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[TF2] PropHunt Redux (v3.3.3, 2015-07-12)


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Dr. Greg House
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Old 06-10-2014 , 17:00   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #251

Quote:
Originally Posted by Powerlord View Post
I don't by habit decompile PH maps and see if something's wrong with it.[...]
You don't have to. EntSpy is sufficient, even allows modifications.

As for the PH related stuff:
Trust me I know how PH works.

My suggestion:
Don't add any new maps when they don't fit the standards.
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Last edited by Dr. Greg House; 06-10-2014 at 17:01.
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Fearts
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Old 06-11-2014 , 17:34   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #252

After this new TF2 update it seems the flame thrower no longer jet packs you when you hold down attack and then jump.
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Dr. Greg House
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Old 06-11-2014 , 17:53   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #253

"IsAttackCritical" needs new gamedata. I was told it is being worked on at the moment.
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Powerlord
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Old 06-11-2014 , 18:12   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #254

So, there's a new version of 007facility up in the maps post.

ph_007facility_a5 (Dropbox)

Changes are:
  • Fixing a music button where music cut out early
  • Adding a raised area near Red Spawn making use of space. It also balances a bit against Rocket Jumping as you now need to be more accurate/Skilled to Snake-jump through that area.

Config file remains unchanged.
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Last edited by Powerlord; 06-11-2014 at 18:17.
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Fearts
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Old 06-12-2014 , 01:49   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #255

Is anyone else getting this flame thrower jetpack issue or just me?

Also hunting team doesn't seem to take damage when attacking.
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Last edited by Fearts; 06-12-2014 at 01:52.
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Powerlord
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Old 06-12-2014 , 01:50   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #256

Quote:
Originally Posted by Fearts View Post
Is anyone else getting this flame thrower jetpack issue or just me?
SM devs released new gamedata for IsAttackCritical hours ago...

Edit: Just logged into my server which had players on it and it's working... seeing as how I rebooted my server twice earlier just to 1. Download new gamedata. 2. Restart since gamedata takes effect on the next restart.
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Last edited by Powerlord; 06-12-2014 at 01:55.
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Fearts
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Old 06-12-2014 , 02:14   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #257

Hm, OK it seems a restart fixed it. I thought it had restarted because the gamedata had auto updated.
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Dr. Greg House
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Old 06-12-2014 , 21:48   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #258

You can activate auto restart on gamedata updates in core.cfg.
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Powerlord
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Old 06-12-2014 , 21:50   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #259

Quote:
Originally Posted by Dr. Greg House View Post
You can activate auto restart on gamedata updates in core.cfg.
In my experience that tends to lock up some servers when it tries to shut down for whatever reason.
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Newbie1992
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Old 06-14-2014 , 07:10   Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Reply With Quote #260

Hi,

First sorry for my poor english, thanks for that awesome rewrite Powerlord works fine for me without any problem.

I got some questions about it, is there a chance to add some new features like:

ph_refresh_health_hunter "45" - Wait Time a Hunter need to wait before he can refill health by touching a controlpoint.
ph_refresh_health_prop "15" - Wait Time a Prop need to wait before he can refill health by touching a controlpoint.

A Function to add more than one Sound for PropDeath, PropFound and OneAndOnly.
A Function for the last alive prop to get a full weapon set: scattergun, pistol and bat. Or only a bat or pistol. (cvar) ???
Also would a Team cvar awesome because i think its not really fair when there are 8vs8 or so.
Like: 2vs6, 4vs8, 6vs12 ...

Thanks!
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Last edited by Newbie1992; 06-14-2014 at 10:17.
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