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[L4D2] nb_update_frequency fix (Experimental)


  
 
 
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 09-02-2024 , 05:14   Re: [L4D2] nb_update_frequency fix (Experimental)
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Quote:
Originally Posted by Polyano View Post
This one is v1.9. On my testing this made it worse, even got outright complains from the players. They instantly could tell something wrong with the commons behavior.

Settings: 60-tick, nb_update_frequency 0.014

Similar problems with the new v1.9 on default settings and edited old settings:
  • Default: z_resolve_zombie_collision_multiplier "1.0", z_resolve_zombie_collision_auto_multiplier "1".
  • Edited old: z_resolve_zombie_collision_multiplier "0.15", z_resolve_zombie_collision_auto_multiplier "0"
The problems:
  • Commons got stuck/freezed in stack (like they're glued/tied together) when they spawned at a spawn point. Very frequently happened.
  • Commons randomly just disappeared out of thin air, when they fell down or just when they're running towards you. Very frequently happened.
  • Commons got spawned in your face sometimes.


I guess this one is v1.10, idk. I'm really afraid to test this out yet. In the meantime, I'll use the old version v1.8 although commons have stuttering problem when climbing obstacles in that one.
I see your concerns but the problems you described mostly likely were fixed in the latest update.
1.9 version used the wrong sum variable for commons collision which could cause all of the problems you described and it also explains why using the old settings didn't fix it
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