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REDUCE LAG / VAR [ZE] [Can pay for help]


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Zeddy_god
Senior Member
Join Date: May 2015
Location: Mumbai, India
Old 11-08-2017 , 17:12   REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #1

I know there's a lot of these already, and believe me I've checked all.

But I just wanted to know if there's any extra settings or plugins I can use to reduce high VAR.


CURRENT SETTINGS:

sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0

sv_unlag 1
sv_unlag .5
sm_cvar net_maxcleartime 0.001
net_splitrate 2
sv_allow_thirdperson 1
sv_maxrate 0
sv_maxupdaterate 64
sv_minupdaterate 64
sv_maxcmdrate 64
sv_mincmdrate 64
sv_minrate 52800
net_compresspackets 0



Running a 64 slot ZE server. Whenever 25+ Players play , there's HIGH var.

I have a 6700k processor [4-4.2ghz] which should definitely not underperform this hard. I've seen a competition server running on the same specs , with 128 tick that too, and almost no lag. Is there anything else I'm missing?

Also, I use sv_penetration_type 1 so there's no lag via penetration.

Mostly, lag causes when players STACK together [I'm using a noblock plugin but I'm not sure if that should affect it]
and when they shoot in a SMALL SPACE [Like everyone shooting at zombies in a hole]

If there's anything that anyone's figured out, or if there's any questions, it would be greatly appreciated!

Cheers
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Last edited by Zeddy_god; 11-08-2017 at 17:14.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-08-2017 , 17:17   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #2

Look at this https://forums.alliedmods.net/showthread.php?p=2515378

And a output of your "sm plugins list" would help too in the diagnosis.
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Elitcky
AlliedModders Donor
Join Date: Jun 2016
Location: Antofagasta, Chile
Old 11-08-2017 , 22:51   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #3

Quote:
Originally Posted by Zeddy_god View Post
I know there's a lot of these already, and believe me I've checked all.

But I just wanted to know if there's any extra settings or plugins I can use to reduce high VAR.


CURRENT SETTINGS:

sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1
sm_cvar sv_multiplayer_maxtempentities 1
sm_cvar sv_hibernate_ms 0
sm_cvar sv_hibernate_ms_vgui 0
sm_cvar sv_hibernate_postgame_delay 0
sm_cvar sv_hibernate_when_empty 0

sv_unlag 1
sv_unlag .5
sm_cvar net_maxcleartime 0.001
net_splitrate 2
sv_allow_thirdperson 1
sv_maxrate 0
sv_maxupdaterate 64
sv_minupdaterate 64
sv_maxcmdrate 64
sv_mincmdrate 64
sv_minrate 52800
net_compresspackets 0



Running a 64 slot ZE server. Whenever 25+ Players play , there's HIGH var.

I have a 6700k processor [4-4.2ghz] which should definitely not underperform this hard. I've seen a competition server running on the same specs , with 128 tick that too, and almost no lag. Is there anything else I'm missing?

Also, I use sv_penetration_type 1 so there's no lag via penetration.

Mostly, lag causes when players STACK together [I'm using a noblock plugin but I'm not sure if that should affect it]
and when they shoot in a SMALL SPACE [Like everyone shooting at zombies in a hole]

If there's anything that anyone's figured out, or if there's any questions, it would be greatly appreciated!

Cheers
The number 1 zombie escape in the world uses
Code:
sm_cvar sv_mincmdrate "32"
sm_cvar sv_maxcmdrate "32"
sm_cvar sv_minupdaterate "16"
sm_cvar sv_maxupdaterate "16"
sm_cvar sv_minrate "52800" //  i dont know if the sv uses this line config
sm_cvar sv_maxrate "786432" //  i dont know if the sv uses this line config
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Zeddy_god
Senior Member
Join Date: May 2015
Location: Mumbai, India
Old 11-09-2017 , 00:14   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #4

Wait what? Force 32 clientside min and maxrate? Are you sure this is correct?

And @franug, I've looked at that, it helped lag by a little bit but not too much. I'm sure there's something else that's done to reduce it.

I'm running UBUNTU btw, is there anything I can do on my dedi perhaps? Like turn HTT off maybe?
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Elitcky
AlliedModders Donor
Join Date: Jun 2016
Location: Antofagasta, Chile
Old 11-09-2017 , 07:37   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #5

Quote:
Originally Posted by Zeddy_god View Post
Wait what? Force 32 clientside min and maxrate? Are you sure this is correct?
I think so... join in the first server gametracker... its zombie escape gfl clan check with "net_graph 1" the cmdrate and updaterate for yourself And they actually have like 0.0005 of var to 0.700 max

Pd: but they also uses windows instead of linux... (if im not wrong in windows you can use multi-core)
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 11-09-2017 , 13:26   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #6

Quote:
Originally Posted by Elitcky View Post
Pd: but they also uses windows instead of linux... (if im not wrong in windows you can use multi-core)
Indeed, there is a linux limitation. https://github.com/ValveSoftware/csg...ux/issues/1492
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ASKER_CZ
BANNED
Join Date: Nov 2016
Old 11-09-2017 , 13:42   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #7

Maybe get better CPU with single core performance?

BTW shouldn't this be in GENERAL or SRDCS dicussions?

Last edited by ASKER_CZ; 11-09-2017 at 13:47.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 11-09-2017 , 14:51   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #8

Quote:
Originally Posted by Zeddy_god View Post
Wait what? Force 32 clientside min and maxrate? Are you sure this is correct?
This doesn't surprise me at all. Keep in mind that updates are not as important in a Zombie Escape game mode. It hardly matter, if you get a head shot or not. I don't see any reason to run ZE server above average ticks. Maybe even go below average.
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Cooky
Veteran Member
Join Date: Jun 2010
Location: 127.0.0.1
Old 11-10-2017 , 04:01   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #9

We wrote this back then: https://forums.alliedmods.net/showthread.php?t=288277
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 11-10-2017 , 07:56   Re: REDUCE LAG / VAR [ZE] [Can pay for help]
Reply With Quote #10

Quote:
Originally Posted by Zeddy_god View Post
Wait what? Force 32 clientside min and maxrate? Are you sure this is correct?

And @franug, I've looked at that, it helped lag by a little bit but not too much. I'm sure there's something else that's done to reduce it.

I'm running UBUNTU btw, is there anything I can do on my dedi perhaps? Like turn HTT off maybe?
What I remember, zombie mods have run on server max 33 updaterate (cs:s).
Because there are too many players and big wide maps with all crap.

You can also try set max updaterate to 20.
This have been used Half-Life 2 single player game.

*edit
Set at least sv_minrate to 128000
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Last edited by Bacardi; 11-10-2017 at 07:58.
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