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Connect - A safer OnClientPreConnect forward


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Devilfish
Senior Member
Join Date: Jan 2006
Old 08-17-2012 , 12:33   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #161

Is it possible to add a function/cvar that takes bots into account for the player count but doesn't kick the bots for a res slot holder for the MvM servers?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-17-2012 , 12:34   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #162

Quote:
Originally Posted by Devilfish View Post
Is it possible to add a function/cvar that takes bots into account for the player count but doesn't kick the bots for a res slot holder for the MvM servers?
This extension doesn't provide any reserved slot functionality itself, it's a base for plugins to use.
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Last edited by asherkin; 08-17-2012 at 12:34.
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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 08-18-2012 , 22:02   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #163

I got an error when i tried to install on my server

Code:
L 08/18/2012 - 22:59:19: [CONNECT] Sigscan for CBaseServer__CheckChallengeType failed - Disabling detour to prevent crashes
L 08/18/2012 - 22:59:19: [SM] Unable to load extension "connect.ext": Failed to create CBaseServer__CheckChallengeType detour, check error log.
I'm using 1.1.0-hg25 at SourceMod 1.4.5-hg3537 on Windows.


Change gamedata (#158) not work.
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minimoney1
SourceMod Donor
Join Date: Dec 2010
Old 08-18-2012 , 22:11   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #164

Quote:
Originally Posted by lucasdidur View Post
I got an error when i tried to install on my server

Code:
L 08/18/2012 - 22:59:19: [CONNECT] Sigscan for CBaseServer__CheckChallengeType failed - Disabling detour to prevent crashes
L 08/18/2012 - 22:59:19: [SM] Unable to load extension "connect.ext": Failed to create CBaseServer__CheckChallengeType detour, check error log.
I'm using 1.1.0-hg25 at SourceMod 1.4.5-hg3537 on Windows.


Change gamedata (#158) not work.
What game? And don't use the 1.1.0 dev versions yet. The forward has been renamed to OnClientPreConnectEx() to fix the compatibility issues with CBaseServer, meaning plugins that use this extension will have to get an update as well.
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littlebags
SourceMod Donor
Join Date: Apr 2008
Old 08-18-2012 , 23:04   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #165

Quote:
Originally Posted by minimoney1 View Post
What game? And don't use the 1.1.0 dev versions yet. The forward has been renamed to OnClientPreConnectEx() to fix the compatibility issues with CBaseServer, meaning plugins that use this extension will have to get an update as well.
Seem's to be an issue with one of last night's TF2 updates.I've tried both Window's versions & i get the same error, posted above.
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Last edited by littlebags; 08-18-2012 at 23:22.
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Russianeer
SourceMod Donor
Join Date: Feb 2011
Old 08-18-2012 , 23:21   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #166

Quote:
Originally Posted by littlebags View Post
Seem's to be an issue with one of last night's TF2 updates.I've tried both Window's versions & i get the same error, posted above.Seems to be working on CS:GO though.
I doubt it's somehow related to the optional update yesterday, but did you happen to use the extension after the second, optional update that was released yesterday?
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littlebags
SourceMod Donor
Join Date: Apr 2008
Old 08-18-2012 , 23:24   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #167

Quote:
Originally Posted by Russianeer View Post
I doubt it's somehow related to the optional update yesterday, but did you happen to use the extension after the second, optional update that was released yesterday?
Yes.
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Russianeer
SourceMod Donor
Join Date: Feb 2011
Old 08-18-2012 , 23:29   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #168

Quote:
Originally Posted by littlebags View Post
Yes.
Could you provide me with the engine.dll in your orangebox/bin folder for that update?
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littlebags
SourceMod Donor
Join Date: Apr 2008
Old 08-18-2012 , 23:33   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #169

Quote:
Originally Posted by Russianeer View Post
Could you provide me with the engine.dll in your orangebox/bin folder for that update?
Yep.
Attached Files
File Type: dll engine.dll (3.85 MB, 89 views)
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Russianeer
SourceMod Donor
Join Date: Feb 2011
Old 08-18-2012 , 23:42   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #170

Reload the extension, and the gamedata should be updated with the new windows signature.

Last edited by Russianeer; 08-18-2012 at 23:46.
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