Raised This Month: $51 Target: $400
 12% 

[ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)


Post New Thread Reply   
 
Thread Tools Display Modes
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 08-14-2011 , 21:12   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #91

You have to shoot the weapon you selected as deploy weapon and hold the button. So hold left click.
__________________
Peace-Maker is offline
6010fd12
Member
Join Date: Jul 2011
Old 08-14-2011 , 21:55   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #92

OHHHHHHHHHH, I think I found the problem, the cfg I made was in the sourcemod/config folder but the one that you said was auto generated is in the cfg/sourcemod folder.

I will report back one I have tested this out.

EDIT: IT WORKED! I LOVE YOU!

Last edited by 6010fd12; 08-14-2011 at 22:06.
6010fd12 is offline
braden112
New Member
Join Date: Aug 2011
Old 08-21-2011 , 20:21   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #93

I got it installed but i now have an issue:
Quote:
L 08/21/2011 - 23:50:05: [SM] Plugin encountered error 25: Call was aborted
L 08/21/2011 - 23:50:05: [SM] Native "ThrowError" reported: Invalid client index 0
L 08/21/2011 - 23:50:05: [SM] Displaying call stack trace for plugin "Ioncannon\ioncannon.smx":
L 08/21/2011 - 23:50:05: [SM] [0] Line 56, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\colors.inc::CPrin tToChat()
L 08/21/2011 - 23:50:05: [SM] [1] Line 423, C:\Users\Jannik\Desktop\ioncannon.sp::Command _GiveIon()
L 08/21/2011 - 23:50:05: [SM] Plugin encountered error 25: Call was aborted
L 08/21/2011 - 23:50:05: [SM] Native "ThrowError" reported: Invalid client index 0
L 08/21/2011 - 23:50:05: [SM] Displaying call stack trace for plugin "ioncannon.smx":
L 08/21/2011 - 23:50:05: [SM] [0] Line 56, G:\Server\dedicated\orangebox\cstrike\addons\ sourcemod\scripting\include\colors.inc::CPrin tToChat()
L 08/21/2011 - 23:50:05: [SM] [1] Line 423, C:\Users\Jannik\Desktop\ioncannon.sp::Command _GiveIon()

Last edited by braden112; 08-22-2011 at 19:41.
braden112 is offline
Spunkie
Junior Member
Join Date: Aug 2011
Old 09-09-2011 , 01:33   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #94

First off thanks for this plugin is really fun and works great on my tf2 server.

The only thing is there seems to be some kind of lingering world damage(I just call it radiation) even after the explosion is over and all the random particles are disappeared. So if players run back into the area(which they always do it seems) 10-20 sec after the explosion the die again. Is there a cvar to turn off or reduce the time the radiation stays around after an ion cannon?
Spunkie is offline
Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 09-09-2011 , 02:48   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #95

The only thing doing damage after explosion is the fire. Try adjusting ~line 873.
PHP Code:
// Amount of time the fire will burn (in seconds). 
DispatchKeyValue(iFire"health""30"); 
__________________
Peace-Maker is offline
Spunkie
Junior Member
Join Date: Aug 2011
Old 09-11-2011 , 03:19   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #96

Quote:
Originally Posted by Peace-Maker View Post
The only thing doing damage after explosion is the fire. Try adjusting ~line 873.
PHP Code:
// Amount of time the fire will burn (in seconds). 
DispatchKeyValue(iFire"health""30"); 
Thanks I was able to turn it down to 10 sec so by the time any one respawn its gone. And encase you didn't know the actual fire sprites don't show up in tf2 that that's why a lot of people run into it.

A couple of questions the main one being aside from the actual fps drop from the blast when our server has more than 6-8 people in it the entire server lags and everyone ping shoots up for 500+ for about 10 sec. Its lag free up until it does the actual blast that does damage, lowering the glowsprites has helped a little bit but its still to laggy to use when the servers full. I image if I could change the rate it would help elevate this but since we rent from a GSP we aren't allows to change those settings. Any idea what edits might make it so it doesn't lag the entire server when its full at 24 people?

The other question is there any ways to set the "sm_ion_weapon" cvar to slots like primary, secondary, melee on TF2? Setting it to a specific weapon is very restrictive on TF2 since it forces people to go a specific class and weapons layout.
Spunkie is offline
S_W_A_T
Senior Member
Join Date: Dec 2007
Old 11-08-2011 , 09:34   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #97

I prefer if it was the +use key... I dont see why it should be made with weapons...
S_W_A_T is offline
LiMaaa
AlliedModders Donor
Join Date: Oct 2010
Location: Behind You
Old 11-18-2011 , 18:50   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #98

Could you pleace make more weapons for counter strike source. EG: rocket launcher / Guided rockets / explosive bullet?
__________________
>>> Hiring SourcePawn, Node.js, SteamAPI DEVS <<<
Feel free to add me on steam or PM me on the forums.
Endless Gamers Community
http://endlessgamers.com
LiMaaa is offline
DrrunoX
Junior Member
Join Date: Nov 2012
Old 01-01-2013 , 16:31   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #99

Please make this plugin also for Counter Strike, since I like to use it on my server.
DrrunoX is offline
Sreaper
髪を用心
Join Date: Nov 2009
Old 01-01-2013 , 18:33   Re: [ANY] Ion Cannon Weapon (Version 1.2.1 Updated 03.05.2011)
Reply With Quote #100

Would you please add the source code of ioncannon_alt.smx to the OP when you have a chance Peace Maker?
Sreaper is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode