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Sudden Death Melee Redux


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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-13-2008 , 23:05   Re: TF2: Sudden Death Melee Redux
Reply With Quote #21

Drunken Fool the maker of SourceOP created a plugin that brings the mp_teststalemate function back but it doesnt work on GoldRush. Has anyone tested it on Goldrush?
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Last edited by DontWannaName; 05-14-2008 at 00:01.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-13-2008 , 23:14   Re: TF2: Sudden Death Melee Redux
Reply With Quote #22

Goldrush doesn't have stalemate. One team always wins.
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-14-2008 , 02:17   Re: TF2: Sudden Death Melee Redux
Reply With Quote #23

Just to nitpick, what if mp_timelimit is reached and both teams have the same score? rare situation I know, but..
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Paria
Junior Member
Join Date: Nov 2007
Old 05-14-2008 , 05:14   Re: TF2: Sudden Death Melee Redux
Reply With Quote #24

these are my current settings

Code:
// This file was auto-generated by SourceMod (v1.0.1.2114)
// ConVars for plugin "sdmr.smx"


// Sudden Death Melee Redux Version
// -
// Default: "1.0.3"
sm_sdmr_version "1.0.3"

// Class for people to spawn as
// -
// Default: "scout"
sm_suddendeathmelee_class "random"
0
// Enable/Disable the plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_suddendeathmelee_enable "1"

// Which random mode to choose a class for someone to spawn as (1 = Per player spawn, 2 = Per stalemate)
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_suddendeathmelee_random "2"
tested today - everything seems to be fine except 1 thing, classes are restricted to 1 class as intended and the 20 sec grace period for changing classes works fine (still restricts them to a fixed class as specified in the config)

however im not sure at what time this is enabled but if after trying to change classes in a respawn area after the 20 sec period is over i'm then able to use all my normal weapons again.

10:13:51 SourceMod Version Information:
SourceMod Version: 1.0.1.2114
JIT Version: JIT (x86), 1.0.1.2038
JIT Settings: Generic i686
http://www.sourcemod.net/

"Sudden Death Melee Redux" (1.0.3) by bl4nk
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-14-2008 , 05:28   Re: TF2: Sudden Death Melee Redux
Reply With Quote #25

@ratty: if you're talking about goldrush, that's not how the map works. Every round, Blue has to get the cart to the end and Red is supposed to stop them. If Blue gets the cart to the end before the time runs out, they win. If they don't, Red wins. There's no team score involved since it's all based on single rounds. This is the same for dustbowl and all the other attack/defend maps.

@Paria: according to the code weapons should always be stripped as long as sudden death is active. As soon as one team wins in sudden death you're able to get weapons again.
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Paria
Junior Member
Join Date: Nov 2007
Old 05-14-2008 , 08:08   Re: TF2: Sudden Death Melee Redux
Reply With Quote #26

well im able to get full weapons just after the 20 sec grace for changing class is over with over 3 minutes left on the sudden death timer.
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SaintK
Veteran Member
Join Date: Mar 2004
Old 05-14-2008 , 08:43   Re: TF2: Sudden Death Melee Redux
Reply With Quote #27

Hi,

One of the old bugs re-apeard. You can now spawn again durning SD mode (in the same class) but you can switch guns (after SD has kicked in, and the rest runs with melee only)

Cheers,
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Chrustler
Junior Member
Join Date: Apr 2008
Old 05-14-2008 , 10:55   Re: TF2: Sudden Death Melee Redux
Reply With Quote #28

What flag does an admin need to have to be able to run sm_forcestalemate? Getting the "You do not have access to this command" message.

Or do I have to set an override manually?
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-14-2008 , 11:17   Re: TF2: Sudden Death Melee Redux
Reply With Quote #29

@Chrustler: the admins need cheats access (n flag).

@bl4nk: apparently Valve is being gay by not respawning people after the 20 seconds are over, but instead it just gives them their weapons back. Maybe the player_changeclass event still fires and you could hook that...

@everyone: I'm pretty sure a temporary workaround for this would be adding this line to sourcemod.cfg: sm_cvar tf_stalematechangeclasstime 999
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Last edited by DJ Tsunami; 05-14-2008 at 11:32.
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 05-14-2008 , 13:55   Re: TF2: Sudden Death Melee Redux
Reply With Quote #30

Here's a version that will hopefully fix the weapons problem. Please report back telling me if it works or not.
Attached Files
File Type: sp Get Plugin or Get Source (sdmr.sp - 706 views - 4.2 KB)
File Type: smx sdmr.smx (5.0 KB, 228 views)
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