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Deathrun Manager by xPaw v3.0.3 [13/02/2010]


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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 07-20-2009 , 16:28   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #501

what about a cvar, that never admins will be T ?!
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xPaw
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Join Date: Jul 2008
Old 07-20-2009 , 16:34   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #502

Quote:
Originally Posted by KadiR View Post
what about a cvar, that never admins will be T ?!
Stupidness, what about 2 admins on server and no one other ?!
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platzpatrone
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Join Date: Apr 2007
Location: Germany
Old 07-20-2009 , 20:46   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #503

Quote:
Originally Posted by matiaslp View Post
Can't this be controlled by a plugin? That allows only the bot and 1 terrorist at the same time?

thanks!
the Deathrun Manager handles this for sure but the ct can go to terror
for 1 round after this 1 round the terror is alone again even if not another or same ct choose team and go to terror.

this happens if the ct press cs default key "m" to choose team (they are wanting to go to spectator) but this doesnt work so the ct goes to terror.

but with the spawn editor u can do that really good and easy. and the DRM works well ;)

btw. the spawn editor makes maps playable with less of spawns (deathrun_columbus ...) so u can upgrade spawns to your needs.
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nisam_ja
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Join Date: Sep 2008
Location: osijek
Old 07-21-2009 , 11:01   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #504

drm_failsprite not working ok. compiles ok , but when we start play every player "carryes" that black sprite.... something like that...
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Waffeleisen
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Join Date: Jul 2009
Old 07-21-2009 , 13:03   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #505

Hello,

how can the bot to remove from the sma ?

sorry for my bad english
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nisam_ja
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Old 07-21-2009 , 13:57   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #506

Quote:
Originally Posted by Waffeleisen View Post
Hello,

how can the bot to remove from the sma ?

sorry for my bad english
try 2.4 version.... it is without bot.
xpaw is making new version...
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xPaw
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Join Date: Jul 2008
Old 07-21-2009 , 13:58   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #507

Quote:
Originally Posted by nisam_ja View Post
xpaw is making new version...
Who said that?
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nisam_ja
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Old 07-21-2009 , 14:11   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #508

Quote:
Originally Posted by xPaw View Post
Who said that?
it smells like v2.6 ;)
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xPaw
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Old 07-21-2009 , 14:12   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #509

Quote:
Originally Posted by nisam_ja View Post
it smells like v2.6 ;)
If you think so...
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nisam_ja
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Old 07-21-2009 , 14:32   Re: Deathrun Manager by xPaw v2.5 [02/07/2009]
Reply With Quote #510

Quote:
Originally Posted by xPaw View Post
If you think so...
well here is suggestion for next version. I dont know if this could be made by plugin or is it for mapmakers. Everymap should have something "like fire, fog, blackness" that slowly consumes map, 'cause some players are very slow....
I haven't tried some camp plugins (and dont know how they will react in deathrun)... but we need to think of something to speed things up - all in all. It is called deathrun.


p.s. and btw i am using 2.4 , dont know why but 2.5 is buggy, i have all in one type of server( normal, dm , zombi, deathrun, ctf... )
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