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L4d2 server proble


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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 09-02-2018 , 01:30   L4d2 server proble
Reply With Quote #1

I just played l4d2 and encountered some confused questions.:?
1. Ending map rescue starts with only sporadic zombies?
2. Why not work sm_cvar z_tank_health 8000?
I tried to uninstall all the extra installed plugins and keep a clean server.cfg,However, it is futile.
(z_tank_health)It just made a temporary change,The next level always changes back to the default 4000.It will be better to use plugin settings,z_tank_health is useless.
PHP Code:
//hostname "
rcon_password 
sv_lan 0
//sv_search_key ""
//sv_steamgroup 
sv_steamgroup_exclusive "0"
sv_region "255"
sv_allow_lobby_connect_only "0"
sv_visiblemaxplayers 8
sv_maxplayers 8
sv_gametypes coop
mp_gamemode coop
z_difficulty normal
//sv_removehumanlimit 1
sm_cvar director_no_human_zombies "1"
sv_cheats "0"
/////////////////////////////////////////////
sm_cvar survivor_allow_crawling "1"
sm_cvar survivor_crawl_speed "80"
sm_cvar sb_melee_approach_victim 1 
sm_cvar sb_max_team_melee_weapons 6
sm_cvar sb_friend_immobilized_reaction_time_normal 1
sm_cvar sb_friend_immobilized_reaction_time_hard 1
sm_cvar sb_friend_immobilized_reaction_time_expert 1
sm_cvar sb_allow_leading 1
sm_cvar director_force_tank 
"3"
sm_cvar z_tank_health 8000
sm_cvar director_special_initial_spawn_delay_min 
"1"
sm_cvar director_special_initial_spawn_delay_max "10"
sm_cvar director_special_initial_spawn_delay_max_extra "10"
sm_cvar director_special_original_offer_length 15
sm_cvar director_special_battlefield_respawn_interval 5
sm_cvar director_special_respawn_interval 20
sm_cvar z_special_spawn_interval 20 
sm_cvar z_director_special_spawn_delay 1 
sm_cvar z_mob_recharge_rate 0.015 
sm_cvar z_mob_population_density 0.00256 
sm_cvar z_scout_mob_spawn_range 800
sm_cvar director_build_up_min_interval 2 
sm_cvar z_spawn_range 1000 
sm_cvar z_spawn_speed 300
sm_cvar z_wandering_density 0.1 
//sm_cvar z_common_limit 70 // Because of the use of difficulty_adjustment_system.smx, so //
//sm_cvar z_mega_mob_size 50
sm_cvar z_mega_mob_spawn_min_interval 30 
sm_cvar z_mega_mob_spawn_max_interval 90 
//sm_cvar z_mob_spawn_min_size 30 
//sm_cvar z_mob_spawn_max_size 40 
//sm_cvar z_mob_spawn_finale_size 100 
//sm_cvar director_finale_panic_waves "5" 
//sm_cvar z_finale_spawn_safety_range "600"
//sm_cvar director_finale_mob_max_interval "45"
//sm_cvar director_finale_mob_min_interval "5"
//sm_cvar director_finale_stage_delay "5" 
sm_cvar z_mob_spawn_min_interval_hard 30
sm_cvar z_mob_spawn_max_interval_hard 60
sm_cvar z_mob_spawn_max_interval_expert 60
sm_cvar z_mob_spawn_min_interval_expert 30
sm_cvar z_mob_spawn_max_interval_normal 60
sm_cvar z_mob_spawn_min_interval_normal 30
sm_cvar z_spawn_mobs_behind_chance 50 
sm_cvar z_background_limit 30 
///////////////////////////////////////////////////////////////////////////
sm_cvar director_relax_min_interval 20 
sm_cvar director_relax_max_interval 40 
sm_cvar director_music_dynamic_mob_size 30 
sm_cvar director_music_dynamic_mobstop_size 12
sm_cvar director_music_dynamic_scanmobstop_size 6 
//sm_cvar director_show_intensity 1 
//sm_cvar director_intensity_threshold 0.95 
//sm_cvar director_intensity_relax_threshold 0.95 
//sm_cvar intensity_factor 0.12
//sm_cvar intensity_decay_time 15 
//sm_cvar intensity_averaged_following_hard 10 
sm_cvar director_relax_max_flow_travel 500 
sm_cvar director_always_allow_wanderers 1 
sm_cvar director_intensity_relax_allow_wanderers_threshold 0.95
sm_cvar director_intensity_relax_allow_wanderers_threshold_expert 0.95 
sm_cvar z_reserved_wanderers 30 
sm_cvar director_num_reserved_wanderers 100 
sm_cvar cleared_wanderer_respawn_chance 0.3 
//////////////////////////////////////////////////////////////////////////////
sm_cvar z_acquire_far_range 7000
sm_cvar z_acquire_far_time 1
sm_cvar z_acquire_near_range 500
sm_cvar z_acquire_near_time 0.1
sm_cvar z_hear_gunfire_range 1200
sm_cvar z_hear_runner_far_range 850
sm_cvar z_hear_runner_near_range 600
sm_cvar z_force_attack_from_sound_range 850
sm_cvar z_vision_range 850
sm_cvar z_alert_range 1200
sm_cvar z_vision_range_obscured 600
sm_cvar z_vision_range_obscu_alert 800
sm_cvar z_close_target_notice_distance 75 
sm_cvar z_must_wander 1 
sm_cvar z_zombie_lunge_push 1 
sm_cvar z_throttle_hit_interval_normal 0.5 
//sm_cvar z_minion_limit 5
sm_cvar z_hunter_limit 2
sm_cvar z_smoker_limit 1
sm_cvar z_spitter_limit 1
sm_cvar z_charger_limit 2
sm_cvar z_boomer_limit 1
sm_cvar z_jockey_limit 2
sm_cvar tank_stuck_time_suicide 
"30"
sm_cvar tank_stasis_time_suicide "60" 
sm_cvar tank_burn_duration 180
sm_cvar tank_burn_duration_expert 180
sm_cvar tank_burn_duration_hard 180
...... 

Last edited by Mitsuru; 09-13-2018 at 23:26.
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 09-03-2018 , 03:48   Re: L4d2 server problem, help me
Reply With Quote #2

I re-downloaded a pure server side, no plugins, no extra cvars, the problem is still. lol
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: .-. .-.- .- ... ...
Old 09-03-2018 , 22:54   Re: L4d2 server problem, help me
Reply With Quote #3

Set it at the command line, and omit the sm_cvar command, it is not needed.
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 09-05-2018 , 04:06   Re: L4d2 server problem, help me
Reply With Quote #4

I played a single player game mode, the final map is still sporadic zombies. I downloaded a bad game and server lol
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 09-13-2018 , 23:18   Re: L4d2 server problem, help me
Reply With Quote #5

I found that in addition to the Swamp Battle & Parish & Stream, other map endings (after pressing the rescue button) have only sporadic common zombies.
This may be the feature of l4d2. LOL

Last edited by Mitsuru; 09-13-2018 at 23:30.
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