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Onslaught (0.71 - updated 07 Feb 2007)


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Undisclosed
Junior Member
Join Date: Apr 2006
Old 01-04-2007 , 08:26   Re: Onslaught (0.5 Windows beta)
Reply With Quote #11

great plugin. I think the health thing for snipers and speed for soldiers are missing something. need more special stuffs
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krod
Member
Join Date: Oct 2006
Old 01-04-2007 , 16:13   Re: Onslaught (0.5 Windows beta)
Reply With Quote #12

This mod is SO addicting!!!
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 01-07-2007 , 12:36   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #13

An update is available which fixes some crashing issues, adds cfg files for all the stock maps (except cs_havana because its routes change every time).

The full changelelist:
Code:
0.60 beta
   - Added: cfg files for all stock maps (except cs_havana)
   - Added: say command "!score" to display which respawn generators
      each team controls
   - Fix: occasional server crash due to engineer/barricade
   - Fix: some plugin functions not turning off after
      'onslaught 0' and map change
   - Fix: players no longer respawn after T/CT win but
      before round is restarted
   - Change: added help advertisement to center say 
      (goes away after a player has said '!menu' once)
Many of the standard CSS maps don't have good layouts for Onslaught. Also, I haven't tested these configs much in regular play, so if there are any maps that end up one-sided post suggestions for improving them on the Onslaught forums.

The update can be downloaded here: http://onslaught.gameconnect.info/download.php
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Hellraiser
Member
Join Date: Feb 2005
Old 01-07-2007 , 14:03   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #14

i have a few problems i dont have any barricade at all and when i join my server all have to dl the modles every time i even put them in my css and still have to do it help me plz.
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Last edited by Hellraiser; 01-07-2007 at 14:07.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 01-07-2007 , 14:20   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #15

Do you have a fast webserver (sv_downloadurl)? If so, you have to upload them there also. Make sure the files are in the proper directories on both your server and on the fast web download server (materials/models/onslaught and models/onslaught).
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Hellraiser
Member
Join Date: Feb 2005
Old 01-07-2007 , 14:41   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #16

Quote:
Originally Posted by L. Duke View Post
Do you have a fast webserver (sv_downloadurl)? If so, you have to upload them there also. Make sure the files are in the proper directories on both your server and on the fast web download server (materials/models/onslaught and models/onslaught).
yes i did all that in both fast url and server work but no barricade at all i put the files were it say it gose if i did not would the mod work or no. this is were thay are at /cstrike/materials/models/onslaught/ and /cstrike/models/onslaught/ also should the menu to pick what u want to be come up at the start of each round.
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Last edited by Hellraiser; 01-07-2007 at 15:17.
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krod
Member
Join Date: Oct 2006
Old 01-07-2007 , 16:38   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #17

Is it possible to edit the engineering block models so that it can become an advert for the server?
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PureSpider
Senior Member
Join Date: Aug 2006
Old 01-07-2007 , 18:40   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #18

just change the model file? o.O
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 01-07-2007 , 19:38   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #19

Quote:
Originally Posted by krod View Post
Is it possible to edit the engineering block models so that it can become an advert for the server?
Not right now. Models have to have a new name to be downloaded so putting a different model on the server wouldn't be downloaded to the clients.
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PureSpider
Senior Member
Join Date: Aug 2006
Old 01-08-2007 , 14:15   Re: Onslaught (0.60 beta - updated 07 Jan 2007)
Reply With Quote #20

Quote:
Originally Posted by L. Duke View Post
Not right now. Models have to have a new name to be downloaded so putting a different model on the server wouldn't be downloaded to the clients.
if the client doesn't have it, it would work
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