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AMX Mod X 1.71 Released, Contest Extension


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BAILOPAN
Join Date: Jan 2004
Old 04-03-2006 , 00:41   AMX Mod X 1.71 Released, Contest Extension
#1

I'm pleased to announce that AMX Mod X 1.71 is released. This is a bugfix release targeted at the few major issues found from 1.70. The biggest new feature added is "Binary Logging", a powerful solution for scripters who need assistance tracking down crashing problems.

Get 1.71 at the new and improved downloads page:
http://www.amxmodx.org/downloads.php

Also, since a few people asked for natives/fixes directly related to the Obfuscated Coding Contest, I'm gonna extend it by a week to April 9th! If you like writing bad code, you've still got time!

Lastly, my apologies to any Gabe Newells we offended with our April Fool's Joke. Note: No Gabe Newells were harmed during that production.

AMX Mod X 1.71 Changelog:
Code:
- Added plugin optimizer tweaking to core.ini.
- Added new "binary logging" feature for serious debugging.  Note that this requires a "Binary Logging" compiled version of AMX Mod X (downloaded separately).
- Improved HUD synchronization algorithm (both in efficiency and fluidity).
- Removed "languages.dat" and "dictionary.cache" file.  Language files are now parsed and cached at load in memory only. Furthermore, the files are only reparsed on changes.
- Menus with no pages or one page are no longer paginated.
- Added rmdir, getc, ungetc, and putc natives.
- Added arrayset native (for clearing large arrays quickly).
- Added "Skip HLTV" flag to get_players.
- Added ClientUserInfoChanged forward to Fakemeta.
- Added more string compatibility to Fakemeta.
- Added advanced keyvaluedata and traceresult manipulation to Fakemeta.
- Added global data retrieval to Fakemeta.
- Added menu_cancel native.
- Added HUD sync points to all stats scripts to avoid HUD overlapping.
- Updated GEOIP library to April.
- Fixed plmenu not killing players on teamswitch.
- Fixed adminslots not working.
- Fixed a bug where native handlers wouldn't work in rare cases.
- Fixed amxx_logging mode 2 not working.
- Fixed crash bug with plugin optimizer on AMD K6 processors.
- Fixed dir_exists not working in Windows.
- Fixed ExecuteForward not returning results properly.
- Fixed armoury entity natives on Linux (thanks AndraX2000).
- Fixed many weapons in TFCX not logging hit areas at all.
- Fixed stack corruption bugs in miscstats (cstrike).
- Fixed hud problems in miscstats (cstrike) by adding more HUD sync points.
- Fixed scrollmsg showing a "delayed movement" scroller.
- Fixed a bug in the "split" stock.
- Fixed a few (potentinal) bugs in studio and updated every 3rd party component
- Fixed amx_addadmin having wrong access level (thanks Twisted).
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twistedeuphoria
Veteran Member
Join Date: Jul 2004
Old 04-03-2006 , 00:47  
#2

zomg the downloads page is now officially utsukushii!
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 04-03-2006 , 00:49  
#3

Nice. I'll upgrade asap.
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 04-03-2006 , 00:52  
#4

spasiba.
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Silver Dragon
Veteran Member
Join Date: Jan 2005
Location: Chicago, Illinois
Old 04-03-2006 , 01:00  
#5

Yay, nice
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googol
Junior Member
Join Date: Sep 2004
Location: 127.0.0.1
Old 04-03-2006 , 02:08  
#6



Good job guys
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blinky
Member
Join Date: Jun 2005
Old 04-03-2006 , 02:34  
#7

coolbeans. time to update of theres no big bug fixes any time soon.
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MattOG
Senior Member
Join Date: May 2005
Old 04-03-2006 , 07:44  
#8

:::EDIT:::

ok, ignore me, it works fine..
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Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 04-03-2006 , 07:54  
#9

Quote:
Originally Posted by MattOG
:::EDIT:::

ok, ignore me, it works fine..
Don't worry we always do! Good job.
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MattOG
Senior Member
Join Date: May 2005
Old 04-03-2006 , 08:36  
#10

Quote:
Originally Posted by Suicid3
Quote:
Originally Posted by MattOG
:::EDIT:::

ok, ignore me, it works fine..
Don't worry we always do! Good job.
rofl, cheers, noticed the ignoring me bit in the uaio thread..... no reply to my Q
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