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Zombie Plague Mod 5.0


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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-29-2008 , 10:52   Re: Zombie Plague Mod 4.04
#1411

Quote:
Originally Posted by filo View Post
I want to know what is wrong with my code because the sound dont play when I am Playing
Code:
#define AMBIENCE_SOUNDS

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/ambience.wav" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 240.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/ambience2.wav" }
new const Float:sound_ambience2_duration[] = { 318.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/ambience3.wav" }
new const Float:sound_ambience3_duration[] = { 204.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 239.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience5_duration[] = { 239.0 }
#endif
These are the Songs that i am puting in


#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/scaryambience.wav", "zombie_plague/all_ambience1.wav", "zombie_plague/zombie_ambient1uctt.mp3" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 60.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/Fortness_ambience.mp3" }
new const Float:sound_ambience2_duration[] = { 40.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/Bliizard_Warcraft_Ambience.mp3" }
new const Float:sound_ambience3_duration[] = { 229.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 17.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/grind2.mp3", "zombie_plague/grind1.mp3" }
new const Float:sound_ambience5_duration[] = { 43.0 }
#endif


IS THIS CORRECT ? i ges noth because the sounds dident start
And mine code is right but songs arent running ?!?!?
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filo
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Join Date: Jul 2008
Location: Venezuela, What did you
Old 08-29-2008 , 10:55   Re: Zombie Plague Mod 4.04
#1412

Quote:
Originally Posted by Stixsmaster View Post
man I hate to be an ass but it isnt rocket science to figure out how to add your own custom models to this plugin nor is it just that to add new sound files...

---Stixsmaster
But my sound files are .wav so why dont plays?
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filo
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Old 08-29-2008 , 10:57   Re: Zombie Plague Mod 4.04
#1413

Quote:
Originally Posted by Swuifti View Post
#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)
// Infection Rounds
new const sound_ambience1[][] = { "zombie_plague/scaryambience.wav", "zombie_plague/all_ambience1.wav", "zombie_plague/zombie_ambient1uctt.mp3" } // sounds (played randomly)
new const Float:sound_ambience1_duration[] = { 60.0 } // duration in seconds of each sound
// Nemesis Rounds
new const sound_ambience2[][] = { "zombie_plague/Fortness_ambience.mp3" }
new const Float:sound_ambience2_duration[] = { 40.0 }
// Survivor Rounds
new const sound_ambience3[][] = { "zombie_plague/Bliizard_Warcraft_Ambience.mp3" }
new const Float:sound_ambience3_duration[] = { 229.0 }
// Swarm Rounds
new const sound_ambience4[][] = { "zombie_plague/ambience.wav" }
new const Float:sound_ambience4_duration[] = { 17.0 }
// Plague Rounds
new const sound_ambience5[][] = { "zombie_plague/grind2.mp3", "zombie_plague/grind1.mp3" }
new const Float:sound_ambience5_duration[] = { 43.0 }
#endif


IS THIS CORRECT ? i ges noth because the sounds dident start
And mine code is right but songs arent running ?!?!?
I dont know is it this correct because this dont work for me too
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-29-2008 , 10:57   Re: Zombie Plague Mod 4.04
#1414

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)

Only: Wav and mp3 ??
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filo
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Location: Venezuela, What did you
Old 08-29-2008 , 10:59   Re: Zombie Plague Mod 4.04
#1415

Quote:
Originally Posted by Swuifti View Post
#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)

Only: Wav and mp3 ??
Is here sayed it maybe...
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jiunnwoei2629
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Join Date: Apr 2008
Old 08-29-2008 , 11:01   Re: Zombie Plague Mod 4.04
#1416

Quote:
Originally Posted by Swuifti View Post
#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)

Only: Wav and mp3 ??
At present, he only just support wav and mp3

Ganma you do so ?
What is ?
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jiunnwoei2629
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Old 08-29-2008 , 11:02   Re: Zombie Plague Mod 4.04
#1417

Will the bullet package syntax to how to write ?
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 08-29-2008 , 11:17   Re: Zombie Plague Mod 4.04
#1418

#if defined AMBIENCE_SOUNDS // Ambience Sounds List (only .wav and .mp3 formats supported)

Only: Wav and mp3 ??

Sry for 2 post Stuped internet !

Last edited by Swuifti; 08-29-2008 at 11:26.
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Tidius
Senior Member
Join Date: Apr 2008
Location: Argentina, Buenos Aires
Old 08-29-2008 , 12:14   Re: Zombie Plague Mod 4.04
#1419

Idea

Mi idea was to make a nadedrop plugin.

*When one human die he drop he's nades and someone can pick them.
*When someone drop the nade it has a 20% of posibiliti to explode, to frost or to turn on, if a zombie is near of the nade.
*Only humans can pick the nade.

¿ Can someone make this plugin to me =) ?

Bugs

Code:
L 08/29/2008 - 13:13:51: Start of error session.
L 08/29/2008 - 13:13:51: Info (map "de_aztec") (file "addons/amxmodx/logs/error_20080829.log")
L 08/29/2008 - 13:13:51: [FAKEMETA] Invalid entity
L 08/29/2008 - 13:13:51: [AMXX] Run time error 10 (plugin "zombie_plague40.amxx") (native "pev") - debug not enabled!
L 08/29/2008 - 13:13:51: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 08/29/2008 - 13:13:57: [FAKEMETA] Invalid entity
L 08/29/2008 - 13:13:57: [AMXX] Run time error 10 (plugin "zombie_plague40.amxx") (native "pev") - debug not enabled!
L 08/29/2008 - 13:13:57: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Help
[IMG]http://img160.**************/img160/9264/helppps1.png[/IMG]

Here is what I put

Code:
new const model_MD-aug[] = { "models/nuevas_armas/MD-aug.mdl" }
new const model_MD-awp[] = { "models/nuevas_armas/MD-awp.mdl" }
new const model_MD-deagle[] = { "models/nuevas_armas/MD-deagle.mdl" }
new const model_MD-elite[] = { "models/nuevas_armas/MD-elite.mdl" }
new const model_MD-famas[] = { "models/nuevas_armas/MD-famas.mdl" }
new const model_MD-fiveseven[] = { "models/nuevas_armas/MD-fiveseven.mdl" }
new const model_MD-g3sg1[] = { "models/nuevas_armas/MD-g3sg1.mdl" }
new const model_MD-galil[] = { "models/nuevas_armas/MD-galil.mdl" }
new const model_MD-glock18[] = { "models/nuevas_armas/MD-glock18.mdl" }
new const model_MD-m3[] = { "models/nuevas_armas/MD-m3.mdl" }
new const model_MD-p228[] = { "models/nuevas_armas/MD-p228.mdl" }
new const model_MD-scout[] = { "models/nuevas_armas/MD-scout.mdl" }
new const model_MD-sg550_r[] = { "models/nuevas_armas/MD-sg550_r.mdl" }
new const model_MD-sg552[] = { "models/nuevas_armas/MD-sg552.mdl" }
new const model_MD-xm1014[] = { "models/nuevas_armas/MD-xm1014.mdl" }
new const model_N-ak47.mdl[] = { "models/nuevas_armas/N-ak47.mdl" }
new const model_N-m4a1[] = { "models/nuevas_armas/N-m4a1.mdl" }
new const model_N-mp5[] = { "models/nuevas_armas/N-mp5.mdl" }
new const model_p_ametralladora1[] = { "models/nuevas_armas/p_ametralladora1.mdl" }
new const model_p_usp_raccon[] = { "models/nuevas_armas/p_usp_raccon.mdl" }
new const model_v_ametralladora1[] = { "models/nuevas_armas/v_ametralladora1.mdl" }
new const model_v_knife_umbrella[] = { "models/nuevas_armas/v_knife_umbrella.mdl" }
new const model_v_usp_raccon[] = { "models/nuevas_armas/v_usp_raccon.mdl" }
new const model_w_ametralladora1[] = { "models/nuevas_armas/w_ametralladora1.mdl" }
new const model_w_usp_raccon[] = { "models/nuevas_armas/w_usp_raccon.mdl" }

Last edited by Tidius; 08-29-2008 at 12:55.
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Bacon222
New Member
Join Date: Aug 2008
Old 08-29-2008 , 12:51   suggestion
#1420

my idea

if it is possible

you can add the normal grenade in the game too?

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