD (Showing my health) and the infected bot HUD when that happened. That fixed when I changed the map.

It seems the limits to the SI are only checked for humans, not bots.

Last edited by crazydog; 08-26-2009 at 19:44.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 08-26-2009 , 19:49   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #155

Quote:
Originally Posted by crazydog View Post
When I turn director spawning on, we don't seem to spawn at all. I'll test it some more. Besides that, it works great.

Edit

I played through DA1 with this plugin on, with these settings:
Code:
"l4d_infectedbots_tanks_per_spawn" = "1"
 notify ss_added
 - Number of tanks when a tank spawns, includes the original tank
"l4d_infectedbots_spawn_time" = "25"
 ss_added
 - Sets spawn time for special infected spawned by the plugin in seconds
"l4d_infectedbots_coop_survival_tank_playable" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 ss_added
 - If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
"l4d_infectedbots_infhud_announce" = "0" ( def. "1" )
 - Toggle whether L4D Infected HUD plugin announces itself to clients.
"l4d_infectedbots_boomer_limit" = "1"
 ss_added
 - Sets the limit for boomers spawned by the plugin
"l4d_infectedbots_infhud_enable" = "1"
 - Toggle whether L4D Infected HUD plugin is active or not.
"l4d_infectedbots_infected_team_joinable" = "1" min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, players can join the infected team in coop/survival
"l4d_infectedbots_director_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 ss_added
 - If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
"l4d_infected_limit" = "4" min. 1.000000 max. 18.000000
 singleplayer ss_added
 - Max amount of infected (will not affect bots)
"l4d_infectedbots_smoker_limit" = "1"
 ss_added
 - Sets the limit for smokers spawned by the plugin
"l4d_infectedbots_version" = "1.7.5"
 notify singleplayer replicated ss_added
 - Version of L4D Infected Bots
"l4d_infectedbots_max_specials" = "4"
 ss_added
 - Defines how many special infected can be on the map on all gamemodes
"l4d_infectedbots_free_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 notify ss_added
 - If 1, infected players in coop/survival will spawn as ghosts, does not allow ghost spawning at finale on versus
] rcon find l4d_infectedbots_di
"l4d_infectedbots_director_spawn" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
 ss_added
 - If 1, the plugin will use the director's timing of the spawns, must restart the round if changed
I spawned once as a boomer, and a few seconds later a boomer bot spawned. A bit later I spawned as a smoker, and then a smoker bot spawned.

Survival, with those same settings, seems to work ok, but I'm not entirely sure. There were 3 hunters within a few minutes, which seemed wrong.
If the game is restarted when you are in ghost mode, you can't spawn until you become the tank ("Waiting for Finale to start!")
I also lost the regular HUD (Showing my health) and the infected bot HUD when that happened. That fixed when I changed the map.

It seems the limits to the SI are only checked for humans, not bots.
Sounds like it's not kicking the bots that are spawned by the director correctly. I will definitely look into this.
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Dona_1942
Junior Member
Join Date: Aug 2009
Old 08-26-2009 , 21:05   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #156

Quote:
Originally Posted by mi123645 View Post
Please read my original post for it has a link to a plugin that fixes that.

Thank you!
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-26-2009 , 22:08   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #157

i tried it today; this are my esperience:

Co-op: the infected bots works fine, i didn't saw any glitch or bug betwen !ji and !js but i did saw something wierd, when i was on spectator to see my bots in action, they wnet out of the safe room and when they was a little far away from the safe room i was switched to the survivors, was a cool effect, but i think the spectators should switch to survivors when the players are still on the safe room, not when they are out.

everything it's ok, untill the bots get to the finale....
the radio call itself the horde, when the survivors was still on the elevator pit, and unfortanetly the Infected bots was spawning too fast (i set the spawn timer to 30, but the problem was the bots was not killing the infected bots on time because of their idiotic behavior when trying to climb the ladder of the elevator pit)
i will make this know to the creator of the survivors AI Trigger fix, because i downloaded that plugin too.

conclusion: everything works perfect, the AI have some problems with the radio, but i think that's not your problem entirely, so i think your plugin it's ok.

i tried this on versus too:
for some reason, when i killed a boomer , 3 seconds later i eard another boomer, when i kill it too, another boomer spwans. don't know exsacty why the boomers spawn that fast when the hunbters should do that. i found a difference with the co-op and versus: the co-op has a timer on the HUD that is later hidden, on the versus side that timer doesn't exist. can i ask why? that can be that the problem with some infected spawning fast sometimes?

and last question:
like it says on the OP: i deleted the old config (1.7.4) so the new one (1.7.5) can "auto-spawn", but it's strange. no matter how much times i try to delete it, everytime i execute L4d, the 1.7.4 appears again with the 1.7.5! is that normal?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 08-27-2009 , 06:51   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #158

Quote:
Originally Posted by LTR.2 View Post
i tried it today; this are my esperience:

Co-op: the infected bots works fine, i didn't saw any glitch or bug betwen !ji and !js but i did saw something wierd, when i was on spectator to see my bots in action, they wnet out of the safe room and when they was a little far away from the safe room i was switched to the survivors, was a cool effect, but i think the spectators should switch to survivors when the players are still on the safe room, not when they are out.

everything it's ok, untill the bots get to the finale....
the radio call itself the horde, when the survivors was still on the elevator pit, and unfortanetly the Infected bots was spawning too fast (i set the spawn timer to 30, but the problem was the bots was not killing the infected bots on time because of their idiotic behavior when trying to climb the ladder of the elevator pit)
i will make this know to the creator of the survivors AI Trigger fix, because i downloaded that plugin too.

conclusion: everything works perfect, the AI have some problems with the radio, but i think that's not your problem entirely, so i think your plugin it's ok.

i tried this on versus too:
for some reason, when i killed a boomer , 3 seconds later i eard another boomer, when i kill it too, another boomer spwans. don't know exsacty why the boomers spawn that fast when the hunbters should do that. i found a difference with the co-op and versus: the co-op has a timer on the HUD that is later hidden, on the versus side that timer doesn't exist. can i ask why? that can be that the problem with some infected spawning fast sometimes?

and last question:
like it says on the OP: i deleted the old config (1.7.4) so the new one (1.7.5) can "auto-spawn", but it's strange. no matter how much times i try to delete it, everytime i execute L4d, the 1.7.4 appears again with the 1.7.5! is that normal?
The reason you're having this strange experience is because you did not delete 1.7.4. 1.7.5 has a different file name than 1.7.4.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-27-2009 , 13:37   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #159

Quote:
Originally Posted by mi123645 View Post
The reason you're having this strange experience is because you did not delete 1.7.4. 1.7.5 has a different file name than 1.7.4.
so, i delete 1.7.4 and 1.7.5 both?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 08-27-2009 , 15:04   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #160

Quote:
Originally Posted by LTR.2 View Post
so, i delete 1.7.4 and 1.7.5 both?
You only need to delete 1.7.4, and the autocfg.
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