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[L4D & L4D2] Anti Rush (1.24) [21-May-2025]


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little_froy
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Join Date: May 2021
Old 04-28-2025 , 22:40   Re: [L4D & L4D2] Anti Rush (1.23) [16-May-2024]
Reply With Quote #71

missing the "L4D2_GetQueuedPummelAttacker" check of charger attacker, while the charger stop charging, it will try to teleport but stuck at charger.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old Today , 06:45   Re: [L4D & L4D2] Anti Rush (1.24) [21-May-2025]
Reply With Quote #72

Code:
1.24 (21-May-2025)
    - Fixed not ignoring Chargers carrying someone when they are about to be pummelled. Thanks to "little_froy" for reporting.
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