Quote:
Originally Posted by BHaType
Updated
PHP Code:
- Added auto collision multiplier based on update interval (z_resolve_zombie_collision_auto_multiplier)
- Fixed common sometimes take multiple tries to climb
|
This one is v1.9. On my testing this made it worse, even got outright complains from the players. They instantly could tell something wrong with the commons behavior.
Settings: 60-tick, nb_update_frequency 0.014
Similar problems with the new v1.9 on default settings and edited old settings:
- Default: z_resolve_zombie_collision_multiplier "1.0", z_resolve_zombie_collision_auto_multiplier "1".
- Edited old: z_resolve_zombie_collision_multiplier "0.15", z_resolve_zombie_collision_auto_multiplier "0"
The problems:
- Commons got stuck/freezed in stack (like they're glued/tied together) when they spawned at a spawn point. Very frequently happened.
- Commons randomly just disappeared out of thin air, when they fell down or just when they're running towards you. Very frequently happened.
- Commons got spawned in your face sometimes.
Quote:
Originally Posted by BHaType
Updated
PHP Code:
- Fixed the collision between commons (thanks to Nuki for report)
|
I guess this one is v1.10, idk. I'm really afraid to test this out yet. In the meantime, I'll use the old version v1.8 although commons have stuttering problem when climbing obstacles in that one.