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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Zeboy
New Member
Join Date: Sep 2020
Old 09-29-2020 , 05:45   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #591

Quote:
Originally Posted by andersonluiscp View Post
What is your sourcemod's version?
SourceMod 1.10 - build 6490
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bikkser
Junior Member
Join Date: Nov 2020
Location: Netherlands, Almere
Old 11-22-2020 , 05:23   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #592

Any idea why I get this in my console?

L 11/22/2020 - 10:21:43: [SM] Exception reported: Language phrase "HP Kill" not found (arg 6)
L 11/22/2020 - 10:21:43: [SM] Blaming: deathmatch.smx
L 11/22/2020 - 10:21:43: [SM] Call stack trace:
L 11/22/2020 - 10:21:43: [SM] [0] VFormat
L 11/22/2020 - 10:21:43: [SM] [1] Line 78, D:\Development\Sourcemod\Compiler\include\csg ocolors.inc::CPrintToChat
L 11/22/2020 - 10:21:43: [SM] [2] Line 1561, deathmatch.sp::Event_PlayerDeath
L 11/22/2020 - 10:21:43: "Hank<26><BOT><>" triggered "gg_leader"
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 11-22-2020 , 19:45   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #593

You're missing the translation file and/or reference to the phrase. The first line tells you the error. Simply stop the server, install the translation file and start the server.
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digin
Member
Join Date: Nov 2019
Old 11-22-2020 , 21:19   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #594

Quote:
Originally Posted by digin View Post
hi, i saw some deathmatch servers have "DM FPS Fix" plugin can someone share it?
i'm still looking on it (not HugoJF version), if anyone sell it please pm me
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 01-02-2021 , 14:13   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #595

for some reason it drops sometimes the weapon when i resapawn, awp_lego_2 dm server. i respawn mit awp but a second awp drops to the ground, what is this?
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Le1T
Member
Join Date: Oct 2018
Old 01-02-2021 , 17:06   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #596

Quote:
Originally Posted by asdfxD View Post
for some reason it drops sometimes the weapon when i resapawn, awp_lego_2 dm server. i respawn mit awp but a second awp drops to the ground, what is this?
mp_equipment_reset_rounds 1

https://forums.alliedmods.net/showthread.php?t=279263
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nokeldin
New Member
Join Date: Jan 2021
Old 01-20-2021 , 05:42   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #597

Is there any way to set the round time to infinite? Following this, I got infinite roundtime but it constantly says "WARMUP" in the upper middle part of the screen which is annoying for many people. Any way to fix that? I've played on DM servers that have the roundtime clock down to 0, but still keep running.

Another thing, is there a way to force sv_full_alltalk 1? It doesn't seem to stick if I enter it in the cfg that loads the plugin.
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Le1T
Member
Join Date: Oct 2018
Old 01-22-2021 , 15:45   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #598

Quote:
Originally Posted by nokeldin View Post
Is there any way to set the round time to infinite? Following this, I got infinite roundtime but it constantly says "WARMUP" in the upper middle part of the screen which is annoying for many people. Any way to fix that? I've played on DM servers that have the roundtime clock down to 0, but still keep running.

Another thing, is there a way to force sv_full_alltalk 1? It doesn't seem to stick if I enter it in the cfg that loads the plugin.
mp_ignore_round_win_conditions 1
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NatalyaAF
Senior Member
Join Date: Dec 2008
Old 02-13-2021 , 12:06   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #599

@Maxximou5:

In "public Action OnTraceAttack" around line 1800 add the following:

PHP Code:
    if (attacker > (MAXPLAYERS+1)) {
        return 
Plugin_Handled;
    } 
This is to suppress an error that's reported if a player gets hurt by an entity that is not another player.
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NatalyaAF
Senior Member
Join Date: Dec 2008
Old 02-13-2021 , 13:36   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #600

Oh also this is an edited config for de_dust2 because the original has a spawnpoint near T-spawn where you can get stuck. I moved the spawn a little.
Attached Files
File Type: txt de_dust2.txt (8.9 KB, 68 views)
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