Raised This Month: $ Target: $400
 0% 

[CSS&TF2] Red Rover 1.1.1


Post New Thread Reply   
 
Thread Tools Display Modes
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-16-2010 , 21:23   Re: [CSS] Red Rover
Reply With Quote #21

Making progress.. few things need to be modified still for TF2 though.

The death notification isn't working right. It's being displayed twice, once for the gun and once for suiciding from team switch. Gotta block the suicide one.

For some reason it's always catching when I should be dying, so I'm actually being killed. Other than that the next update includes:

TF2 support.
Cvar rr_spawn_on_join - Will spawn you into the game if you join a team late.
Cvar rr_join_grace (CS:S only) - The time between choosing a team and spawning. Gives the client a chance to choose a team. Unfortunately player_class doesn't work for CS:S, (thanks Valve), so I must just use a delay
Bug fixes (that I can't think of at the moment)


EDIT: I was aiming for release today, but looks like it'll have to wait for tomorrow. TF2 works so much differently than CS:S so a lot of little problems are blocking release. At least I'm learning some stuff about TF2
__________________

Last edited by Greyscale; 02-16-2010 at 22:46.
Greyscale is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-18-2010 , 00:18   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #22

Code:
// --------------------------------

February 17th 2010 (v1.1.0)

- Changed defaults of the fade durations to be quicker.
- Added support for TF2.
  Notes: Gamedata file is not required for TF2, but CS:S requires one.
         Respawn is required in TF2 (so the cvar to control it in CS:S won't exist in TF2)
- Added a cvar to spawn players into the game when joining a team, in CS:S there is a cvar to set how long to wait after choosing team,
  in TF2 the player will spawn upon choosing a class.
- Updated the project base (includes multi-game support, better event control, other minor improvements)
- Removed option to do bot only respawning/teleportation.

// --------------------------------
__________________
Greyscale is offline
cybersquare420
Veteran Member
Join Date: Nov 2008
Old 02-18-2010 , 09:40   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #23

well... in tf2 this works till a team wins... then it starts rapidly respawning every one over and over and game is rendered unplayable... something is still hokey with the round win and restart process... but this is still a great start, and until the error is really fun to play... thanx for your efforts so far!!

++karma
__________________
cybersquare420 is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-18-2010 , 21:19   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #24

Are you testing with bots? I noticed they did that until I disabled a cvar that changes their class every time they die. Type "tf_bot_keep" and itll guess the rest of the name. I don't know it by heart. Just change that value to 1.

If your testing with people, then I'll need to look into it closer. I have a cvar in the version I'm working on to disable instant respawn, that would definitely prevent it.
__________________
Greyscale is offline
cybersquare420
Veteran Member
Join Date: Nov 2008
Old 02-18-2010 , 21:45   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #25

happens with bots and humans...

edit: tested some more... removed respawnwavetime amd tested with humans and bots both... as soon as a team wins, the server goes wonky (yes, that is a technical term... thank you for asking...lol..) it starts shifting players back and forth between teams super fast... anyway... thats what i know for now.. hope maybe i helped some how... heh
__________________

Last edited by cybersquare420; 02-18-2010 at 22:36.
cybersquare420 is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-18-2010 , 23:41   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #26

I reproduced it. It looks like TF2 doesn't like when you switch someone on the winning team to the opposite team. It wants to switch them back and respawn them too.

I guess I will randomize teams on round start. Also fixed a couple exploits that allows you to switch teams.

I'll release the patch tonight.
__________________
Greyscale is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-19-2010 , 02:14   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #27

Code:
// --------------------------------

February 18th 2010 (v1.1.0 patch 1)

- Fixed TF2 gameplay.
- Fixed several exploits in TF2 to respawn quicker.
- Added rr_respawn cvar to control insta-respawn in TF2.
- Players can not longer switch teams on their own in either game.

// --------------------------------
__________________
Greyscale is offline
cybersquare420
Veteran Member
Join Date: Nov 2008
Old 02-19-2010 , 09:01   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #28

Sweet!!! FTW!! this appears to function flawlessly now... Thanx a TON!!

currently testing at:
jerpc.servebeer.com:27015

if anyone wants to try it out...

thanx again for this!!

++Karma
__________________
cybersquare420 is offline
exvel
SourceMod Donor
Join Date: Jun 2006
Location: Russia
Old 02-19-2010 , 13:11   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #29

Just tested it for fun. Great job. One problem - without spawn protection quite hard to play.
__________________
For admins: My plugins

For developers: Colors library
exvel is offline
Send a message via ICQ to exvel
Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 02-19-2010 , 13:32   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #30

Quote:
Originally Posted by Greyscale View Post
  • Objectives. Instead of team objectives, each player will be given a specific objective. The only objective I can think of as of now is "Finish the round as a T/CT." I need more! And also awards for completing your objective. This will give the game more purpose.
Give each team 1 point per player every 30 seconds. First team to reach 200 points wins.
Pawn 3-pg is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode