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Zombie Plague Mod 5.0


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MEN
Junior Member
Join Date: Nov 2007
Old 10-21-2008 , 21:43   Re: Zombie Plague Mod 4.07
#2251

Dear comrades! Help me please to write small plagin which will block the +use of plagin health/Armor-Stations for zombies.
Must obtain something like this [ZP] The zombies can not use this command. or [ZP] You have too many health to use regenerator!
I.e., to completely forbid the regeneration of the life for zombies.

Last edited by MEN; 10-21-2008 at 22:05.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-22-2008 , 03:37   Re: Zombie Plague Mod 4.07
#2252

Quote:
Originally Posted by NeverMore View Post
I was talking about that it is not the starting zombi .. like classic .. did you make it so that you can choose it ?
Again You don't understand what I said before.
If You have some new zombie classes so You must place them here plugins-zplague.ini so it will be like this :


Quote:
; Main plugin
zombie_plague40.amxx

; Default zombie classes
zp_zclasses40.amxx
; My classes
zp_mega_jumper.amxx // here must be a new zombie class to be it on order in game
zp_zclass_utltimate_big_zombie.amxx // here must be a new zombie class to be it on order in game
zp_zlongjump.amxx // here must be a new zombie class to be it on order in game
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.

Last edited by Fry!; 10-22-2008 at 04:29.
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NeverMore
Member
Join Date: Jun 2008
Old 10-22-2008 , 07:16   Re: Zombie Plague Mod 4.07
#2253

Yeah .. sorry it is working now thanks
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-22-2008 , 07:18   Re: Zombie Plague Mod 4.07
#2254

You see.
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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shadowski
Senior Member
Join Date: Feb 2007
Old 10-22-2008 , 07:45   Re: Zombie Plague Mod 4.07
#2255

i was wondering is it passible to make in zombie palgue when new round begins that map lights will slowly fade to black and when it is totally pitch black the zombie is choosen? also while fading to play a siren sound?
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 10-22-2008 , 08:00   Re: Zombie Plague Mod 4.07
#2256

Quote:
Originally Posted by shadowski View Post
i was wondering is it passible to make in zombie palgue when new round begins that map lights will slowly fade to black and when it is totally pitch black the zombie is choosen? also while fading to play a siren sound?
WoW good idea
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MEN
Junior Member
Join Date: Nov 2007
Old 10-22-2008 , 08:50   Re: Zombie Plague Mod 4.07
#2257

People alter please plug-in HA-Stations.sma that zombies could not use a plug-in or fill up their lives!
Attached Files
File Type: sma Get Plugin or Get Source (HA-Stations.sma - 693 views - 44.9 KB)
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FisH n' ChIpS
Junior Member
Join Date: Jul 2008
Location: de_dust2
Old 10-22-2008 , 10:01   Re: Zombie Plague Mod 4.07
#2258

This may sound nooby but how do i disable ambience? I can't find the line to disable it.
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shadowski
Senior Member
Join Date: Feb 2007
Old 10-22-2008 , 10:13   Re: Zombie Plague Mod 4.07
#2259

just comment the line

##define AMBIENCE
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Old 10-22-2008, 18:05
MEN
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NeverMore
Member
Join Date: Jun 2008
Old 10-22-2008 , 18:18   Re: Zombie Plague Mod 4.07
#2260

// Uncomment the following line to enable ambience sounds
//#define AMBIENCE_SOUNDS

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/infectionsong1.wav" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 155.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/nemesis.wav" }
new const Float:sound_ambience2_duration[] = { 81.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/win_humans4.wav" }
new const Float:sound_ambience3_duration[] = { 14.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/swarmsong1.wav" }
new const Float:sound_ambience4_duration[] = { 100.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/plaguesong1.wav" }
new const Float:sound_ambience5_duration[] = { 99.0 }
#endif

But why is there no song when is a normal round I Mean .. "**** Is The First Zombi"

And how many MB can the song be ?
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