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Solved DHUD "Class not selected"


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MayroN
Senior Member
Join Date: Aug 2017
Location: Kyiv
Old 09-06-2018 , 18:17   DHUD "Class not selected"
Reply With Quote #1

DHUD-Writes "Class not selected" when a class is not really selected.Can you put this inscription has disappeared,when the selected class.( in place of showing it.the current class)

And how to make the class remember always, and if you respawn too ( in the game ) to change player to another


PHP Code:
public hud()
{
    new 
sInfo[64];
    
    for(new 
id 1id <= g_iMaxPlayersid++)
    {
        if(!
is_user_alive(id))
            continue;
            
        
set_dhudmessage(025500.010.9200.11.00.10.1false);
        
        if(
get_user_team(id) == 1)
            
show_dhudmessage(id"Тип • Динозавр • Ярость • Огонь и Длинный прыжок • Здоровье • %i %%"get_user_health(id));
        else if(
get_user_team(id) == 2)
        {
            switch(
g_player_class[id])
            {
                case 
1format(sInfocharsmax(sInfo), "Шрам");
                case 
2format(sInfocharsmax(sInfo), "Чоппер");
                case 
3format(sInfocharsmax(sInfo), "Ночной Волк");
                case 
4format(sInfocharsmax(sInfo), "Кельт");
                case 
5format(sInfocharsmax(sInfo), "Берсеркер");
                case 
6format(sInfocharsmax(sInfo), "Охотник");
                case 
7format(sInfocharsmax(sInfo), "Старейшина""7");
                case 
8format(sInfocharsmax(sInfo), "Повелитель");
                case 
9format(sInfocharsmax(sInfo), "Властелин");
            }

            
set_dhudmessage(2552552550.010.9200.11.00.10.1false);
            
show_dhudmessage(id"Тип • Хищник • Класс • Class not selected%s • Ярость • Дым • Здоровье • %i %%"sInfoget_user_health(id));
        }
    } 
PHP Code:
    ////////////////////////////////////////////
   //     ZombieHell (modified by DeSeRt^^)    //
  ////////////////////////////////////////////
 // Developer: Hector Carvalho (hectorz0r) //
////////////////////////////////////////////

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <dhudmessage>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <ColorChat>

///////////////////////////////////////////////////////////////////
// Offsets                                                 //
/////////////////////////////////////////////////////////////////

#define REMOVE_OBJECTIVES (1<<0 | 1<<2 | 1<<3 | 1<<4)
#define ZOMBIE_OBJECTIVES "zombie_objectives"

///////////////////////////////////////////////////////////////////
// Cvars                                                   //
/////////////////////////////////////////////////////////////////

new zombie_knifezombie_maxslotszombie_effectzombie_levelzombie_respawnszombie_scoressurvivor_classes,
level1_respawnslevel1_healthlevel1_maxspeedlevel1_bosshplevel1_bossmaxspeedlevel2_respawnszombie_spawnpoint,
level2_healthlevel2_maxspeedlevel2_bosshplevel2_bossmaxspeedlevel3_respawnslevel3_healthlevel3_maxspeed
level3_bosshplevel3_bossmaxspeedlevel4_respawnslevel4_healthlevel4_maxspeedlevel4_bosshplevel4_bossmaxspeed,
level5_respawnslevel5_healthlevel5_maxspeedlevel5_bosshplevel5_bossmaxspeedlevel6_respawnssurvivor_weaponkit,
level6_healthlevel6_maxspeedlevel6_bosshplevel6_bossmaxspeedlevel7_respawnslevel7_healthlevel7_maxspeed
level7_bosshplevel7_bossmaxspeedlevel8_respawnslevel8_healthlevel8_maxspeedlevel8_bosshplevel8_bossmaxspeed,
level9_respawnslevel9_healthlevel9_maxspeedlevel9_bosshplevel9_bossmaxspeedlevel10_respawns,  
level10_healthlevel10_maxspeedlevel10_bosshplevel10_bossmaxspeed

new gPluginMode;
new 
boolg_bChoose[33];

///////////////////////////////////////////////////////////////////
// Models                                                 //
/////////////////////////////////////////////////////////////////

new const ZOMBIE_MODEL1[] = "zmh_1" 
new const ZOMBIE_MODEL2[] = "zmh_2"
new const ZOMBIE_MODEL3[] = "zmh_3" 

///////////////////////////////////////////////////////////////////
// Global Variables                                             //
/////////////////////////////////////////////////////////////////

new g_has_custom_model[33], g_player_model[33][32], g_zombie[33], g_user_kill[33], g_respawn_count[33], g_player_class[33], g_zombie_class[33], 
g_boss_class[33], g_maxplayersg_boss_spriteg_screen_shakeg_hide_weapong_hudg_pcvar_no_objectivesg_respawn_delay[33]

new 
g_iMaxPlayers;
new 
Float:g_models_target_time
new Float:g_roundstart_time
new Float:g_spawn_vec[60][3]
new 
Float:g_spawn_angle[60][3]
new 
Float:g_spawn_v_angle[60][3]
new 
Float:g_vec_last_origin[33][3]

new 
bool:g_first_spawn[33]

new const 
g_objective_ents[][] = { "func_bomb_target""info_bomb_target""hostage_entity""monster_scientist"
"func_hostage_rescue""info_hostage_rescue""info_vip_start""func_vip_safetyzone""func_escapezone" }
new const 
g_objective_type[] = { (1<<3), (1<<3), (1<<2), (1<<2), (1<<2), (1<<2), (1<<0), (1<<0), (1<<4) }
new const 
bool:g_objective_prim[] = { truetruetruefalsefalsefalsefalsetruetrue }

new 
g_no_objectives REMOVE_OBJECTIVES
new g_total_spawn 0

///////////////////////////////////////////////////////////////////
// Downloads                                                    //
/////////////////////////////////////////////////////////////////

new const skies[][] =
{
        
"mandaris""bromene""space""lackofoxygen""3dm747""cult2""LMmnts_1""nebula3_""vr_"
}

public 
plugin_precache() 
{    
    
precache_sound("jurassic_park/dinosaurs_sound.mp3")
    
precache_sound("jurassic_park/predators_sound.mp3")
    
precache_sound("jurassic_park/rev_dino_1.wav")
    
precache_sound("jurassic_park/boss_dinosaurs_sound.mp3")
    
precache_sound("jurassic_park/zvuki_lesa.mp3")
    
precache_model("models/player/zmh_1/zmh_1.mdl")
    
precache_model("models/player/zmh_2/zmh_2.mdl")
    
precache_model("models/player/zmh_3/zmh_3.mdl")

    
precache_generic "gfx/env/mandarisrt.tga" )
    
precache_generic "gfx/env/mandarislf.tga" )
    
precache_generic "gfx/env/mandarisft.tga" )
    
precache_generic "gfx/env/mandarisdn.tga" )
    
precache_generic "gfx/env/mandarisbk.tga" )
    
precache_generic "gfx/env/mandarisup.tga" )

    
precache_generic "gfx/env/bromenert.tga" )
    
precache_generic "gfx/env/bromenelf.tga" )
    
precache_generic "gfx/env/bromeneft.tga" )
    
precache_generic "gfx/env/bromenedn.tga" )
    
precache_generic "gfx/env/bromenebk.tga" )
    
precache_generic "gfx/env/bromeneup.tga" )

    
precache_generic "gfx/env/spacert.tga" )
    
precache_generic "gfx/env/spacelf.tga" )
    
precache_generic "gfx/env/spaceft.tga" )
    
precache_generic "gfx/env/spacedn.tga" )
    
precache_generic "gfx/env/spacebk.tga" )
    
precache_generic "gfx/env/spaceup.tga" )

    
precache_generic "gfx/env/lackofoxygenrt.tga" )
    
precache_generic "gfx/env/lackofoxygenlf.tga" )
    
precache_generic "gfx/env/lackofoxygenft.tga" )
    
precache_generic "gfx/env/lackofoxygendn.tga" )
    
precache_generic "gfx/env/lackofoxygenbk.tga" )
    
precache_generic "gfx/env/lackofoxygenup.tga" )

    
precache_generic "gfx/env/3dm747rt.tga" )
    
precache_generic "gfx/env/3dm747lf.tga" )
    
precache_generic "gfx/env/3dm747ft.tga" )
    
precache_generic "gfx/env/3dm747dn.tga" )
    
precache_generic "gfx/env/3dm747bk.tga" )
    
precache_generic "gfx/env/3dm747up.tga" )

    
precache_generic "gfx/env/cult2rt.tga" )
    
precache_generic "gfx/env/cult2lf.tga" )
    
precache_generic "gfx/env/cult2ft.tga" )
    
precache_generic "gfx/env/cult2dn.tga" )
    
precache_generic "gfx/env/cult2bk.tga" )
    
precache_generic "gfx/env/cult2up.tga" )

    
precache_generic "gfx/env/LMmnts_1rt.tga" )
    
precache_generic "gfx/env/LMmnts_1lf.tga" )
    
precache_generic "gfx/env/LMmnts_1ft.tga" )
    
precache_generic "gfx/env/LMmnts_1dn.tga" )
    
precache_generic "gfx/env/LMmnts_1bk.tga" )
    
precache_generic "gfx/env/LMmnts_1up.tga" )

    
precache_generic "gfx/env/nebula3_rt.tga" )
    
precache_generic "gfx/env/nebula3_lf.tga" )
    
precache_generic "gfx/env/nebula3_ft.tga" )
    
precache_generic "gfx/env/nebula3_dn.tga" )
    
precache_generic "gfx/env/nebula3_bk.tga" )
    
precache_generic "gfx/env/nebula3_up.tga" )

    
precache_generic "gfx/env/vr_rt.tga" )
    
precache_generic "gfx/env/vr_lf.tga" )
    
precache_generic "gfx/env/vr_ft.tga" )
    
precache_generic "gfx/env/vr_dn.tga" )
    
precache_generic "gfx/env/vr_bk.tga" )
    
precache_generic "gfx/env/vr_up.tga" )

    
g_boss_sprite precache_model("sprites/beacon.spr")
    
    new 
fog engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"env_fog"))
    
DispatchKeyValue(fog"density""0.001")
    
DispatchKeyValue(fog"rendercolor""0 0 0")
    
    if ((
g_pcvar_no_objectives get_cvar_pointer(ZOMBIE_OBJECTIVES))) {
        new 
cvar_val[8]
        
get_pcvar_string(g_pcvar_no_objectivescvar_valsizeof cvar_val 1)
        
g_no_objectives read_flags(cvar_val) & REMOVE_OBJECTIVES
    
}
    
    if (
g_no_objectives)
    {
        
register_forward(FM_Spawn"forward_spawn")
    }
}

///////////////////////////////////////////////////////////////////
// Plugin Start                                                 //
/////////////////////////////////////////////////////////////////

public plugin_init() 
{
    
g_iMaxPlayers get_maxplayers();
    
register_plugin("zombiehell""0.0""hectorz0r")
    
        
gPluginMode register_cvar"sv_skies_mode""1" );  // 0 - disabled, 1 - random skies
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_event("ResetHUD""event_set_power""be")
    
register_event("DeathMsg""event_eat_brain""a""1>0")
    
register_event("DeathMsg""event_death_msg""a")
    
register_event("CurWeapon""event_check_speed""be""1=1")
    
register_event("AmmoX""event_free_ammo""be""1=1""1=2""1=3""1=4""1=5""1=6""1=7""1=8""1=9""1=10")
    
register_event("SendAudio""dinosaurs_win""a""2&%!MRAD_terwin")
    
register_event("SendAudio""predators_win""a""2&%!MRAD_ctwin"
    
register_event("TeamInfo""join_spawn""a")
    
    
RegisterHam(Ham_Touch"weapon_shield""ham_weapon_cleaner"1)
    
RegisterHam(Ham_Touch"weaponbox""ham_weapon_cleaner"1)
    
RegisterHam(Ham_TakeDamage"player""ham_zombie_knife")
    
RegisterHam(Ham_Spawn"player""ham_player_spawn"1)
    
RegisterHam(Ham_Killed"player""ham_player_killed")
    
RegisterHam(Ham_Killed"player""ham_killed_respawn"1)
    
    
register_forward(FM_GetGameDescription"fm_game_description")
    
register_forward(FM_SetClientKeyValue"fm_client_key")
    
register_forward(FM_ClientUserInfoChanged"fm_client_info")
    
register_forward(FM_SetModel"fm_set_model")    
    
register_forward(FM_Think"fm_think")
    
    
register_impulse(100"Impulse_Light")
    
register_clcmd("nightvision""Clcmd_Nightvision");
    
register_clcmd("predator""clcmd_show_surv_class_menu");

    
survivor_weaponkit register_cvar("survivor_weaponkit""1")
    
zombie_spawnpoint register_cvar("zombie_spawnpoint""1")
    
zombie_knife register_cvar("zombie_knife""0")
    
zombie_maxslots register_cvar("zombie_maxslots""10")
    
zombie_effect register_cvar("zombie_effect""1")
    
zombie_level register_cvar("zombie_level""1")
    
zombie_respawns register_cvar("zombie_respawns""1")
    
zombie_scores register_cvar("zombie_scores""1")
    
survivor_classes register_cvar("survivor_classes""1")
    
level1_respawns register_cvar("level1_respawns""")
    
level1_health register_cvar("level1_health""")
    
level1_maxspeed register_cvar("level1_maxspeed""")
    
level1_bosshp register_cvar("level1_bosshp""")
    
level1_bossmaxspeed register_cvar("level1_bossmaxspeed""")
    
level2_respawns register_cvar("level2_respawns""")
    
level2_health register_cvar("level2_health""")
    
level2_maxspeed register_cvar("level2_maxspeed""")
    
level2_bosshp register_cvar("level2_bosshp""")
    
level2_bossmaxspeed register_cvar("level2_bossmaxspeed""")
    
level3_respawns register_cvar("level3_respawns""")
    
level3_health register_cvar("level3_health""")
    
level3_maxspeed register_cvar("level3_maxspeed""")
    
level3_bosshp register_cvar("level3_bosshp""")
    
level3_bossmaxspeed register_cvar("level3_bossmaxspeed""")
    
level4_respawns register_cvar("level4_respawns""")
    
level4_health register_cvar("level4_health""")
    
level4_maxspeed register_cvar("level4_maxspeed""")
    
level4_bosshp register_cvar("level4_bosshp""")
    
level4_bossmaxspeed register_cvar("level4_bossmaxspeed""")
    
level5_respawns register_cvar("level5_respawns""")
    
level5_health register_cvar("level5_health""")
    
level5_maxspeed register_cvar("level5_maxspeed""")
    
level5_bosshp register_cvar("level5_bosshp""")
    
level5_bossmaxspeed register_cvar("level5_bossmaxspeed""")
    
level6_respawns register_cvar("level6_respawns""")
    
level6_health register_cvar("level6_health""")
    
level6_maxspeed register_cvar("level6_maxspeed""")
    
level6_bosshp register_cvar("level6_bosshp""")
    
level6_bossmaxspeed register_cvar("level6_bossmaxspeed""")
    
level7_respawns register_cvar("level7_respawns""")
    
level7_health register_cvar("level7_health""")
    
level7_maxspeed register_cvar("level7_maxspeed""")
    
level7_bosshp register_cvar("level7_bosshp""")
    
level7_bossmaxspeed register_cvar("level7_bossmaxspeed""")
    
level8_respawns register_cvar("level8_respawns""")
    
level8_health register_cvar("level8_health""")
    
level8_maxspeed register_cvar("level8_maxspeed""")
    
level8_bosshp register_cvar("level8_bosshp""")
    
level8_bossmaxspeed register_cvar("level8_bossmaxspeed""")
    
level9_respawns register_cvar("level9_respawns""")
    
level9_health register_cvar("level9_health""")
    
level9_maxspeed register_cvar("level9_maxspeed""")
    
level9_bosshp register_cvar("level9_bosshp""")
    
level9_bossmaxspeed register_cvar("level9_bossmaxspeed""")
    
level10_respawns register_cvar("level10_respawns""")
    
level10_health register_cvar("level10_health""")
    
level10_maxspeed register_cvar("level10_maxspeed""")
    
level10_bosshp register_cvar("level10_bosshp""")
    
level10_bossmaxspeed register_cvar("level10_bossmaxspeed""")
    
    
server_cmd("zombie_level 1")
    
server_cmd("mp_roundtime 9.0")
    
server_cmd("mp_limitteams 0")
    
server_cmd("mp_autoteambalance 1")
    
server_cmd("mp_flashlight 1")
    
server_cmd("mp_startmoney 2800")
    
server_cmd("mp_timelimit 0")
    
server_cmd("mp_freezetime 0")
    
server_cmd("sv_maxspeed 999")
    
server_cmd("exec addons/amxmodx/configs/jurassic_park.cfg")
    
server_cmd("exec addons/amxmodx/configs/jurassic_park_levels.cfg")
    
    
set_msg_block(get_user_msgid("RoundTime"), BLOCK_SET)
    
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
    
    
set_task(1.0"hud"_""0"b")
    
    
csdm_respawn()
    
g_maxplayers get_maxplayers()
    
g_hud CreateHudSyncObj()
    
g_hide_weapon get_user_msgid("HideWeapon")
    
g_screen_shake get_user_msgid("ScreenShake")
    
    
register_message(get_user_msgid("TextMsg"), "round_end_message")
    
register_message(g_hide_weapon"message_hide_weapon")
    
    if (!
g_pcvar_no_objectives) {
        new 
cvar_defval[8]
        
get_flags(REMOVE_OBJECTIVEScvar_defvalsizeof cvar_defval 1)
        
register_cvar(ZOMBIE_OBJECTIVEScvar_defval)
    }
    
    if (
is_objective_map())
    {
        return
    }
}

///////////////////////////////////////////////////////////////////
// Mod Name                                                     //
/////////////////////////////////////////////////////////////////

public fm_game_description() 

    
forward_return(FMV_STRING"• Парк Динозавров •"
    return 
FMRES_SUPERCEDE
}

///////////////////////////////////////////////////////////////////
// Zombie Extra Health                                          //
/////////////////////////////////////////////////////////////////

public event_eat_brain()
{
    new 
client read_data(1)
    new 
client2 read_data(2)
    new 
name[32]
    new 
name2[32]
    
get_user_name(clientname31)
    
get_user_name(client2name231)
    if(
cs_get_user_team(client) == CS_TEAM_T && is_user_alive(client))
    {
        new 
brain_health get_user_health(client) + 300
        set_user_health
(clientbrain_health)
        
set_hudmessage(255255255, -1.00.3006.06.00.10.23)
        
//show_hudmessage(0, "%s СЪЕЛ МОЗГИ У %s ! +300 ЖИЗНИ К ЗОМБИ!", name, name2)
        
client_cmd(0"spk jurassic_park/rev_dino_1.wav")
    }
}

///////////////////////////////////////////////////////////////////
// Remove Weapon Entities                                       //
/////////////////////////////////////////////////////////////////

public Impulse_Light(id)
{
    if(!
is_user_alive(id))
        return 
0;    
        
    if(
get_user_team(id) != 2)
        return 
1;
    
    return 
0;
}

public 
Clcmd_Nightvision(id)
{
    if(!
is_user_alive(id))
        return 
0;    
        
    if(
get_user_team(id) != 1)
        return 
1;
    
    return 
0;
}

public 
ham_weapon_cleaner(iEntity)
{
    
call_think(iEntity)
}

///////////////////////////////////////////////////////////////////
// Extra Knife Damage                                           //
/////////////////////////////////////////////////////////////////

public ham_zombie_knife(identidattackerFloat:damagedamagebits)
{
    if(
ent == idattacker && is_user_alive(ent) && get_user_weapon(ent) == CSW_KNIFE && cs_get_user_team(id) == CS_TEAM_CT && get_pcvar_num(zombie_knife) == 1)
    {
        new 
Float:flHealth
        pev
(idpev_healthflHealth)
        
SetHamParamFloat(4flHealth 5)
        return 
HAM_HANDLED
    
}
    return 
HAM_IGNORED
}

///////////////////////////////////////////////////////////////////
// Round Start                                                  //
/////////////////////////////////////////////////////////////////

public event_round_start()
{
    for(new 
1<= g_maxplayersi++)
    {
        
g_respawn_count[i] = 0
        remove_task
(i)
    }
    
set_task(0.1"zombie_game_start")
    if(
get_pcvar_num(zombie_level))
    {
        switch(
get_pcvar_num(zombie_level))
        {
            case 
1:
            { 
                
set_lights("a")
            }
            case 
2:
            { 
                
set_lights("a")
            }
            case 
3:
            { 
                
set_lights("a")
            }
            case 
4:
            { 
                
set_lights("a")
            }
            case 
5:
            { 
                
set_lights("a")
            }
            case 
6:
            { 
                
set_lights("a")
            }
            case 
7:
            { 
                
set_lights("a")
            }
            case 
8:
            { 
                
set_lights("a")
            }
            case 
9:
            { 
                
set_lights("a")
            }
            case 
10:
            { 
                
set_lights("a")
            }
        }
    }
    
g_roundstart_time get_gametime()
}

public 
zombie_game_start()
{
    
set_task(1.0"ambience_sound")
    
set_task(1.0"bot_cfg")
}

public 
ambience_sound()
{
client_cmd(0"mp3 play sound/jurassic_park/zvuki_lesa.mp3")
set_task(1185.0"ambience_sound")


///////////////////////////////////////////////////////////////////
// Permanently Hud Texts                                        //
/////////////////////////////////////////////////////////////////

public hud()
{
    new 
sInfo[64];
    
    for(new 
id 1id <= g_iMaxPlayersid++)
    {
        if(!
is_user_alive(id))
            continue;
            
        
set_dhudmessage(025500.010.9200.11.00.10.1false);
        
        if(
get_user_team(id) == 1)
            
show_dhudmessage(id"Тип • Динозавр • Ярость • Огонь и Длинный прыжок • Здоровье • %i %%"get_user_health(id));
        else if(
get_user_team(id) == 2)
        {
            switch(
g_player_class[id])
            {
                case 
1format(sInfocharsmax(sInfo), "Шрам");
                case 
2format(sInfocharsmax(sInfo), "Чоппер");
                case 
3format(sInfocharsmax(sInfo), "Ночной Волк");
                case 
4format(sInfocharsmax(sInfo), "Кельт");
                case 
5format(sInfocharsmax(sInfo), "Берсеркер");
                case 
6format(sInfocharsmax(sInfo), "Охотник");
                case 
7format(sInfocharsmax(sInfo), "Старейшина""7");
                case 
8format(sInfocharsmax(sInfo), "Повелитель");
                case 
9format(sInfocharsmax(sInfo), "Властелин");
            }

            
set_dhudmessage(2552552550.010.9200.11.00.10.1false);
            
show_dhudmessage(id"Тип • Хищник • Класс • Class not selected%s • Ярость • Дым • Здоровье • %i %%"sInfoget_user_health(id));
        }
    }
    
    if(
get_pcvar_num(zombie_level))
    {
        switch(
get_pcvar_num(zombie_level))
        {
            case 
1:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби Хаус^nНочь %d - Начало хауса^nBoss: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level1_bosshp), get_pcvar_num(level1_bossmaxspeed), get_pcvar_num(level1_health), get_pcvar_num(level1_maxspeed), get_pcvar_num(level1_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
2:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Этих тварей больше...^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level2_bosshp), get_pcvar_num(level2_bossmaxspeed), get_pcvar_num(level2_health), get_pcvar_num(level2_maxspeed), get_pcvar_num(level2_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
3:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Огонь из под земли^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level3_bosshp), get_pcvar_num(level3_bossmaxspeed), get_pcvar_num(level3_health), get_pcvar_num(level3_maxspeed), get_pcvar_num(level3_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
4:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Страх^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level4_bosshp), get_pcvar_num(level4_bossmaxspeed), get_pcvar_num(level4_health), get_pcvar_num(level4_maxspeed), get_pcvar_num(level4_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
5:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Мы познакомились со смертью^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level5_bosshp), get_pcvar_num(level5_bossmaxspeed), get_pcvar_num(level5_health), get_pcvar_num(level5_maxspeed), get_pcvar_num(level5_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
6:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Невероятно...^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level6_bosshp), get_pcvar_num(level6_bossmaxspeed), get_pcvar_num(level6_health), get_pcvar_num(level6_maxspeed), get_pcvar_num(level6_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
7:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Где ты бог!^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level7_bosshp), get_pcvar_num(level7_bossmaxspeed), get_pcvar_num(level7_health), get_pcvar_num(level7_maxspeed), get_pcvar_num(level7_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
8:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Ад на земле^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level8_bosshp), get_pcvar_num(level8_bossmaxspeed), get_pcvar_num(level8_health), get_pcvar_num(level8_maxspeed), get_pcvar_num(level8_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
9:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - Теперь это проклятая земля^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level9_bosshp), get_pcvar_num(level9_bossmaxspeed), get_pcvar_num(level9_health), get_pcvar_num(level9_maxspeed), get_pcvar_num(level9_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
            case 
10:
            { 
                static 
scoreboard[600]
                
server_cmd("zombie_knife 0")
                
set_hudmessage(255255255, -1.00.000.01.00.00.2, -1)
                
//formatex(scoreboard, 599, "Зомби хаус^nНочь %d - И пусть всё завершится^nБосс: %d ХП / %d Скорость бега^nЗомби: %d ХП / %d Скорость бега / %d Респаунов", get_pcvar_num(zombie_level), get_pcvar_num(level10_bosshp), get_pcvar_num(level10_bossmaxspeed), get_pcvar_num(level10_health), get_pcvar_num(level10_maxspeed), get_pcvar_num(level10_respawns))
                
ShowSyncHudMsg(0g_hudscoreboard)            
            }
        }
    }
}

///////////////////////////////////////////////////////////////////
// Bot Settings                                                 //
/////////////////////////////////////////////////////////////////

public bot_cfg()
{
    
server_cmd("pb_minbots %d"get_pcvar_num(zombie_maxslots))
    
server_cmd("pb_maxbots %d"get_pcvar_num(zombie_maxslots))
    
//server_cmd("pb_bot_quota_match 0")
    //server_cmd("pb_mapstartbotdelay 1.0")
    //server_cmd("pb_bot_join_team T")
    //server_cmd("pb_minbotskill 100")
    //server_cmd("pb_maxbotskill 100")
    //server_cmd("pb_jasonmode 1")
    //server_cmd("pb_detailnames 0")
    //server_cmd("pb_chat 0")
    //server_cmd("pb_radio 1")
    //server_cmd("pb_aim_type 1")
}

///////////////////////////////////////////////////////////////////
// Set Zombie/Survivor Values                                   //
/////////////////////////////////////////////////////////////////

public event_set_power(id)
{
    
message_begin(MSG_ONEg_hide_weapon_id)
    
write_byte(1<<4)
    
message_end()
    
set_task(0.1"round_start_effects"id)
    if(
cs_get_user_team(id) == CS_TEAM_CT)
    {
        
set_task(0.1"survivor_power1"id)
    }
    if(
cs_get_user_team(id) == CS_TEAM_T)
    {
        switch(
get_pcvar_num(zombie_level))
        {
            case 
1:
            { 
                
set_task(0.1"zombie_power_1"id)
            }
            case 
2:
            { 
                
set_task(0.1"zombie_power_2"id)
            }
            case 
3:
            { 
                
set_task(0.1"zombie_power_3"id)
            }
            case 
4:
            { 
                
set_task(0.1"zombie_power_4"id)
            }
            case 
5:
            { 
                
set_task(0.1"zombie_power_5"id)
            }
            case 
6:
            { 
                
set_task(0.1"zombie_power_6"id)
            }
            case 
7:
            { 
                
set_task(0.1"zombie_power_7"id)
            }
            case 
8:
            { 
                
set_task(0.1"zombie_power_8"id)
            }
            case 
9:
            { 
                
set_task(0.1"zombie_power_9"id)
            }
            case 
10:
            { 
                
set_task(0.1"zombie_power_10"id)
            }
        }
    }
}

public 
zombie_power_1(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 1
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level1_health))
    
set_user_maxspeed(idget_pcvar_float(level1_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_2(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 2
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level2_health))
    
set_user_maxspeed(idget_pcvar_float(level2_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_3(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 3
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level3_health))
    
set_user_maxspeed(idget_pcvar_float(level3_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_4(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 4
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level4_health))
    
set_user_maxspeed(idget_pcvar_float(level4_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_5(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 5
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level5_health))
    
set_user_maxspeed(idget_pcvar_float(level5_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_6(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 6
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level6_health))
    
set_user_maxspeed(idget_pcvar_float(level6_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_7(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 7
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level7_health))
    
set_user_maxspeed(idget_pcvar_float(level7_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_8(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 8
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level8_health))
    
set_user_maxspeed(idget_pcvar_float(level8_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_9(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 9
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level9_health))
    
set_user_maxspeed(idget_pcvar_float(level9_maxspeed))
    
set_user_gravity(id0.5)
}

public 
zombie_power_10(id)
{
    
cs_set_user_money(id0)
    
g_boss_class[id] = 0
    g_player_class
[id] = 0
    g_zombie_class
[id] = 10
    cs_set_user_nvg
(id1)
    
set_user_health(idget_pcvar_num(level10_health))
    
set_user_maxspeed(idget_pcvar_float(level10_maxspeed))
    
set_user_gravity(id0.3)
}

public 
survivor_power1(id) {
    
g_player_class[id] = 0
    g_zombie_class
[id] = 0
    g_boss_class
[id] = 0
    
if (get_pcvar_num(survivor_weaponkit) == 1)
    {
        
give_item(id"weapon_ak47")
        
cs_set_user_bpammo(idCSW_AK47200)
        
give_item(id"weapon_m4a1")
        
cs_set_user_bpammo(idCSW_M4A1200)
        
give_item(id"weapon_m249")
        
cs_set_user_bpammo(idCSW_M249200)
        
give_item(id"weapon_mp5navy")
        
cs_set_user_bpammo(idCSW_MP5NAVY200)
        
give_item(id"weapon_aug")
        
cs_set_user_bpammo(idCSW_AUG200)
        
give_item(id"weapon_m3")
        
cs_set_user_bpammo(idCSW_M3200)
        
give_item(id"weapon_galil")
        
cs_set_user_bpammo(idCSW_GALIL200)
        
give_item(id"weapon_xm1014")
        
cs_set_user_bpammo(idCSW_XM1014200)
        
give_item(id"weapon_deagle")
        
cs_set_user_bpammo(idCSW_DEAGLE200)
        
give_item(id"weapon_flashbang")
        
give_item(id"weapon_flashbang")
        
give_item(id"weapon_hegrenade")
        
give_item(id"weapon_smokegrenade")
        
cs_set_user_nvgid1)
        
cs_set_user_armor id100CsArmorType:)
    }
    if(
get_pcvar_num(survivor_classes) == 1)
    {
        if(!
g_bChoose[id])
            
set_task(1.0"task_show_surv_class_menu"id)
    }
}

///////////////////////////////////////////////////////////////////
// Set Zombie Model                                             //
/////////////////////////////////////////////////////////////////

public ham_player_spawn(id)
{
    if(!
is_user_alive(id) || !cs_get_user_team(id))
        return
    
g_zombie[id] = cs_get_user_team(id) == CS_TEAM_T true false
    remove_task
(id 100)
    if(
g_zombie[id])
    {
        switch (
random_num(13))
        {
            case 
1copy(g_player_model[id], charsmaxg_player_model[] ), ZOMBIE_MODEL1)
                case 
2copy(g_player_model[id], charsmaxg_player_model[] ), ZOMBIE_MODEL2)
                case 
3copy(g_player_model[id], charsmaxg_player_model[] ), ZOMBIE_MODEL3)
            }
        new 
currentmodel[32]
        
fm_get_user_model(idcurrentmodelcharsmax(currentmodel))
        if(!
equal(currentmodelg_player_model[id]))
        {
            if(
get_gametime() - g_roundstart_time 5.0)
                
set_task(5.0 0.5"fm_user_model_update"id 100)
            else
                
fm_user_model_update(id 100)
        }
    }
    else if(
g_has_custom_model[id])
    {
        
fm_reset_user_model(id)
        
        switch(
g_player_class[id])
        {
            case 
1set_user_health(id50);
            case 
2set_user_health(id300);
            case 
3set_user_health(id10); 
            case 
4set_user_health(id100);
            case 
5set_user_health(id1);
            case 
6set_user_health(id500);
            case 
7set_user_health(id40)
            case 
8set_user_health(id40)
            case 
9set_user_health(id300);
        }
    }
}

public 
fm_client_key(id, const infobuffer[], const key[])
{   
    if(
g_has_custom_model[id] && equal(key"model"))
        return 
FMRES_SUPERCEDE
    
return FMRES_IGNORED
}

public 
fm_client_info(id)
{
    if(!
g_has_custom_model[id])
        return 
FMRES_IGNORED
    
static currentmodel[32]
    
fm_get_user_model(idcurrentmodelcharsmax(currentmodel))
    if(!
equal(currentmodelg_player_model[id]) && !task_exists(id 100))
        
fm_set_user_model(id 100)
    return 
FMRES_IGNORED
}

public 
fm_user_model_update(taskid)
{
    static 
Float:current_time
    current_time 
get_gametime()
    
    if(
current_time g_models_target_time >= 0.5)
    {
        
fm_set_user_model(taskid)
        
g_models_target_time current_time
    
}
    else
    {
        
set_task((g_models_target_time 0.5) - current_time"fm_set_user_model"taskid)
        
g_models_target_time g_models_target_time 0.5
    
}
}

public 
fm_set_user_model(player)
{
    
player -= 100
    engfunc
(EngFunc_SetClientKeyValueplayerengfunc(EngFunc_GetInfoKeyBufferplayer), "model"g_player_model[player])
    
g_has_custom_model[player] = true
}

///////////////////////////////////////////////////////////////////
// Player Connected                                             //
/////////////////////////////////////////////////////////////////

public client_connect(id)
{
        
client_cmd(id"bind ^"v^" ^"sentry^""
        
client_cmd(id"bind ^"x^" ^"predator^""
    
g_first_spawn[id] = true
}

///////////////////////////////////////////////////////////////////
// Player Disconnected                                          //
/////////////////////////////////////////////////////////////////

public client_disconnect(id)
{
    
remove_task(id)
    
g_respawn_count[id] = 0
    g_bChoose
[id] = false;
}

///////////////////////////////////////////////////////////////////
// Death Event                                                  //
/////////////////////////////////////////////////////////////////

public ham_player_killed(victimattackershouldgib)
{
    new 
cts[32], ts[32], ctsnumtsnum
    
new CsTeams:team
    
    
for(new i=1i<=g_maxplayersi++)
    {
        if(!
is_user_alive(i))
        {
            continue
        }
        
team cs_get_user_team(i)
        if(
team == CS_TEAM_T)
        {
            
ts[tsnum++] = i
            
} else if(team == CS_TEAM_CT) {
            
cts[ctsnum++] = i
        
}
    }
    if(
ctsnum == 0)
    {
        switch(
get_pcvar_num(zombie_level))
        {
            case 
1:
            {
                
server_cmd("zombie_level 1")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level1_respawns))
            }
            case 
2:
            {
                
server_cmd("zombie_level 1")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level1_respawns))
            }
            case 
3:
            {
                
server_cmd("zombie_level 2")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level2_respawns))
            }
            case 
4:
            {
                
server_cmd("zombie_level 3")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level3_respawns))
            }
            case 
5:
            {
                
server_cmd("zombie_level 4")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level4_respawns))
            }
            case 
6:
            {
                
server_cmd("zombie_level 5")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level5_respawns))
            }
            case 
7:
            {
                
server_cmd("zombie_level 6")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level6_respawns))
            }
            case 
8:
            {
                
server_cmd("zombie_level 7")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level7_respawns))
            }
            case 
9:
            {
                
server_cmd("zombie_level 8")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level8_respawns))
            }
            case 
10:
            {
                
server_cmd("zombie_level 9")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level9_respawns))
            }
        }
    }
    if(
tsnum == 0)
    {
        switch(
get_pcvar_num(zombie_level))
        {
            case 
1:
            {
                
server_cmd("zombie_level 2")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level2_respawns))
            }
            case 
2:
            { 
                
server_cmd("zombie_level 3")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level3_respawns))
            }
            case 
3:
            { 
                
server_cmd("zombie_level 4")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level4_respawns))
            }
            case 
4:
            {
                
server_cmd("zombie_level 5")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level5_respawns))
            }
            case 
5:
            { 
                
server_cmd("zombie_level 6")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level6_respawns))
            }
            case 
6:
            { 
                
server_cmd("zombie_level 7")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level7_respawns))
            }
            case 
7:
            {
                
server_cmd("zombie_level 8")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level8_respawns))
            }
            case 
8:
            { 
                
server_cmd("zombie_level 9")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level9_respawns))
            }
            case 
9:
            { 
                
server_cmd("zombie_level 10")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level10_respawns))
            }
            case 
10:
            {
                
set_task(3.0"new_map")
                
server_cmd("zombie_level 1")
                
server_cmd("zombie_respawns %d"get_pcvar_num(level1_respawns))
            }
        }
    }  
    if(
tsnum == && g_boss_class[ts[0]] < 1)
    {
        switch(
get_pcvar_num(zombie_level))
        {
            case 
1:
            {
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 1
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level1_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level1_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
2:
            {
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 2
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level2_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level2_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
3:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 3
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level3_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level3_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
4:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 4
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level4_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level4_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
5:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 5
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level5_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level5_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
6:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 6
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level6_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level6_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
7:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 7
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level7_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level7_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
8:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 8
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level8_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level8_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
9:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 9
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Теперь он босс!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level9_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level9_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
            case 
10:
            { 
                
g_player_class[ts[0]] = 0
                g_zombie_class
[ts[0]] = 0
                g_boss_class
[ts[0]] = 10
                
new tname[32]
                
get_user_name(ts[0], tname31)
                
set_hudmessage(255255255, -1.00.2006.0999.00.10.22)
                
//show_hudmessage(0, "%s Дъявол к нам пришёл!!!", tname)
                
client_cmd(0,"stopsound")
                
client_cmd(0"mp3 play sound/jurassic_park/boss_dinosaurs_sound.mp3")
                
set_user_health(ts[0], get_pcvar_num(level10_bosshp))
                
set_user_maxspeed(ts[0], get_pcvar_float(level10_bossmaxspeed))
                
server_cmd("zombie_knife 1")
                
set_task(1.0"boss_beacon"ts[0])
            }
        }
    }  
    if(
cs_get_user_team(victim) == CS_TEAM_T && get_pcvar_num(zombie_effect) == 1)
    {
        static 
Float:FOrigin2[3]
        
pev(victimpev_originFOrigin2)
        
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYFOrigin20)
        
write_byte(TE_PARTICLEBURST)
        
engfunc(EngFunc_WriteCoordFOrigin2[0])
        
engfunc(EngFunc_WriteCoordFOrigin2[1])
        
engfunc(EngFunc_WriteCoordFOrigin2[2])
        
write_short(50)
        
write_byte(72)
        
write_byte(10)
        
message_end()
    }
}  

public 
new_map()
{
    new 
nextmap[32]
    
get_cvar_string("amx_nextmap"nextmap31)
    
server_cmd("changelevel %s"nextmap)
}

///////////////////////////////////////////////////////////////////
// Death Event 2                                                //
/////////////////////////////////////////////////////////////////

public event_death_msg()
{
    new 
killzor read_data(1)
    new 
zrespawn read_data(2)
    
set_pev(zrespawnpev_effectsEF_NODRAW)
    if(
get_user_team(zrespawn) == 0)
    {
        if(++
g_respawn_count[zrespawn] > get_pcvar_num(zombie_respawns))
        {
            return
        }        
        
set_task(1.0"zombie_respawner"zrespawn)
    }
    
g_user_kill[zrespawn] = 0
    g_user_kill
[killzor]++
    new 
team2 get_user_team(killzor)
    static 
name3[33]
    
get_user_name(killzor,name3,32)
    
set_hudmessage(255255255, -1.00.3006.06.00.10.23)
    if(
get_pcvar_num(zombie_scores) == 1)
    {
        switch(
g_user_kill[killzor])
        {
            case 
5:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s Нуждается в мозгах людей!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s Зомби киллер!", name3)
                    
}
                }
            }
            case 
10:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s Нужно больше свежего мяса!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s Сумасшедший Раздробитель голов зомбаков!", name3)
                    
}
                }
            }
            case 
15:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s Голоден и должен съесть больше мозгов!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s Не остонавливайся сносить головы зомбакам!", name3)
                    
}
                }
            }
            case 
20:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s Хищник на людей!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s Чёткий солдат!", name3)
                    
}
                }
            }
            case 
25:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s Сумасшедший зомби!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s Особо опасен, бегите зомби!", name3)
                    
}
                }
            }
            case 
30:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s Лучший убийца людей!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s Лучший убийца зомбаков!", name3)
                    
}
                }
            }
            case 
35:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s Король зомбаков!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s Король людей!", name3)
                    
}
                }
            }
            case 
50:
            {
                switch(
team2)
                {
                    case 
1:
                    {
                        
//show_hudmessage(0, "%s ВТОРОЙ ДЪЯВОЛ!", name3)
                    
}
                    case 
2:
                    {
                        
//show_hudmessage(0, "%s БОГ СРЕДИ ЛЮДЕЙ!", name3)
                    
}
                }
            }
        }
    }
}

///////////////////////////////////////////////////////////////////
// Survivor Respawn                                             //
/////////////////////////////////////////////////////////////////

public ham_killed_respawn(id)
{
    if(
is_user_connected(id) && cs_get_user_team(id) == CS_TEAM_CT)
    {
        
g_respawn_delay[id] = 10
        survivor_respawner
(id)
    }
}

public 
survivor_respawner(id)
{
    if(
is_user_alive(id) || !is_user_connected(id))
        return 
PLUGIN_CONTINUE
    
    
if(g_respawn_delay[id] > 0)
    {
        
set_hudmessage(255255255, -1.0, -1.000.01.10.00.0, -2)
        
//show_hudmessage(id, "Ты возрадишься через %d секунд...", g_respawn_delay[id])
        
g_respawn_delay[id]--
        
set_task(1.0"survivor_respawner"id)
    }
    else
        
ExecuteHamB(Ham_CS_RoundRespawnid)
    
    return 
PLUGIN_CONTINUE
}

public 
join_spawn()
{
    new 
player_spawn read_data(1)
    static 
user_team[32]
    
    
read_data(2user_team31
    
    if(!
is_user_connected(player_spawn))
        return 
PLUGIN_CONTINUE
    
    
switch(user_team[0])
    {
        case 
'C'set_task(1.0"survivor_respawner"player_spawn)
            
//case 'T': client_print(player_spawn, print_chat, "Zombies cant use this respawn method!")
            //case 'S': client_print(player_spawn, print_chat, "Spectators cant use this respawn method!")
        
}
    return 
PLUGIN_CONTINUE
}

///////////////////////////////////////////////////////////////////
// CSDM Respawn                                                 //
/////////////////////////////////////////////////////////////////

public zombie_respawner(zrespawn)
{
    new 
cts[32], ts[32], ctsnumtsnum
    
new CsTeams:team
    
    
for(new i=1i<=g_maxplayersi++)
    {
        if(!
is_user_alive(i))
        {
            continue
        }
        
team cs_get_user_team(i)
        if(
team == CS_TEAM_T)
        {
            
ts[tsnum++] = i
            
} else if(team == CS_TEAM_T) {
            
cts[ctsnum++] = i
        
}
    }
    if(
tsnum 1)
    {
        switch(
get_pcvar_num(zombie_spawnpoint))
        {
            case 
1:
            { 
                
ExecuteHamB(Ham_CS_RoundRespawnzrespawn)
                
set_task(0.1"respawn_effect"zrespawn)
                
strip_user_weapons(zrespawn)
                
give_item(zrespawn"")
                
set_user_godmode(zrespawn1
                
set_task(5.0"remove_zombie_protection"zrespawn)
            }
            case 
2:
            { 
                
pev(zrespawnpev_origing_vec_last_origin[zrespawn])
                
ExecuteHamB(Ham_CS_RoundRespawnzrespawn)
                
engfunc(EngFunc_SetOriginzrespawng_vec_last_origin[zrespawn])
                
set_task(0.1"respawn_effect"zrespawn)
                
strip_user_weapons(zrespawn)
                
give_item(zrespawn"")
                
set_user_godmode(zrespawn1
                
set_task(5.0"remove_zombie_protection"zrespawn)
            }
        }
    }
}

csdm_respawn()
{   
new 
map[32], config[32],  mapfile[64]

get_mapname(map31)
get_configsdir(config31)
format(mapfile63"%s\csdm\%s.spawns.cfg"configmap)
g_total_spawn 0

if (file_exists(mapfile)) 
{
    new 
new_data[124], len
    
new line 0
    
new pos[12][8]
    
    while(
g_total_spawn 60 && (line read_file(mapfile line new_data 123 len) ) != 
    {
        if (
strlen(new_data)<|| new_data[0] == '[')
            continue
            
        
parse(new_datapos[1], 7pos[2], 7pos[3], 7pos[4], 7pos[5], 7pos[6], 7pos[7], 7pos[8], 7pos[9], 7pos[10], 7)
        
        
g_spawn_vec[g_total_spawn][0] = str_to_float(pos[1])
        
g_spawn_vec[g_total_spawn][1] = str_to_float(pos[2])
        
g_spawn_vec[g_total_spawn][2] = str_to_float(pos[3])
        
        
g_spawn_angle[g_total_spawn][0] = str_to_float(pos[4])
        
g_spawn_angle[g_total_spawn][1] = str_to_float(pos[5])
        
g_spawn_angle[g_total_spawn][2] = str_to_float(pos[6])
            
        
g_spawn_v_angle[g_total_spawn][0] = str_to_float(pos[8])
        
g_spawn_v_angle[g_total_spawn][1] = str_to_float(pos[9])
        
g_spawn_v_angle[g_total_spawn][2] = str_to_float(pos[10])
        
        
g_total_spawn++
        }
        
    if (
g_total_spawn >= && get_pcvar_num(zombie_spawnpoint) == 1)
    {
        
RegisterHam(Ham_Spawn"player""csdm_player_spawn"1)
    }
}
return 
1
}

public 
csdm_player_spawn(id)
{
    if (!
is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_CT)
        return
    
    if (
g_first_spawn[id])
    {
        
g_first_spawn[id] = false
        
return
    }
    
    new list[
60]
    new 
num 0
    
new final = -1
    
new total=0
    
new players[32], n0
    
new Float:loc[32][3], locnum
    
    get_players
(playersnum)
    for (new 
i=0i<numi++)
    {
        if (
is_user_alive(players[i]) && players[i] != id)
        {
            
pev(players[i], pev_originloc[locnum])
            
locnum++
        }
    }
    
    
num 0
    
while (num <= g_total_spawn)
    {
        if (
num == g_total_spawn)
            break
        
random_num(0g_total_spawn-1)
        if (!list[
n])
        {
            list[
n] = 1
            num
++
        } 
        else 
        {
            
total++
            if (
total 100)
                break
            continue  
        }
        
        if (
locnum 1)
        {
            final = 
n
            
break
        }
        
        final = 
n
        
for (0locnumx++)
        {
            new 
Float:distance get_distance_f(g_spawn_vec[n], loc[x])
            if (
distance 250.0)
            {
                final = -
1
                
break
            }
        }
        
        if (final != -
1)
            break
    }
    
    if (final != -
1)
    {
        new 
Float:mins[3], Float:maxs[3]
        
pev(idpev_minsmins)
        
pev(idpev_maxsmaxs)
        
engfunc(EngFunc_SetSizeidminsmaxs)
        
engfunc(EngFunc_SetOriginidg_spawn_vec[final])
        
set_pev(idpev_fixangle1)
        
set_pev(idpev_anglesg_spawn_angle[final])
        
set_pev(idpev_v_angleg_spawn_v_angle[final])
        
set_pev(idpev_fixangle1)
    }
}  

///////////////////////////////////////////////////////////////////
// Respawn Effect                                               //
/////////////////////////////////////////////////////////////////

public respawn_effect(id)
{
    if(
get_pcvar_num(zombie_effect) == 1)
    {
        static 
Float:FOrigin3[3
        
pev(idpev_originFOrigin3)
        
        
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYFOrigin30)
        
write_byte(TE_IMPLOSION
        
engfunc(EngFunc_WriteCoordFOrigin3[0])
        
engfunc(EngFunc_WriteCoordFOrigin3[1]) 
        
engfunc(EngFunc_WriteCoordFOrigin3[2]) 
        
write_byte(255)
        
write_byte(255)
        
write_byte(5)  
        
message_end()
    }
}

///////////////////////////////////////////////////////////////////
// Respawn Protection                                           //
/////////////////////////////////////////////////////////////////

public remove_zombie_protection(id)
{
    
set_user_godmode(id0)
    
give_item(id"weapon_knife")
}

///////////////////////////////////////////////////////////////////
// Survivor Classes                                             //
/////////////////////////////////////////////////////////////////

public task_show_surv_class_menu(id)
{
    if(
cs_get_user_team(id) != CS_TEAM_CT)
        return;
    
    if(
g_player_class[id] != 0)
        return;
    
    
survivor_class_menu(id);
    
g_bChoose[id] = true;
}

public 
clcmd_show_surv_class_menu(id)
{
    if(
cs_get_user_team(id) != CS_TEAM_CT)
    {
#if AMXX_VERSION_NUM < 183
ColorChat(idRED"^4[ Парк Динозавров ] ^1Это меню доступно только ^3Хищникам !")
#else
client_print_color(idprint_team_red"^4[ Парк Динозавров ] ^1Это меню доступно только ^3Хищникам !")
#endif 
        
return;
    }
    
    
survivor_class_menu(id)
}

public 
survivor_class_menu(id)
{    
    new 
menuid menu_create("\rПарк Динозавров\w^n\yКлассы Хищников\w""survivor_menu_handler")
    
menu_additem(menuid"Шрам""1"0)
    
menu_additem(menuid"Чоппер""2"0)
    
menu_additem(menuid"Ночной Волк""3"0)
    
menu_additem(menuid"Кельт""4"0)
    
menu_additem(menuid"Берсеркер""5"0)
    
menu_additem(menuid"Охотник""6"0)
    
menu_additem(menuid"Старейшина""7"0)
        
menu_additem(menuid"Повелитель""8"0)
        
menu_additem(menuid"Властелин""9"0)
        
menu_setprop(menuidMPROP_PERPAGE0);
    
menu_setprop(menuidMPROP_EXITMEXIT_NEVER); 
    
menu_display(idmenuid0)
}

public 
survivor_menu_handler(idmenuiditem)
{
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(menuiditemaccessdata,5iName63callback)
    new 
key str_to_num(data)
    switch(
key)
    {
        case 
1:
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 1
            set_user_health
(id50)
            
set_user_maxspeed(id275.0)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Шрам ]"g_player_class)
        }
        case 
2:
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 2
            set_user_health
(id300)
            
set_user_maxspeed(id165.0)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Чоппер ]"g_player_class)
        }
        case 
3
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 3
            set_user_health
(id10)
            
set_user_maxspeed(id380.0)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Ночной Волк ]"g_player_class)
        }
        case 
4
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 4
            set_user_health
(id100)
            
set_user_maxspeed(id250.0)        
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Кельт ]"g_player_class)    
        }
        case 
5
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 5
            set_user_health
(id1)
            
set_user_maxspeed(id400.0)
                        
set_user_gravity(id0.3)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Берсеркер ]"g_player_class)
        }
        case 
6
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 6
            set_user_health
(id500)
            
set_user_maxspeed(id220.0)
            
set_user_gravity(id3.2)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Охотник ]"g_player_class)
        }
        case 
7
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 7
            set_user_health
(id40)
            
set_user_maxspeed(id210.0)
            
set_user_gravity(id0.5)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Старейшина ]"g_player_class)
        }
        case 
8
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 8
            set_user_health
(id800)
            
set_user_maxspeed(id120.0)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Повелитель ]"g_player_class)
        }
        case 
9
        {
            
g_zombie_class[id] = 0
            g_boss_class
[id] = 0
            g_player_class
[id] = 9
            set_user_health
(id300)
            
set_user_maxspeed(id600.0)
            
set_user_gravity(id7.5)
                        
ColorChat(idRED"^4[ Парк Динозавров ] ^3Ваш класс Хищника ^4[ Властелин ]"g_player_class)
        }
    }
    
menu_destroy(menuid)
    return 
PLUGIN_HANDLED
}

///////////////////////////////////////////////////////////////////
// Weapon Switch Event                                          //
/////////////////////////////////////////////////////////////////

public event_check_speed(id)
{
    if(
g_player_class[id])
    {
        switch(
g_player_class[id])
        {
            case 
1:
            { 
                
set_user_maxspeed(id275.0)
            }
            case 
2:
            { 
                
set_user_maxspeed(id165.0)
            }
            case 
3:
            { 
                
set_user_maxspeed(id380.0)
            }
            case 
4:
            { 
                
set_user_maxspeed(id250.0)
            }
            case 
5:
            { 
                
set_user_maxspeed(id400.0)
                
set_user_gravity(id0.3)
            }
            case 
6:
            { 
                
set_user_maxspeed(id220.0)
                
set_user_gravity(id3.2)
            }
            case 
7:
            { 
                
set_user_maxspeed(id210.0)
                
set_user_gravity(id0.5)
            }
            case 
8:
            { 
                
set_user_maxspeed(id120.0)
            }
            case 
9:
            { 
                
set_user_maxspeed(id600.0)
            }
        }
    }
    if(
g_zombie_class[id])
    {
        switch(
g_zombie_class[id])
        {
            case 
1:
            {
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level1_maxspeed))
            }
            case 
2:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level2_maxspeed))
            }
            case 
3:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level3_maxspeed))
            }
            case 
4:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level4_maxspeed))
            }
            case 
5:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level5_maxspeed))
            }
            case 
6:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level6_maxspeed))
            }
            case 
7:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level7_maxspeed))
            }
            case 
9:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level8_maxspeed))
            }
            case 
8:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level9_maxspeed))
            }
            case 
10:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level10_maxspeed))
            }
        }
    }
    if(
g_boss_class[id])
    {
        switch(
g_boss_class[id])
        {
            case 
1:
            {
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level1_bossmaxspeed))
            }
            case 
2:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level2_bossmaxspeed))
            }
            case 
3:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level3_bossmaxspeed))
            }
            case 
4:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level4_bossmaxspeed))
            }
            case 
5:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level5_bossmaxspeed))
            }
            case 
6:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level6_bossmaxspeed))
            }
            case 
7:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level7_bossmaxspeed))
            }
            case 
9:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level8_bossmaxspeed))
            }
            case 
8:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level9_bossmaxspeed))
            }
            case 
10:
            { 
                
engclient_cmd(id"weapon_knife")
                
set_user_maxspeed(idget_pcvar_float(level10_bossmaxspeed))
            }
        }
    }
}

///////////////////////////////////////////////////////////////////
// Lock Zombie Team                                             //
/////////////////////////////////////////////////////////////////

public force_team(id)
{
    
engclient_cmd(id"jointeam""2""3")
}


///////////////////////////////////////////////////////////////////
// Unlimited Ammo                                               //
/////////////////////////////////////////////////////////////////

public event_free_ammo(id)
{
    
set_pdata_int(id376 read_data(1), 2005)
}

///////////////////////////////////////////////////////////////////
// Remove Map Objectives                                        //
/////////////////////////////////////////////////////////////////

public forward_spawn(ent) {
    if (!
pev_valid(ent))
        return 
FMRES_IGNORED
    
    
static classname[32], i
    pev
(entpev_classnameclassnamesizeof classname 1)
    for (
0sizeof g_objective_ents; ++i) {
        if (
equal(classnameg_objective_ents[i])) {
            if (!(
REMOVE_OBJECTIVES g_objective_type[i]))
                return 
FMRES_IGNORED
            
            engfunc
(EngFunc_RemoveEntityent)
            return 
FMRES_SUPERCEDE
        
}
    }
    
    return 
FMRES_IGNORED
}

bool:is_objective_map() {
    new const 
classname[] = "classname"
    
for (new 0sizeof g_objective_ents; ++i) {
        if (
g_objective_prim[i] && engfunc(EngFunc_FindEntityByStringFM_NULLENTclassnameg_objective_ents[i]))
            return 
true
    
}
    
    return 
false
}

///////////////////////////////////////////////////////////////////
// Stocks                                                       //
/////////////////////////////////////////////////////////////////

stock fm_get_user_model(playermodel[], len)
{
    
engfunc(EngFunc_InfoKeyValueengfunc(EngFunc_GetInfoKeyBufferplayer), "model"modellen)
}

stock fm_reset_user_model(player)
{
    
g_has_custom_model[player] = false
    dllfunc
(DLLFunc_ClientUserInfoChangedplayerengfunc(EngFunc_GetInfoKeyBufferplayer))
}

///////////////////////////////////////////////////////////////////
// Boss Beacon                                                  //
/////////////////////////////////////////////////////////////////

public boss_beacon(id)
{
    if(
g_boss_class[id] >= && is_user_alive(id))
    {
        static 
origin[3]
        
get_user_origin(idorigin)
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_BEAMCYLINDER)
        
write_coord(origin[0])
        
write_coord(origin[1])
        
write_coord(origin[2]-20)
        
write_coord(origin[0])    
        
write_coord(origin[1])    
        
write_coord(origin[2]+200)
        
write_short(g_boss_sprite)
        
write_byte(0)       
        
write_byte(1)        
        
write_byte(6)
        
write_byte(2)        
        
write_byte(1)        
        
write_byte(50)      
        
write_byte(50)      
        
write_byte(255)
        
write_byte(200)
        
write_byte(6)
        
message_end()
        
set_task(1.0"boss_beacon"id)
    }
}  

///////////////////////////////////////////////////////////////////
// Round Start Screen Effects                                   //
/////////////////////////////////////////////////////////////////

public round_start_effects(id)
{    
    new 
Float:screen_shake[3]
    
screen_shake[0] = random_float(100.0175.0)
    
screen_shake[1] = random_float(20.080.0)
    
screen_shake[2] = random_float(550.01200.0)
    
message_begin(MSG_ONEg_screen_shake, {0,0,0}, id)
    
write_short(1<<14)
    
write_short(1<<14)
    
write_short(1<<14)
    
message_end()
}

///////////////////////////////////////////////////////////////////
// Round End Text & Sounds                                      //
/////////////////////////////////////////////////////////////////

public dinosaurs_win()
{
    
client_cmd(0,"stopsound")
    
client_cmd(0,"mp3 play sound/jurassic_park/dinosaurs_sound.mp3")
}

public 
predators_win()
{
    
client_cmd(0,"stopsound")
    
client_cmd(0,"mp3 play sound/jurassic_park/predators_sound.mp3")
}

public 
round_end_message(const MsgId, const MsgDest, const MsgEntity)
{
    static 
Message[192]
    
get_msg_arg_string(2Message191)
    
    if (
equal(Message"#Terrorists_Win"))
    {
        
set_hudmessage(255255255, -1.00.3006.06.00.10.23)
        
//show_hudmessage(0, "Зомби выиграли!")
        
set_msg_arg_string(2"")
    }
    else if (
equal(Message"#CTs_Win"))
    {
        
set_hudmessage(255255255, -1.00.3006.06.00.10.23)
        
//show_hudmessage(0, "Люди выиграли!")
        
set_msg_arg_string(2"")
    }
}

///////////////////////////////////////////////////////////////////
// Remove Round Time                                            //
/////////////////////////////////////////////////////////////////

public message_hide_weapon() {
    
set_msg_arg_int(1ARG_BYTEget_msg_arg_int(1) | 1<<4)
}

public 
plugin_end()
{
        if( 
get_pcvar_numgPluginMode ) == )
        {
                
server_cmd"sv_skyname %s"skiesrandom_num0charsmaxskies ) ) ] );
        }
}

///////////////////////////////////////////////////////////////////
// EOF                                                          //
/////////////////////////////////////////////////////////////////
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/ 

Last edited by MayroN; 09-07-2018 at 16:31.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 09-06-2018 , 18:38   Re: DHUD "Class not selected"
Reply With Quote #2

Quote:
DHUD-Writes "Class not selected" when a class is not really selected
And... That's a problem?
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MayroN
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Join Date: Aug 2017
Location: Kyiv
Old 09-06-2018 , 19:06   Re: DHUD "Class not selected"
Reply With Quote #3

Quote:
Originally Posted by OciXCrom View Post
And... That's a problem?
The problem is that the Class selected when the Class writes is not selected and next selected class

And I need this inscription to disappear when the class is selected.
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Airkish
AlliedModders Donor
Join Date: Apr 2016
Location: Lithuania
Old 09-07-2018 , 08:40   Re: DHUD "Class not selected"
Reply With Quote #4

PHP Code:
public hud() 

    new 
sInfo[64]; 
     
    for(new 
id 1id <= g_iMaxPlayersid++) 
    { 
        if(!
is_user_alive(id)) 
            continue; 
             
        
set_dhudmessage(025500.010.9200.11.00.10.1false); 
         
        if(
get_user_team(id) == 1
            
show_dhudmessage(id"Тип • Динозавр • Ярость • Огонь и Длинный прыжок • Здоровье • %i %%"get_user_health(id)); 
        else if(
get_user_team(id) == 2
        { 
            switch(
g_player_class[id]) 
            { 
                case 
0format(sInfocharsmax(sInfo), "Class Not Selected"); 
                case 
1format(sInfocharsmax(sInfo), "Шрам"); 
                case 
2format(sInfocharsmax(sInfo), "Чоппер"); 
                case 
3format(sInfocharsmax(sInfo), "Ночной Волк"); 
                case 
4format(sInfocharsmax(sInfo), "Кельт"); 
                case 
5format(sInfocharsmax(sInfo), "Берсеркер"); 
                case 
6format(sInfocharsmax(sInfo), "Охотник"); 
                case 
7format(sInfocharsmax(sInfo), "Старейшина""7"); 
                case 
8format(sInfocharsmax(sInfo), "Повелитель"); 
                case 
9format(sInfocharsmax(sInfo), "Властелин"); 
            } 

            
set_dhudmessage(2552552550.010.9200.11.00.10.1false); 
            
show_dhudmessage(id"Тип • Хищник • Класс • %s • Ярость • Дым • Здоровье • %i %%"sInfoget_user_health(id)); 
        } 
    } 
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Location: Kyiv
Old 09-07-2018 , 10:48   Re: DHUD "Class not selected"
Reply With Quote #5

Airkish
Thanks.And how about this? Know how to do?

Quote:
And how to make the class remember always, and if you respawn too ( in the game ) to change player to another
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Airkish
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Join Date: Apr 2016
Location: Lithuania
Old 09-07-2018 , 13:30   Re: DHUD "Class not selected"
Reply With Quote #6

Quote:
Originally Posted by MayroN View Post
Airkish
Thanks.And how about this? Know how to do?
You have to save them (sql, nvault, etc.). Sorry but I'm not writing it, too many lines
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Location: Kyiv
Old 09-07-2018 , 16:25   Re: DHUD "Class not selected"
Reply With Quote #7

Quote:
Originally Posted by Airkish View Post
You have to save them (sql, nvault, etc.). Sorry but I'm not writing it, too many lines

Really?)
Roger That Sir.No problem
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